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-rw-r--r--db/constants.conf2
-rw-r--r--db/quest_db.conf16
-rw-r--r--db/re/item_db.conf29
-rw-r--r--npc/006-2-1/glim.txt69
-rw-r--r--npc/006-2-1/may.txt85
-rw-r--r--npc/006-2-1/piouchef.txt150
-rw-r--r--npc/006-2-5/dusk.txt89
-rw-r--r--npc/006-2-5/pouf.txt151
-rw-r--r--npc/006-2-5/reed.txt93
-rw-r--r--npc/006-2-6/hatchling.txt136
10 files changed, 819 insertions, 1 deletions
diff --git a/db/constants.conf b/db/constants.conf
index 185f72428..3467360a8 100644
--- a/db/constants.conf
+++ b/db/constants.conf
@@ -1853,7 +1853,7 @@ constants_db: {
NPC_PIOU_MAGE: 266
NPC_PIOU_QUEEN: 267
NPC_PIOU_KNIGHT_L: 268
- NPC_PIOU_KNIGHT_R: 260
+ NPC_PIOU_KNIGHT_R: 269
NPC_PIOU_ALCHEMIST: 270
NPC_DUCK_ELDER: 271
NPC_GUINEVERE: 272
diff --git a/db/quest_db.conf b/db/quest_db.conf
index 565adf2dc..0ae55974c 100644
--- a/db/quest_db.conf
+++ b/db/quest_db.conf
@@ -565,6 +565,22 @@ quest_db: (
Id: 254
Name: "LilitQuest_Raify"
},
+{
+ Id: 255
+ Name: "LilitQuest_Glim"
+},
+{
+ Id: 256
+ Name: "LilitQuest_PiouChef"
+},
+{
+ Id: 257
+ Name: "LilitQuest_Hatchling"
+},
+{
+ Id: 258
+ Name: "LilitQuest_Pouf"
+},
// ID 270 to 299: Land Of Fire Quests
{
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index e02612173..dfe317e77 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -3170,6 +3170,35 @@ item_db: (
// Mounts (690 to 699, probably there will be extra IDs)
{
+ Id: 695
+ AegisName: "BronzePin"
+ Name: "Bronze Pin"
+ Type: "IT_ARMOR"
+ Loc: "EQP_SHADOW_SHOES"
+ Buy: 45000
+ Sell: 15000
+ Weight: 300
+ Def: 5
+ EquipLv: 30
+ Refine: false
+ Trade: {
+ notrade: true
+ nodrop: true
+ noselltonpc: true
+ nomail: true
+ noauction: true
+ }
+ Script: <"
+ bonus bFlee,25;
+ bonus bAtkRate,5;
+ bonus bSpeedRate,10;
+ bonus bNoKnockback,1;
+ bonus bHPRegenRate,-50;
+ bonus bSPRegenRate,-50;
+ bonus bMaxHP,-200;
+ ">
+},
+{
Id: 696
AegisName: "RidingMouboo"
Name: "Riding Mouboo"
diff --git a/npc/006-2-1/glim.txt b/npc/006-2-1/glim.txt
new file mode 100644
index 000000000..07e644797
--- /dev/null
+++ b/npc/006-2-1/glim.txt
@@ -0,0 +1,69 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// +seeds
+// Description:
+// Daily quest to exchange Tolchi Arrow Boxes for a small amount of gp and exp
+// Variables:
+// $GLIM_ST
+// How many Tolchi Arrow Boxes were given
+// q1
+// Controls your own progress helping Glim - Items today
+// q2
+// Controls your own progress helping Glim - Your timer
+
+006-2-1,82,28,0 script Glim NPC_PIOU_VIKING,{
+
+L_Loop:
+ .@q1=getq(LilitQuest_Glim);
+ .@q2=getq2(LilitQuest_Glim);
+ mesn;
+ mesq l("Argh, I've run out o' arrows! Say, ye don't have any I could use, do ye?.", $GLIM_ST);
+ next;
+ if (.@q2 < $@GLIM_QTIMER) {
+ setq1 Lilitquest_Glim, 0;
+ setq2 Lilitquest_Glim, $@GLIM_QTIMER;
+ }
+
+ // Daily limit reached
+ .@q1=getq1(Lilitquest_Glim);
+ if (.@q1 >= (BaseLevel-17)/3) goto L_Timer;
+ select
+ rif(countitem(TolchiAmmoBox) >= 1, l("Give Glim a @@"), getitemlink(TolchiAmmoBox)),
+ l("Maybe later.");
+ mes "";
+
+ switch (@menu) {
+ case 1:
+ delitem TolchiAmmoBox, 1;
+ getexp 64, 0;
