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-rw-r--r--npc/000-0-0/sailors.txt21
1 files changed, 13 insertions, 8 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 853369237..c8f3b095a 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -2,32 +2,33 @@
// Authors:
// Ablu
// Qwerty Dragon
+// Jesusalva
// Description:
// Introduction scene where two sailors talk about how the player was found on his raft.
-// Elmo will handle dialogs between both NPCs.
+// Elmo will handle dialogs between both NPCs. Modified for TMW2 by Jesusalva
000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{
OnTalk:
setcamnpc;
mesn "Elmo";
- mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?");
+ mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you recognised the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you recognised the logo on his raft?");
next;
mesn "Magic Arpan";
- mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.");
+ mesq lg("Yaya, it certainly is not from a trade ship, but it doesn't looks like it was from a pirate ship either.");
next;
mesn "Elmo";
- mesq l("I wonder too...");
+ mesq l("I wonder where that raft came from...");
next;
mesn "Magic Arpan";
- mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!");
+ mesq l("In the worst scenario possible, the Monster King finally decided to attack warships.");
next;
mesn "Elmo";
- mesq l("Makes sense. Do you think we should inform the capt'n about it?");
+ mesq l("It's probably nothing so dramatic. But a warship? Makes sense. Do you think we should inform the capt'n about it?");
next;
mesn "Magic Arpan";
@@ -58,8 +59,12 @@ OnTalk:
mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
next;
- mesn "Elmo";
- mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
+ //mesn "Elmo";
+ //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
+ //next;
+
+ mesn "Narrator";
+ mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9);
next;
restorecam;