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+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Description:
+// La Johanne Chef.
+// Variable:
+// ShipQuests_ChefGado
+// ShipQuests_Nard
+// Values:
+// 0 Default, no quest given.
+// 1 Quest accepted.
+// 2 Ingredients collected, ready to poison Julia.
+// 3 Julia poisoned.
+// 4 Quest complete. Chef Gago wins.
+// 5 Quest complete. Julia wins (poison dish returned).
+// 6 Quest complete. Julia wins.
+
+000-2-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
+ .@q = getq(ShipQuests_ChefGado);
+ .@n = getq(ShipQuests_Nard);
+ if (.@q == 1) goto L_QuestAccepted;
+ if (.@q == 2) goto L_PoisonAccepted;
+ if (.@q == 3) goto L_PoisonJulia;
+ if (.@q == 4) goto L_QuestComplete;
+ if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting;
+ if (.@q > 4) goto L_QuestAborted;
+ if (.@n == 3) goto L_QuestStart;
+
+ mesn;
+ .@r = rand(3);
+ if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
+ if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!");
+ if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away.");
+
+ close;
+
+L_QuestStart:
+ mesn;
+ mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
+ next;
+
+ menu
+ l("How rude! What is the reason behind your malice?"), L_Rude,
+ l("I swear, I do not eat so much."), -;
+
+ mes "";
+ mesn;
+ mesq l("Yeah, yeah, of course you don't...");
+
+ close;
+
+L_Rude:
+ mes "";
+ mesn;
+ mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!");
+ next;
+
+ select
+ l("Harpy-lady?");
+
+ mes "";
+ mesn;
+ mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
+ next;
+ mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
+ next;
+ mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
+ next;
+ mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
+ next;
+
+ select
+ l("M... Maybe?");
+
+ mes "";
+ mesn;
+ mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
+ next;
+ mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
+ next;
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
+ next;
+ mesq l("... and 1 @@.", getitemlink(SeaDrops));
+ next;
+
+ menu
+ l("Sea water?! I will not help you with your evil plan!"), L_Quit,
+ l("Sure, why not?"), -;
+
+ setq ShipQuests_ChefGado, 1;
+ mes "";
+ mesn;
+ mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
+ next;
+ mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
+
+ goto L_OpenCroconut;
+
+L_QuestAccepted:
+ mesn;
+ mesq l("Have you collected all the ingredients for my recipe? The special one too?");
+ next;
+
+ menu
+ rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
+ l("What are your needs?"), L_Need,
+ l("Where can I find a half croconut?"), L_OpenCroconut,
+ l("Not yet. I will be back soon."), L_Quit;
+
+L_OpenCroconut:
+ mes "";
+ mesn;
+ mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.",
+ "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
+ next;
+ mesq l("Now move!");
+
+ close;
+
+L_GotAll:
+ mes "";
+
+ inventoryplace PoisonedDish, 1;
+
+ delitem PiouLegs, 2;
+ delitem HalfCroconut, 1;
+ delitem Aquada, 1;
+ delitem SeaDrops, 1;
+
+ mesn;
+ mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
+ next;
+ mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
+ next;
+ mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
+
+ setq ShipQuests_ChefGado, 2;
+ getitem PoisonedDish, 1;
+ close;
+
+L_Need:
+ mes "";
+ mesn;
+ mesq l("Shhht, don't say it that loud...");
+ next;
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
+ next;
+ mesq l("... and 1 @@.", getitemlink(SeaDrops));
+
+ close;
+
+L_PoisonAccepted:
+ mesn;
+ mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'.");
+
+ close;
+
+L_PoisonJulia:
+ mesn;
+ mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!");
+
+ setq ShipQuests_ChefGado, 4;
+ Zeny = Zeny + 200;
+ message strcharinfo(0), l("You receive @@ E!", 200);
+ inventoryplace Bread, 1;
+ getitem Bread, 1;
+ getexp 15, 0;
+
+ close;
+
+L_QuestComplete:
+ mesn;
+ mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something.");
+
+ close;
+
+L_Aborting:
+ mesn;
+ mesq l("Wait, why do you still have the dish with you?!");
+ next;
+
+ select
+ l("I informed Julia about your monstrous plan.");
+
+ mes "";
+ mesn;
+ mesq l("Are you mad?!");
+ next;
+ mesq lg("Give me back this dish, you dirty liar!");
+
+ if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
+
+ next;
+ mesq l("You're like the rest of this filthy crew, I can't trust you!");
+
+ close;
+
+L_QuestAborted:
+ mesn;
+ mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
+
+ close;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}