+ Zeny=Zeny+50;
+ break;
+ case 2:
+ close;
+ break;
+ }
+ $GLIM_ST=$GLIM_ST+1;
+ setq1 Lilitquest_Glim, .@q1+1;
+ goto L_Loop;
+
+L_Timer:
+ if (BaseLevel < 10)
+ mesq l("Wait a minute! I ain't trustin' a weakling like ye fer good arrows!");
+ mesn;
+ mesq l("Come back when ye've grown sum muscles.");
+ mesn;
+ mesq l("I'm all stocked up now, thanks to ye. Come back in @@ and ye might be able to help me again.", FuzzyTime($@GLIM_TIMER+(60*60*24),2,2));
+ close;
+
+OnInit:
+ .sex=G_OTHER;
+ .distance=5;
+ // No end; on purpose
+
+OnHour00:
+ $@GLIM_QTIMER=gettimeparam(GETTIME_DAYOFMONTH);
+ $@GLIM_QTIMER=gettimetick(2);
+ end;
+
+}
diff --git a/npc/006-2-1/may.txt b/npc/006-2-1/may.txt
new file mode 100644
index 000000000..2de362cd2
--- /dev/null
+++ b/npc/006-2-1/may.txt
@@ -0,0 +1,85 @@
+// TMW-2 scripts.
+// Original Authors: Hal9000 & Qwerty Dragon
+// TMW-2 Authors:
+// +seeds
+// dangerduck
+// Description:
+// Piou nurse who keeps losing one of her charges.
+
+006-2-1,28,24,0 script Nurse May NPC_PIOU_NURSE,{
+ function mayHello;
+ function mayHelp;
+ function mayClose;
+ .@q=getq(LilitQuest_Hatchling);
+
+ if (.@q <= 1)
+ function mayHello {
+ mesn;
+ mesq l("Oh please help me, %s! A hatchling has escaped and I can't leave my charges to retrieve him! Will you fetch him for me?", get_race());
+ next;
+ select
+ l("Of course, I'd be happy to help!"),
+ l("I don't do well with kids, sorry."),
+ mes "";
+ switch (@menu) {
+ case 1:
+ mayHelp();
+ break;
+ case 2:
+ mayClose();
+ break;
+ }
+ return;
+}
+
+function mayHelp {
+ mesn;
+ mesq l("My charge Chuck darted through the door when I came in this morning, and escaped!");
+ mesn;
+ mesq l("One of the palace guards came by earlier to pickup her daughter, and she said he's at the castle.");
+ mesn;
+ mesq l("Apparently he's been terrorizing the staff, and keeping them out of their quarters!");
+ mesn;
+ mesq l("Nobody's been able to coax him back or catch him, but a %s might be able to.", get_race());
+ mesn;
+ mesq l("Please bring him back, and hurry!");
+ close;
+}
+
+function mayClose {
+ {
+ .@r = rand2(2);
+ if (.@r == 0)
+ {
+ npctalk3 l("I'm sorry, I simply can't spare any more time to talk with you. Oh, Kendra, don't eat that!");
+ }
+ else
+ {
+ npctalk3 l("I must get back to my hatchlings!", get_race());
+ }
+ }
+ else if (.@q == 1)
+ {
+ mesn;
+ mesq l("Oh, hello again %s! I'm afraid Chuck escaped again. Would you mind retrieving him again, please?", strcharinfo(0));
+next;
+ select
+ l("No problem! It's kind of fun chasing after him."),
+ l("Sorry, I'm too busy to worry about misbehaved chicks. Catch him yourself."),
+ mes "";
+ switch (@menu) {
+ case 1:
+ close;
+ case 2:
+ mayClose();
+ break;
+ }
+ return;
+}
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+}
+
diff --git a/npc/006-2-1/piouchef.txt b/npc/006-2-1/piouchef.txt
new file mode 100644
index 000000000..2536053e5
--- /dev/null
+++ b/npc/006-2-1/piouchef.txt
@@ -0,0 +1,150 @@
+// TMW2 Script
+// Author:
+// dangerDuck
+// +seeds
+// Description:
+// Piou chef who asks you to check on a missing delivery.
