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-rw-r--r--npc/000-0-0/sailors.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index f2676b1d8..ad3ffc676 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -96,7 +96,7 @@ L_Step3:
mesq l("Yayaya, by pressing @@ or clicking in @@, you'll open your char status window!", b(l("F2")), b(l("STA")));
next;
mesn l("Magic Arpan");
- mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")),
+ mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")),
next;
mesn l("Magic Arpan");
mesq l("Once you allocate status points, you can fight it! Good luck, @@!", strcharinfo(0));
@@ -165,7 +165,7 @@ L_Step4:
mesq l("Yayaya, by pressing @@ or clicking in @@, you'll open your char status window!", b(l("F2")), b(l("STA")));
next;
mesn l("Magic Arpan");
- mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")),
+ mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")),
break;
case 4:
mesn "Elmo";