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-rw-r--r--conf/map/battle/drops.conf26
-rw-r--r--conf/map/battle/exp.conf8
2 files changed, 17 insertions, 17 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index 91fc4e63e..a251e111f 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -62,32 +62,32 @@ mvp_item_third_get_time: 2000
// Modifying these values is without effect, as it is override during script runtime.
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
-item_rate_common_boss: 100
+item_rate_common: 1000
+item_rate_common_boss: 1000
item_drop_common_min: 1
item_drop_common_max: 10000
// The rate healing items are dropped (items that restore HP or SP)
-item_rate_heal: 100
-item_rate_heal_boss: 100
+item_rate_heal: 1000
+item_rate_heal_boss: 1000
item_drop_heal_min: 1
item_drop_heal_max: 10000
// The rate at which usable items (in the item tab) other then healing items are dropped.
-item_rate_use: 100
-item_rate_use_boss: 100
+item_rate_use: 1000
+item_rate_use_boss: 1000
item_drop_use_min: 1
item_drop_use_max: 10000
// The rate at which equipment is dropped.
-item_rate_equip: 100
-item_rate_equip_boss: 100
+item_rate_equip: 1000
+item_rate_equip_boss: 1000
item_drop_equip_min: 1
item_drop_equip_max: 10000
// The rate at which cards are dropped
-item_rate_card: 100
-item_rate_card_boss: 100
+item_rate_card: 1000
+item_rate_card_boss: 1000
item_drop_card_min: 1
item_drop_card_max: 10000
@@ -97,12 +97,12 @@ item_drop_mvp_min: 1
item_drop_mvp_max: 10000
// The rate adjustment for card-granted item drops.
-item_rate_adddrop: 100
+item_rate_adddrop: 1000
item_drop_add_min: 1
item_drop_add_max: 10000
// Rate adjustment for Treasure Box drops (these override all other modifiers)
-item_rate_treasure: 100
+item_rate_treasure: 1000
item_drop_treasure_min: 1
item_drop_treasure_max: 10000
@@ -142,7 +142,7 @@ drops_by_luk: 0
// At current value (20), each luck point will boost 0.2% drop rates.
// For the average drop (4% drop rate), this means 4*1,02=4.08% with 10 luck
// A full build (100 luck) and 4% drop rate will give 4.8% drop rate.
-drops_by_luk2: 20
+drops_by_luk2: 200
// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 1aae6c22d..2abd50540 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -34,14 +34,14 @@
// Rate at which exp. is given. (Note 2)
// Modifying this value is without effect, as it is override during script runtime.
-base_exp_rate: 100
+base_exp_rate: 300
// Rate at which job exp. is given. (Note 2)
// Modifying this value is without effect, as it is override during script runtime.
-job_exp_rate: 100
+job_exp_rate: 300
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: false
+multi_level_up: true
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
@@ -70,7 +70,7 @@ exp_bonus_max_attacker: 10
mvp_exp_rate: 100
// Rate of base/job exp given by NPCs. (Note 2)
-quest_exp_rate: 100
+quest_exp_rate: 300
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
// The balance of the exp. rate is best used with 5 to 10)