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-rw-r--r--npc/000-0-1/_import.txt4
-rw-r--r--npc/000-0-1/mapflags.txt1
-rw-r--r--npc/000-0-1/narrator.txt37
3 files changed, 0 insertions, 42 deletions
diff --git a/npc/000-0-1/_import.txt b/npc/000-0-1/_import.txt
deleted file mode 100644
index ed7839379..000000000
--- a/npc/000-0-1/_import.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// Map 000-0-1: Sailor's Room
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/000-0-1/mapflags.txt",
-"npc/000-0-1/narrator.txt",
diff --git a/npc/000-0-1/mapflags.txt b/npc/000-0-1/mapflags.txt
deleted file mode 100644
index 04d1aea50..000000000
--- a/npc/000-0-1/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-000-0-1 mapflag invisible
diff --git a/npc/000-0-1/narrator.txt b/npc/000-0-1/narrator.txt
deleted file mode 100644
index 5c7e4788d..000000000
--- a/npc/000-0-1/narrator.txt
+++ /dev/null
@@ -1,37 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Narrator explain to the player that he is dreaming.
-// Variable:
-// 0 General_Narrator
-// Values:
-// 0 PC is in the game introduction.
-// 1 PC arrived Artis.
-
-000-0-1,25,28,0 script Narrator#000-0-1 NPC_NARRATOR,{
-
- narrator S_LAST_NEXT,
- l("Look, we finally meet."),
- l("I think that you already understood, you are asleep."),
- l("The ship, La Johanne, has left Drasil Island, finally."),
- l("Nard and his crew are taking us to the city of Artis."),
- l("There are a lot of things you must be wondering about."),
- l("So, search for answers."),
- l("..."),
- l("Ah, seagulls. We are arriving."),
- l("..."),
- l("Wake-up!");
-
- if (countitem(JohanneKey) == 1) delitem JohanneKey, 1;
- setq General_Narrator, 1;
- setq ShipQuests_Nard, 6;
- savepoint "001-2-22", 50, 38;
- warp "001-2-22", 50, 38;
- closedialog;
- close;
-
-OnInit:
- .sex = G_OTHER;
- end;
-}