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-// Evol scripts.
-// Authors:
-// Hal9000
-// Reid
-// Description:
-// Sailor part of the Gugli's quest.
-// Plushroom box.
-
-000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{
- if (getq(General_Narrator) > 0)
- {
- sailortalk;
- }
-
- .@g = getq(ShipQuests_Gugli);
- if (.@g == 0) goto L_NoTask;
-
- .@q = getq(ShipQuests_QMuller);
- if (.@q == 1) goto L_CallFunc;
-
- mesn;
- mesq l("Can't you see I'm working?!");
- next;
-
- select
- l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?");
-
- mes "";
- mesn;
- mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!");
- next;
-
- menu
- l("Indeed! Goodbye."), L_Quit,
- l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
-
- mes "";
- mesn;
- mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!");
- next;
-
- select
- lg("I am sure that I can run with one of them on my shoulder.");
-
- mes "";
- mesn;
- mesq l("Well then... Take this one!");
- next;
-
- inventoryplace PlushroomBox, 1;
-
- setq ShipQuests_QMuller, 1;
- getitem PlushroomBox, 1;
-
- mes "";
- mesn;
- mesq l("And now I want to see you run!");
-
- close;
-
-L_CallFunc:
- sailorfood;
-
- menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
- rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("What's that?"), L_Plushroom;
-
- mes "";
- mesn;
- mesq l("Who are you looking for?");
- next;
-
- menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
- l("Nobody."), L_Quit;
-
-L_Bottom:
- mes "";
- mesn;
- mesq l("I've seen him at the bottom of the island, check around.");
-
- close;
-
-L_Top:
- mes "";
- mesn;
- mesq l("I've seen him at the top of the island.");
- next;
- mesq l("You should walk to the north.");
-
- close;
-
-L_Plushroom:
- mes "";
- mesn;
- mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
- next;
- mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
- next;
- mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
-
- close;
-
-L_NoTask:
- mes "";
- mesn;
- mesq l("You see? I'm working here!");
-
- close;
-
-L_TaskDone:
- mes "";
- mesn;
- mesq l("Good to hear!");
- next;
-
- goodbye;
-
-L_Quit:
- closedialog;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 2;
- end;
-}