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-rw-r--r--db/re/item_db.conf92
1 files changed, 88 insertions, 4 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 57ac58c25..c2ff9bd1f 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -1297,11 +1297,22 @@ item_db: (
doevent "rand_sc_heal::OnUse";
">
},
-// ID 563 is free
{
Id: 563
- AegisName: "Item563"
- Name: "Item 563"
+ AegisName: "Honey"
+ Name: "Honey"
+ Type: "IT_HEALING"
+ Buy: 50
+ Sell: 25
+ Weight: 4
+ Refine: false
+ Delay: 500
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @type = 1;
+ @rarity=4;
+ doevent "rand_sc_heal::OnUse";
+ ">
},
{
Id: 564
@@ -2397,6 +2408,24 @@ item_db: (
},
{
Id: 625
+ AegisName: "SmallChocolateBar"
+ Name: "Small Chocolate Bar"
+ Type: "IT_HEALING"
+ Buy: 42
+ Sell: 13
+ Weight: 1
+ Refine: false
+ Delay: 1000
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 70;
+ @max = 150;
+ @delay = 2;
+ doevent "legacy_heal::OnUse";
+ ">
+},
+{
+ Id: 626
AegisName: "PumpkinLollipop"
Name: "Pumpkin Lollipop"
Type: "IT_HEALING"
@@ -2414,7 +2443,45 @@ item_db: (
doevent "legacy_heal::OnUse";
">
},
-// 626-629 missing
+{
+ Id: 627
+ AegisName: "LoveLollipop"
+ Name: "Love Lollipop"
+ Type: "IT_HEALING"
+ Buy: 42
+ Sell: 13
+ Weight: 1
+ Refine: false
+ Delay: 1000
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ callfunc("SC_Bonus", 17, SC_PLUSATTACKPOWER, 5);
+ @min = 1;
+ @max = rand(100, 500);
+ @delay = 4;
+ doevent "legacy_heal::OnUse";
+ ">
+},
+{
+ Id: 628
+ AegisName: "Manapop"
+ Name: "Manapop"
+ Type: "IT_HEALING"
+ Buy: 42
+ Sell: 13
+ Weight: 1
+ Refine: false
+ Delay: 1000
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ callfunc("MPHeal", 3, 9, 30); // delay, min, max
+ @min = 1;
+ @max = rand(250, 500);
+ @delay = 4;
+ doevent "legacy_heal::OnUse";
+ ">
+},
+// 629 is free
{
Id: 630
AegisName: "XmasGift"
@@ -11063,6 +11130,23 @@ item_db: (
id5021: 1
}
},
+{
+ Id: 3028
+ AegisName: "BearHat"
+ Name: "Bloody Mouboo Hat"
+ Type: "IT_ARMOR"
+ Buy: 16000
+ Sell: 1000
+ Weight: 30
+ Def: 9
+ Loc: "EQP_HEAD_TOP"
+ EquipLv: 35
+ Refine: false
+ Script: <"
+ bonus bMaxHP,150;
+ bonus bDef2, 3;
+ ">
+},
// Neck Armor
{