+
+006-2-1,35,75,0 script Piou Chef NPC_PIOU_COOK,{
+ function chefAssign;
+ function chefWait;
+ function chefSupplyList;
+ function chefGiveDelivery;
+ function chefClose;
+ .@q=getq(LilitQuest_PiouChef);
+ mesn;
+ mesc l("The chef is muttering under his breath while kneading a pile of soft dough.");
+ next;
+ select
+ rif(.@q == 0, l("Do you need help with anything?")),
+ rif(.@q == 1, l("I have the supplies you asked for.")),
+ l("I better leave him to his work.");
+ mes "";
+ switch (@menu) {
+ case 1:
+ chefAssign();
+ break;
+ case 2:
+ chefWait();
+ break;
+ case 3:
+ chefGiveDelivery();
+ break;
+ default:
+ chefClose();
+ break;
+ }
+ close;
+
+function chefAssign {
+ if (BaseLevel < 50) {
+ mesn;
+ mesq l("Unfortunately, a mere fledgling like you is not strong enough to help us.");
+ next;
+ elderClose();
+ return;
+ }
+ mesn;
+ mesq l("Your information is correct, %s. Pirates have been plaguing our shores and cutting off our supply lines.", get_race());
+ next;
+ mesn;
+ mesq l("We are in desperate need of food and nesting material, as well as our sacred supply of @@.", getitemlink(CrystallizedMaggot));
+ next;
+ setq LilitQuest_PiouChef, 1;
+ chefSupplyList();
+ chefClose();
+ return;
+}
+
+function chefWait {
+ do
+ {
+ mesn;
+ mesq l("Did you bring the supplies?");
+ next;
+ select
+ l("Yes, I have them right here."),
+ l("What did you want? I've forgotten."),
+ l("Not yet. I've been... delayed.");
+ mes "";
+ switch (@menu) {
+ case 1:
+ chefGiveDelivery();
+ break;
+ case 2:
+ chefSupplyList();
+ break;
+ case 3:
+ chefClose();
+ close;
+ break;
+ }
+ } while (true);
+ return;
+}
+
+function chefSupplyList {
+ do
+ {
+ mesn;
+ mesq l("We need @@, @@, and @@ for our regular stores and nesting materials, and @@ for the royal kitchen.", 300, getitemlink(Moss), 250, getitemlink(RoastedMaggot), 20, getitemlink(FishBox), 1, getitemlink(CrystallizedMaggot));
+ next;
+ mesn;
+ mesq l("Please hurry, our citizens are going hungry, and you do NOT want to find out what a crowd of hungry pious will do!");
+ close;
+ return;
+}
+
+function chefGiveDelivery {
+ if (countitem(Moss) < 300 ||
+ countitem(RoastedMaggot) < 250 ||
+ countitem(FishBox) < 20 ||
+ countitem(CrystallizedMaggot) < 1) {
+ mesn;
+ mesq l("This isn't what I requested!!! Perhaps you should count your items more carefully.");
+ next;
+ mesn;
+ mesq l("If you aren't more careful, we might... accidentally... mistake you for an agent of the Duck Side.");
+ percentheal -99, 0;
+ close;
+ }
+
+ delitem(Moss, 300);
+ delitem(RoastedMaggot, 250);
+ delitem(FishBox, 20);
+ delitem(CrystallizedMaggot, 1);
+
+ getexp(34576, 19226);
+ setq(LilitQuest_PiouChef, 2);
+
+ mes "";
+ next;
+ mesn;
+ mesq l("I appreciate the help, %s. Come back anytime for a tasty dish!", get race());
+ close;
+}
+
+function chefClose {
+ mesn;
+ mesq l("Keep your eye out for pesky ducks, %s. I have a new sauce I want to try out...", strcharinfo(0));
+ next;
+ mesn;
+ if (BaseLevel < 50) {
+ mesq l("Perhaps you may be of assistance later.");
+ } else {
+ mesq l("Go away, %s! Can't you see I'm busy?", get_race());
+ }
+ close;
+ return;
+}
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
diff --git a/npc/006-2-5/dusk.txt b/npc/006-2-5/dusk.txt
new file mode 100644
index 000000000..9e523ca02
--- /dev/null
+++ b/npc/006-2-5/dusk.txt
@@ -0,0 +1,89 @@
+// TMW-2 scripts.
+// Original Authors: Hal9000 & Qwerty Dragon
+// TMW-2 Authors:
+// +seeds
+// dangerduck
+// Description:
+// Piou captain who gives information about the war, and the piou queen.
