diff options
Diffstat (limited to 'npc/000-0-0')
-rw-r--r-- | npc/000-0-0/chest.txt | 73 | ||||
-rw-r--r-- | npc/000-0-0/sailors.txt | 6 |
2 files changed, 78 insertions, 1 deletions
diff --git a/npc/000-0-0/chest.txt b/npc/000-0-0/chest.txt new file mode 100644 index 000000000..8c332c844 --- /dev/null +++ b/npc/000-0-0/chest.txt @@ -0,0 +1,73 @@ +// TMW2 Script modified by Jesusalva +// Evol scripts. +// Authors: +// 4144 +// gumi +// omatt +// Reid +// Description: +// A box with clothes for new players. +// Variable: +// ShipQuests_Arpan +// Values: +// 1 Talked to Arpan and needs to get clothes. +// 2 Has the clothes. + +000-0-0,36,34,0 script Chest#002-1 NPC_CHEST_BIG,2,4,{ + + .@questState = getq(ShipQuests_Arpan); + + if (.@questState == 0) + { + npctalk3 l("You should talk to Magic Arpan first."); + end; + } + + if (.busy == false) + { + if (.@questState <= 1) + { + inventoryplace CreasedShirt, 2; + setq1 ShipQuests_Arpan, 2; + getitem CreasedShirt, 1; + getitem CreasedShorts, 1; + npctalk3 l("You take the clothes from the chest."); + } + + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid(0)); // closed ? opening : closing + .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing + .busy = true; // lock the animation + initnpctimer; + } + end; + +OnTimer220: + .dir = .dir == 6 ? 0 : 4; // closing ? closed : open + end; + +OnTimer500: + .busy = false; // unlock + + if (.dir == 0) + { + stopnpctimer; // stop here if the chest is closed + } + end; + +OnUnTouch: + if (getareausers(.x - 2, .y - 4, .x + 2, .y + 6) > 0 || .dir == 0) + { + end; + } +OnTimer30000: + .busy = true; + .dir = 6; // closing + specialeffect(25, AREA, getnpcid(0)); // closing + setnpctimer 0; +OnTouch: + end; + +OnInit: + .distance = 3; + end; +} diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt index 1d5b19304..33c936609 100644 --- a/npc/000-0-0/sailors.txt +++ b/npc/000-0-0/sailors.txt @@ -27,7 +27,7 @@ OnTalk: mesn l("Magic Arpan"); mesq l("Yeye don't need to train here anymore! Let's head back to the ship before the sun sets, shall we?"); next; - goto L_Ready; + goto L_Skip; } // TODO @@ -66,6 +66,10 @@ OnTalk: mesc l("(Protip: Use ##Barrow keys##b to walk around once you wake up.)"); next; +L_Skip: + getitem CreasedShirt, 1; + getitem CreasedShorts, 1; + L_Ready: restorecam; adddefaultskills; |