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-// Guild Castles Database
-//
-// Structure of Database:
-// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
-//
-// 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
-// 02. MapName Map name to be considered as the castle map.
-// 03. CastleName Name of the castle (used by scripts and guardian name tags).
-// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied
-// castle is abandoned during guild break.
-// 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server).
-
-