+
+006-2-5,36,25,0 script Captain Dusk NPC_PIOU_KNIGHT_R,{
+ function duskHello;
+ function duskAboutQueen;
+ function duskAboutWar;
+ .@q=getq(LilitQuest_Pouf);
+
+ if (.@q <= 2)
+ {
+ .@r = rand2(3);
+ if (.@r == 0)
+ {
+ npctalk3 l("Don't think you'll sneak anything by me. I'm watching you...");
+ }
+ else if (.@r == 1)
+ {
+ npctalk3 l("I don't tolerate a piou, or %s, who is afraid of hard work.", get_race());
+ }
+ else
+ {
+ npctalk3 l("Best steer clear of the Princess, %s. It won't go well if you upset her.", strcharinfo(0));
+ }
+ }
+ else if (.@q == 3)
+ {
+ duskHello();
+ }
+ close;
+
+function duskHello {
+ mesn;
+ mesq l("Welcome to the Order of the Piou Knights, %s.", strcharinfo(0));
+ next;
+ select
+ l("Where is the Piou Queen?"),
+ l("How is the war going?"),
+ l("I just wanted to say hi.");
+ mes "";
+ switch (@menu) {
+ case 1:
+ duskAboutQueen();
+ break;
+ case 2:
+ duskAboutWar();
+ break;
+ case 3:
+ break;
+ }
+ return;
+}
+
+function duskAboutQueen {
+ mesn;
+ mesq l("Queen +seeds of Piou Isles is busy coordinating war efforts at the front.");
+ mesn;
+ mesq l("She's a fierce piou, leading our troops into the heart of each battle. I admire her bravery.");
+ mesn;
+ mesq l("Princess Pouf has been given leadership until our Queen returns. Should Queen +seeds perish, Princess Pouf will take the crown.");
+ mesn;
+ mesq l("Fight bravely and well, %s, and perhaps our Queen will survive to return to her beloved Isles.", strcharinfo(0));
+ mesn;
+ duskHello();
+}
+
+function duskAboutWar {
+ mesn;
+ mesq l("So far neither the Duck Side or the Piou Knights have gained the upper hand in the war.");
+ mesn;
+ mesq l("However, our mages have recently sensed something dark stirring.");
+ mesn;
+ mesq l("I fear something terrible is rising, and I do not know if we can weather the coming storm.");
+ mesn;
+ mesc l("The captain falls quiet, and appears to be lost in thought.");
+ mesn;
+ return;
+}
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+}
diff --git a/npc/006-2-5/pouf.txt b/npc/006-2-5/pouf.txt
new file mode 100644
index 000000000..6b42846c4
--- /dev/null
+++ b/npc/006-2-5/pouf.txt
@@ -0,0 +1,151 @@
+// TMW-2 scripts.
+// Original Authors: Hal9000 & Qwerty Dragon
+// TMW-2 Authors:
+// dangerDuck
+// +seeds
+// Description:
+// Piou royal who asks players to prove themselves against piou knights.
+
+function script PoufMobCount {
+ .@q=getq(LilitQuest_Pouf);
+ .@t=getq2(LilitQuest_Pouf);
+ if (.@q == 1 && killedrid == PiouKnight)
+ {
+ setq2(LilitQuest_Pouf, .@t+1);
+ }
+ if (.@t+1 >= 10)
+ {
+ setq(LilitQuest_Pouf, 2);
+ }
+
+ // Report progress
+ dispbottom l("@@/@@", .@t+1, 10);
+
+ return;
+}
+
+006-2-5,38,23,0 script Princess Pouf NPC_PIOU_QUEEN,{
+ function poufChallenge;
+ function poufQuest;
+ function poufQuestReport;
+ function poufQuestReward;
+ function poufQuestFinished;
+ if (BaseLevel < 60)
+ {
+ mesn;
+ mesq l("You are too weak to pass my test.");
