diff options
Diffstat (limited to 'conf/map/battle/drops.conf')
-rw-r--r-- | conf/map/battle/drops.conf | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf index d88de95ba..e5b667ec5 100644 --- a/conf/map/battle/drops.conf +++ b/conf/map/battle/drops.conf @@ -62,32 +62,32 @@ mvp_item_third_get_time: 2000 // Modifying these values is without effect, as it is override during script runtime. // The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 +item_rate_common: 1000 +item_rate_common_boss: 1000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 +item_rate_heal: 1000 +item_rate_heal_boss: 1000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 +item_rate_use: 1000 +item_rate_use_boss: 1000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 +item_rate_equip: 1000 +item_rate_equip_boss: 1000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 +item_rate_card: 1000 +item_rate_card_boss: 1000 item_drop_card_min: 1 item_drop_card_max: 10000 @@ -97,12 +97,12 @@ item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 +item_rate_adddrop: 1000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 +item_rate_treasure: 1000 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 @@ -142,8 +142,6 @@ drops_by_luk: 0 // At current value (20), each luck point will boost 0.2% drop rates. // For the average drop (4% drop rate), this means 4*1,02=4.08% with 10 luck // A full build (100 luck) and 4% drop rate will give 4.8% drop rate. -// BETA PATCH: 100 luck and 4% drop rate (Std): 12% Drop Rate (3x more) -// BETA PATCH: With only 50 luck you'll have double drop rates for everything drops_by_luk2: 200 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? |