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Diffstat (limited to 'db')
-rw-r--r--db/re/item_db.conf272
1 files changed, 146 insertions, 126 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 26b423202..c23833224 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -452,9 +452,9 @@ item_db: (
@min = 35;
@max = 100;
if ($@SEASON == WINTER) {
- @min = 105;
- @max = 300;
- }
+ @min = 105;
+ @max = 300;
+ }
@delay = 4;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1141,9 +1141,9 @@ item_db: (
@min = 4;
@max = 240;
if ($@SEASON == WINTER) {
- @min = 12;
- @max = 720;
- }
+ @min = 12;
+ @max = 720;
+ }
@delay = 4;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1507,10 +1507,10 @@ item_db: (
Script: <"
@min = 100;
@max = 400;
- if ($EVENT$ == "Christmas") {
- @min=300;
- @max=1200;
- }
+ if ($EVENT$ == "Christmas") {
+ @min=300;
+ @max=1200;
+ }
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1531,10 +1531,10 @@ item_db: (
Script: <"
@min = 80;
@max = 350;
- if ($EVENT$ == "Christmas") {
- @min=240;
- @max=1050;
- }
+ if ($EVENT$ == "Christmas") {
+ @min=240;
+ @max=1050;
+ }
@delay = 4;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1855,10 +1855,10 @@ item_db: (
@max = 1400;
@delay = 3;
@type = 1;
- // Effect up on Aeros
- getmapxy(.@ma$,.@xa,.@ya,0);
- if (.@ma$ ~= "001-*")
- @min+=400;
+ // Effect up on Aeros
+ getmapxy(.@ma$,.@xa,.@ya,0);
+ if (.@ma$ ~= "001-*")
+ @min+=400;
doevent "rand_sc_heal::OnUse";
getitem EmptyBottle, 1;
">
@@ -2233,9 +2233,9 @@ item_db: (
getitem .@it, rand(2,3);
dispbottom l("Dear @@, I send you this gift in hopes you do well in TMW2.", strcharinfo(0));
//rodex_sendmail_acc(#REFERRAL_PROG, "TMW2 Team", "Invite Accepted", strcharinfo(0)+" accepted your invite and got level 5!\nThe one who invites most will win the recruitment event!", rand(50,150));
- $REFERRAL_IDS[#REFERRAL_PROG]=$REFERRAL_IDS[#REFERRAL_PROG]+1;
- // I can't warrant this won't break stuff so I left commented out
- //message(#REFERRAL_PROG, strcharinfo(0)+" accepted your invite to play TMW2.");
+ $REFERRAL_IDS[#REFERRAL_PROG]=$REFERRAL_IDS[#REFERRAL_PROG]+1;
+ // I can't warrant this won't break stuff so I left commented out
+ //message(#REFERRAL_PROG, strcharinfo(0)+" accepted your invite to play TMW2.");
}
">
},
@@ -2492,8 +2492,8 @@ item_db: (
Script: <"
if (!getmapxy(.@map$, .@x, .@y, 0)) {
monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1);
- if ($EVENT$ == "Halloween")
- monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1);
+ if ($EVENT$ == "Halloween")
+ monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1);
//$TREE_PLANTED=$TREE_PLANTED+1; // Not a tree.