+ next;
+ mesn;
+ mesc l("Return when you are stronger.");
+ }
+ else
+ {
+ poufChallenge();
+ }
+ closedialog;
+ close;
+
+function poufChallenge {
+ .@q=getq(LilitQuest_Pouf);
+ if (.@q == 0)
+ {
+ mesn;
+ mesq l("Welcome to my Isles, traveller.");
+ next;
+ mesc l("To show you are worthy of remaining here, you must prove yourself to me! Do you accept my challenge?"), 1;
+ if (askyesno() == ASK_NO)
+ return;
+ poufQuest();
+ }
+ else if (.@q == 1)
+ {
+ poufQuestReport();
+ }
+ else if (.@q == 2)
+ {
+ poufQuestReward();
+ }
+ else
+ {
+ poufQuestFinished();
+ }
+ return;
+}
+
+function poufQuest {
+ mes "";
+ mesn;
+ mesq l("Defeat 10 of my bravest @@ to prove yourself a warrior, brave of heart and strong of arm!", getmonsterlink(PiouKnight));
+ next;
+ select
+ l("Point the way! Little yellow birds can't be that hard."),
+ l("Scary pious with armor? No thank you!");
+ mes "";
+ switch (@menu) {
+ case 1:
+ mesn;
+ mesq l("Excellent. You will find them in the training room beneath this chamber.");
+ next;
+ setq(LilitQuest_Pouf, 1, 0);
+ break;
+ case 2:
+ next;
+ mesq l("You are clearly not brave enough for this test. Leave my sight at once, chicken.");
+ break;
+ }
+ return;
+}
+
+function poufQuestReport {
+ mesn;
+ mesq l("You've only killed @@/10 @@! You must defeat more to win my favor.", getq2(LilitQuest_Pouf),getmonsterlink(PiouKnight));
+ next;
+ return;
+}
+
+function poufQuestReward {
+ mesn;
+ mesq l("You've defeated 10 of my knights without flinching! You are truly a brave warrior.");
+ next;
+ mesn;
+ mesc l("The princess flies off her perch and alights upon your right and left shoulder in succession.");
+ next;
+ mesn;
+ mesq l("I dub thee Honorary Piou Knight @@, with all the rewards and duties of the position.", strcharinfo(0));
+ next;
+ mesn;
+ mesc l("The princess produces a small, shiny bronze feather and pins it to your lapel, then returns to her perch.");
+ next;
+ mesn;
+ mesq l("Make me proud, knight!");
+ inventoryplace BronzePin, 1;
+ getitem BronzePin, 1;
+ getexp(91479, 24989);
+ setq(LilitQuest_Pouf, 3);
+ next;
+ return;
+}
+
+function poufQuestFinished {
+ mesn;
+ .@r = rand2(3);
+ if (.@r == 0)
+ {
+ npctalk3 l("I bid you a good %s, brave knight.", (is_night() ? l("evening") : l("day")));
+ }
+ else if (.@r == 1)
+ {
+ npctalk3 l("Fight bravely for Queen +seeds and our isles, honorable knight!");
+ }
+ else
+ {
+ npctalk3 l("I wish you success on your ventures, Knight @@.", strcharinfo(0));
+ }
+ return;
+}
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 3;
+ end;
+}
diff --git a/npc/006-2-5/reed.txt b/npc/006-2-5/reed.txt
new file mode 100644
index 000000000..03a83bf62
--- /dev/null
+++ b/npc/006-2-5/reed.txt
@@ -0,0 +1,93 @@
+// TMW-2 scripts.
+// Original Authors: Hal9000 & Qwerty Dragon
+// TMW-2 Authors:
+// +seeds
+// dangerduck
+// Description:
+// Piou captain who gives information about shrewboo mounts and the Piou Knights.
