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Diffstat (limited to 'npc/000-2-3/nard.txt')
-rw-r--r-- | npc/000-2-3/nard.txt | 277 |
1 files changed, 0 insertions, 277 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt deleted file mode 100644 index f54f0f89f..000000000 --- a/npc/000-2-3/nard.txt +++ /dev/null @@ -1,277 +0,0 @@ -// Evol scripts. -// Authors: -// Qwerty Dragon -// Reid -// Description: -// Captain Nard dialogs. -// Nard does the introduction with a small quest. -// This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 4 bits array: -// ShipQuests -// Variable: -// 0 ShipQuests_Nard -// 1 ShipQuests_Gugli -// 2 ShipQuests_ChefGado -// Values: -// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the Gugli quest. -// 03 ChefGado Quest accepted. -// 04 ChefGado Quest completed and "Introduction" chapter finalized. -// 05 Reward taken from the box. -// 06 Intro finished -// 10 Never talked with Gugli. -// 11 Gugli gives you the task. -// 12 Gave all of the boxes to Gugli. - -000-2-3,25,26,0 script Nard#000-2-3 NPC_NARD,{ - .@nard = getq(ShipQuests_Nard); - .@gugli = getq(ShipQuests_Gugli); - .@gado = getq(ShipQuests_ChefGado); - -L_Checker: - if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete; - if (.@nard == 2) goto L_ChefQuestStart; - if (.@nard == 3) goto L_ChefQuestGiven; - if (.@nard == 4) goto L_Reward; - if (.@nard > 5) goto L_GoBackArtis; - if (.@nard > 4) goto L_Already; - if (.@gugli == 2) goto L_Done; - if (.@nard == 1) goto L_NotYet; - - mesn; - mesq l("Hello."); - next; - mesq l("Let me introduce myself, I am Nard, captain of this ship."); - next; - mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); - next; - - setcamnpc "Elmo"; - mesn "Elmo"; - mesq l("Oh... Err, yes I did, or, well, good day to you!"); - next; - restorecam; - - mesn; - mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); - next; - mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now."); - next; - -L_Menu: - menu - lg("I feel ok."), L_Ok, - l("Who's this Julia?"), L_Julia, - lg("I'm a bit sick..."), -; - - mes ""; - mesn; - mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); - next; - -L_MenuQuest: - menu - l("What do you need?"), -, - l("Is there a reward?"), L_NeedHead, - l("Wait, you never came here before?"), L_DrasilIsland; - - mes ""; - mesn; - mesq l("Oh! I like that sort of answer!"); - next; - mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); - next; - - goto L_NeedContent; - -L_NeedHead: - mes ""; - mesn; - mesq l("Of course there is a reward for your task."); - next; - mesq l("Hard work always pays off!"); - next; - mesq l("What? It's not good enough?"); - next; - -L_NeedContent: - mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); - next; - mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!"); - next; - mesq l("Here, take this key, it opens all the doors on this ship."); - next; - mesq l("Now go outside and talk to Gugli, he'll tell you what we need."); - next; - - inventoryplace JohanneKey, 1; - - setq ShipQuests_Nard, 1; - getitem JohanneKey, 1; - - close; - -L_Ok: - mes ""; - mesn; - mesq l("Good to know."); - next; - mesq l("We have made a stop at a little island, before making it on to the port of Artis."); - next; - mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); - next; - - goto L_SpecialTask; - -L_Julia: - mes ""; - mesn; - mesq l("You have an awful case of amnesia."); - next; - mesq l("She is the nurse and shipkeeper of this ship."); - next; - mesq lg("But most important, she is the one who took care of you when you were unconscious."); - next; - -L_SpecialTask: - mesq l("I know that you are just starting to feel better, but I'd like to give you a special task."); - next; - - goto L_MenuQuest; - -L_DrasilIsland: - mes ""; - mesn; - mesq l("To be honest, no, never."); - next; - mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?"); - next; - mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about..."); - emotion E_WINK; - next; - mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!"); - next; - mesq l("Now, lets get back to business."); - next; - - goto L_NeedContent; - -L_NotYet: - mesn; - mesq l("You still haven't completed your tasks."); - close; - -L_Done: - mesn; - mesq l("Hi @@.", strcharinfo(0)); - next; - mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!"); - - setq ShipQuests_Nard, 2; - next; - goto L_ChefQuestRedir; - -L_ChefQuestStart: - mesn; - mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); - next; - -L_ChefQuestRedir: - mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); - next; - mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado."); - next; - mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); - next; - - select - l("Of the two of them, who has 'good' on their side?"); - - mes ""; - mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); - - setq ShipQuests_Nard, 3; - - close; - -L_ChefQuestGiven: - mesn; - mesq l("It seems you still have some work to do."); - - close; - -L_ChefQuestComplete: - mesn; - mesq l("Congratulations!"); - next; - mesq l("You are now officially part of my crew! Thanks again for your help."); - next; - mesq l("Take your reward from the box next to my desk!"); - next; - - select - l("I will take it! Thank you captain!"); - - setq ShipQuests_Nard, 4; - getexp 50, 0; - -// Need to add a skill for the crew at this line. - mes ""; - -L_Already: - speech - l("I recommend you to take a nap on the inferior level, we will soon leave this place."); - - close; - -L_GoBackArtis: - checkclientversion; - speech S_LAST_NEXT, - l("Enough of this island?"), - l("Where would you like to go now?"); - switch (select(l("Let's go to Artis."), - l("Tell me, where are we right now?"), - l("I would like to stay here a bit more."))) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let's set sail then!"); - - savepoint "001-2-22", 50, 38; - if (!getmapxy(.@map$, .@x, .@y, 0)) - { - warp "001-2-24", .@x, .@y; - } - else - { - warp "001-2-24", 22, 27; - } - - closedialog; - close; - - case 2: - closedialog; - npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree."); - close; - - case 3: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Ok I stay here with my paperwork if you need my help."); - - closedialog; - close; - } - -L_Reward: - mesn; - mesq l("Hey! There's a reward for you in the box next to me!"); - - close; - -OnInit: - .sex = G_MALE; - .distance = 5; - end; -} |