}
">
@@ -2537,19 +2537,19 @@ item_db: (
setarray .@s, SantaGlobe, SnowmanGlobe, UglyChristmasSweater, MercBoxB, IceGladius;
setarray .@r, SantaGlobe, SnowmanGlobe, UglyChristmasSweater, TneckSweater, MercBoxA, MercBoxA, MercBoxB, ElixirOfLife, NoviceWand, LeadOre, DarkDesertMushroom;
setarray .@c, BronzeGift, IcedBottle, TneckSweater, MercBoxA, MercBoxA, ClothoLiquor, Dagger, Dagger, HastePotion, HerbalTea, StrengthPotion, TrainingWand;
- .@al=rand(0,100);
- // 1% super rare chance
- if (.@al < 1) {
- .@n=rand(getarraysize(.@s));
- getitem .@s[.@n], 1;
- // 26% rare chance
- } else if (rand(0,100) < 27) {
- .@n=rand(getarraysize(.@r));
- getitem .@r[.@n], 1;
- } else {
- .@n=rand(getarraysize(.@c));
- getitem .@c[.@n], 1;
- }
+ .@al=rand(0,100);
+ // 1% super rare chance
+ if (.@al < 1) {
+ .@n=rand(getarraysize(.@s));
+ getitem .@s[.@n], 1;
+ // 26% rare chance
+ } else if (rand(0,100) < 27) {
+ .@n=rand(getarraysize(.@r));
+ getitem .@r[.@n], 1;
+ } else {
+ .@n=rand(getarraysize(.@c));
+ getitem .@c[.@n], 1;
+ }
">
},
{
@@ -4666,17 +4666,22 @@ item_db: (
},
{
Id: 1004
- AegisName: "HeartNecklace"
- Name: "Heart Necklace"
+ AegisName: "PlatinumFourLeafAmulet"
+ Name: "Platinum Four-Leaf Amulet"
Type: "IT_ARMOR"
- Buy: 75000
- Sell: 10000
- Weight: 100
- Def: 1
+ Buy: 1000000
+ Sell: 30000
+ Weight: 35
Loc: 1024
- EquipLv: 90
+ EquipLv: 45
Refine: false
ViewSprite: 1004
+ Script: <"
+ bonus bCriticalDef,12;
+ bonus bDef2Rate,10;
+ bonus bLuk,5;
+ bonus bCritical,2;
+ ">
},
{
Id: 1005
@@ -4943,6 +4948,21 @@ item_db: (
">
},
{
+ Id: 1021
+ AegisName: "HeartNecklace"
+ Name: "Heart Necklace"
+ Type: "IT_ARMOR"
+ Buy: 75000
+ Sell: 10000
+ Weight: 100
+ Def: 1
+ Loc: 1024
+ EquipLv: 90
+ Refine: false
+ ViewSprite: 1004
+},
+// <!-- Charms -->
+{
Id: 1150
AegisName: "FourLeafClover"
Name: "Four Leaf Clover"
@@ -9947,7 +9967,7 @@ item_db: (
EquipLv: 1
Refine: true
Subtype: "W_1HSWORD"
- // Equipment level is 1 on purpose. Less level = less worthy = more damage by wielding
+ // Equipment level is 1 on purpose. Less level = less worthy = more damage by wielding
Trade: {
nodrop: true
notrade: true
@@ -9964,13 +9984,13 @@ item_db: (
bonus bAtkEle,Ele_Holy;
if (strcharinfo(0) != "Jesus Saves" && BaseLevel < 255) {
- bonus bNoRegen,1;
+ bonus bNoRegen,1;
bonus2 bSPLossRate,(255-BaseLevel)/30,(1000-(BaseLevel*2));
bonus2 bHPLossRate,(255-BaseLevel)/40,(1000-(BaseLevel*2));
}
if (strcharinfo(2) == "Monster King") {
bonus2 bSubEle,Ele_Holy,-40;
- bonus bNoRegen,2;
+ bonus bNoRegen,2;
}
">
},
@@ -11119,29 +11139,29 @@ item_db: (
noauction: true
}
Script: <"
- .@seed=rand(0, 10000);
+ .@seed=rand(0, 10000);
- // 0.5%
- if (.@seed < 50) {
- setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar;
- .@n=rand(getarraysize(.@r));
- // 2.0%
- } else if (.@seed < 250) {
- setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne;
- .@n=rand(getarraysize(.@r));
- // 10.0%
- } else if (.@seed < 1250) {
- setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable;
- .@n=rand(getarraysize(.@r));
- // 25.0%
- } else if (.@seed < 3750) {
- setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure;
- .@n=rand(getarraysize(.@r));
- // 62.5%
- } else {
- setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark;
- .@n=rand(getarraysize(.@r));
- }
+ // 0.5%
+ if (.@seed < 50) {
+ setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar;
+ .@n=rand(getarraysize(.@r));
+ // 2.0%
+ } else if (.@seed < 250) {
+ setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne;
+ .@n=rand(getarraysize(.@r));
+ // 10.0%
+ } else if (.@seed < 1250) {
+ setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable;
+ .@n=rand(getarraysize(.@r));
+ // 25.0%
+ } else if (.@seed < 3750) {
+ setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure;
+ .@n=rand(getarraysize(.@r));
+ // 62.5%
+ } else {
+ setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark;
+ .@n=rand(getarraysize(.@r));
+ }
getitem .@r[.@n], 1;
">
@@ -11164,29 +11184,29 @@ item_db: (
noauction: true
}
Script: <"
- .@seed=rand(0, 10000);
+ .@seed=rand(0, 10000);
- // 1.0%
- if (.@seed < 100) {
- setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar;
- .@n=rand(getarraysize(.@r));
- // 5.0%
- } else if (.@seed < 600) {
- setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne;
- .@n=rand(getarraysize(.@r));
- // 20.0%
- } else if (.@seed < 2100) {
- setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable;
- .@n=rand(getarraysize(.@r));
- // 35.0%
- } else if (.@seed < 5600) {
- setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure;
- .@n=rand(getarraysize(.@r));
- // 44.0%
- } else {
- setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark;
- .@n=rand(getarraysize(.@r));
- }
+ // 1.0%
+ if (.@seed < 100) {
+ setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar;
+ .@n=rand(getarraysize(.@r));
+ // 5.0%
+ } else if (.@seed < 600) {
+ setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne;
+ .@n=rand(getarraysize(.@r));
+ // 20.0%
+ } else if (.@seed < 2100) {
+ setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable;
+ .@n=rand(getarraysize(.@r));
+ // 35.0%
+ } else if (.@seed < 5600) {
+ setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure;
+ .@n=rand(getarraysize(.@r));
+ // 44.0%
+ } else {
+ setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark;
+ .@n=rand(getarraysize(.@r));
+ }
getitem .@r[.@n], 1;
">
@@ -11209,29 +11229,29 @@ item_db: (
noauction: true
}
Script: <"
- .@seed=rand(0, 10000);
+ .@seed=rand(0, 10000);
- // 2.0%
- if (.@seed < 200) {
- setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar;
- .@n=rand(getarraysize(.@r));
- // 10.0%
- } else if (.@seed < 1200) {
- setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne;
- .@n=rand(getarraysize(.@r));
- // 30.0%
- } else if (.@seed < 4200) {
- setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable;
- .@n=rand(getarraysize(.@r));
- // 50.0%
- } else if (.@seed < 9200) {
- setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure;
- .@n=rand(getarraysize(.@r));
- // 8.0%
- } else {
- setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark;
- .@n=rand(getarraysize(.@r));
- }
+ // 2.0%
+ if (.@seed < 200) {
+ setarray .@r, MercCard_AndreiSakar, MercCard_DragonStar, MercCard_DragonStar;
+ .@n=rand(getarraysize(.@r));
+ // 10.0%
+ } else if (.@seed < 1200) {
+ setarray .@r, MercCard_Aisen, MercCard_Msawis, MercCard_Swezanne;
+ .@n=rand(getarraysize(.@r));
+ // 30.0%
+ } else if (.@seed < 4200) {
+ setarray .@r, MercCard_Saulc, MercCard_Crazyfefe, MercCard_LawnCable;
+ .@n=rand(getarraysize(.@r));
+ // 50.0%
+ } else if (.@seed < 9200) {
+ setarray .@r, MercCard_Pookie, MercCard_Jesusalva, MercCard_Demure;
+ .@n=rand(getarraysize(.@r));
+ // 8.0%
+ } else {
+ setarray .@r, MercCard_Apane, MercCard_Soren, MercCard_GonzoDark, MercCard_GonzoDark;
+ .@n=rand(getarraysize(.@r));
+ }
getitem .@r[.@n], 1;
">
@@ -11250,7 +11270,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1192, 300000;
+ mercenary_create 1192, 300000;
">
},
{
@@ -11266,7 +11286,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1193, 300000;
+ mercenary_create 1193, 300000;
">
},
@@ -11283,7 +11303,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1194, 300000;
+ mercenary_create 1194, 300000;
">
},
{
@@ -11299,7 +11319,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1195, 300000;
+ mercenary_create 1195, 300000;
">
},
{
@@ -11315,7 +11335,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1205, 300000;
+ mercenary_create 1205, 300000;
">
},
@@ -11332,7 +11352,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1196, 300000;
+ mercenary_create 1196, 300000;
">
},
{
@@ -11348,7 +11368,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1197, 300000;
+ mercenary_create 1197, 300000;
">
},
{
@@ -11364,7 +11384,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1198, 300000;
+ mercenary_create 1198, 300000;
">
},
@@ -11381,7 +11401,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1200, 300000;
+ mercenary_create 1200, 300000;
">
},
{
@@ -11397,7 +11417,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1201, 300000;
+ mercenary_create 1201, 300000;
">
},
{
@@ -11413,7 +11433,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1199, 300000;
+ mercenary_create 1199, 300000;
">
},
@@ -11430,7 +11450,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1203, 300000;
+ mercenary_create 1203, 300000;
">
},
{
@@ -11446,7 +11466,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1204, 300000;
+ mercenary_create 1204, 300000;
">
},
{
@@ -11462,7 +11482,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1202, 300000;
+ mercenary_create 1202, 300000;
">
},