+
+006-2-5,40,25,0 script Captain Reed NPC_PIOU_KNIGHT_L,{
+ function reedHello;
+ function reedAboutKnights;
+ function reedAboutShrewboos;
+ .@q=getq(LilitQuest_Pouf);
+
+ if (.@q <= 2)
+ {
+ .@r = rand2(3);
+ if (.@r == 0)
+ {
+ npctalk3 l("This is no place for a weakling like you. I suggest you leave.");
+ }
+ else if (.@r == 1)
+ {
+ npctalk3 l("Allowing you to remain on our Isles is dangerous. Tread carefully, %s.", get_race());
+ }
+ else
+ {
+ npctalk3 l("I'll be keeping an eye on you, %s. Don't make trouble.", strcharinfo(0));
+ }
+ }
+ else if (.@q == 3)
+ {
+ reedHello();
+ }
+ close;
+
+function reedHello {
+ mesn;
+ mesq l("Do you need assistance, Knight %s?", strcharinfo(0));
+ next;
+ select
+ l("What can you tell me about the Piou Knights?"),
+ l("Why do Piou Knights need mounts if they can fly?"),
+ l("I just wanted to say hi.");
+ mes "";
+ switch (@menu) {
+ case 1:
+ reedAboutKnights();
+ break;
+ case 2:
+ reedAboutShrewboos();
+ case 3:
+ // fallthrough
+ break;
+ }
+ return;
+}
+
+function reedAboutKnights {
+ mesn;
+ mesq l("The Order of Piou Knights was originally created as a defense against hunters from the humanoid races.");
+ mesn;
+ mesc l("Our Order stopped the hunters from harming any piou on Piou Isles, but it could not do anything for the pious who refused to live here.");
+ mesn;
+ mesq l("We grew in strength and knowledge over time, and dedicated ourselves to upholding justice and peace on the Isles, and in the world.");
+ mesn;
+ mesq l("When the ducks joined the Moubootaur and created the Duck Side, our convictions and oaths to the Order ensured we would oppose them.");
+ mesn;
+ mesc l("The humanoid races do not consider ducks or pious to be a threat, thus we are the only line of defense against the Duck Side.");
+ mesn;
+ mesq l("Remember that, %s. You dedicated yourself to the Order of Piou Knights, and you are now sworn to oppose the Duck Side.", strcharinfo(0));
+ mesn;
+ reedHello();
+}
+
+function reedAboutShrewboos {
+ mesn;
+ mesq l("Our warriors are burdened with strong, yet heavy, armor.");
+ mesn;
+ mesc l("Due to this detriment to our speed and ability to fly, we started training shrewboos as mounts.");
+ mesn;
+ mesq l("Over time, we improved our training, and our warboos are now extremely efficient fighting steeds.");
+ mesn;
+ mesq l("They also give Piou Knights a much needed speed boost against the ducks, who are naturally fast.");
+ mesn;
+ reedHello();
+}
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+}
diff --git a/npc/006-2-6/hatchling.txt b/npc/006-2-6/hatchling.txt
new file mode 100644
index 000000000..df06409eb
--- /dev/null
+++ b/npc/006-2-6/hatchling.txt
@@ -0,0 +1,136 @@
+// Evol scripts.
+// Author:
+// Travolta
+// +seeds
+// Description:
+// A piou hatchling who escaped his nurse and fled to the castle. He's been terrorizing the staff.
+// Variables:
+// none
+
+function script ArtisFlyingPiouLogic {
+ .@tick = gettimetick(1);
+ .@LastTimeTouched = getvariableofnpc(.LastTimeTouched, strnpcinfo(3));
+ if (.@tick > .@LastTimeTouched + 300)
+ {
+ .speed = 200;
+ set getvariableofnpc(.LastPlayerTouched, strnpcinfo(3)), -1;
+ }
+ .@rnd = rand(5) - 3;
+ if (.@rnd > 0)
+ return execmovecmd("wait " + .@rnd);
+ return 0;
+}
+
+006-2-6,38,28,0 script #Hatchling NPC_FLYING_PIOU,{
+ .@q=getq(LilitQuest_Hatchling);
+ function TryCatchPiou {
+ .@agi = readparam(bAgi);
+ @ArtisQuests_CatchPiouTries += 1;
+ getmapxy(.@map$, .@x1, .@y1, 1);
+ getmapxy(.@map$, .@x2, .@y2, 0);
+ .@distance = distance(.@x1, .@y1, .@x2, .@y2);
+ .@chance = max(ArtisQuests_CatchPiou_Difficulcy,
+ 20 + .@distance * 5 - .@agi/10 -
+ @ArtisQuests_CatchPiouTries);
+ return rand(.@chance);
+ }
+
+ .@charid = getcharid(0);
+ if (.LastPlayerTouched <= 0)
+ {
+ .LastPlayerTouched = .@charid;
+ @ArtisQuests_CatchPiouTries = 0;
+ }
+ else if (.LastPlayerTouched != .@charid)
+ {
+ message strcharinfo(0), l("Looks like somebody else is looking for Chuck. I better leave them to try.");
+ end;
+ }
+
+ .@q = getq(ArtisQuests_CatchPiou);
+ if (.@q != 1)
+ {
+ mesn "Narrator";
+ mesc(l("The hatchling looks at you with big, pleading eyes, and you don't have the heart to take it back to May."), 9);
+ close;
+ }
+
+ .@tick = gettimetick(1);
+ if (.@tick < .LastTimeTouched + min(4, ArtisQuests_CatchPiou_Difficulcy
+ + @ArtisQuests_CatchPiouTries / 3))
+ {
+ mesq l("The hatchling spooked at your attempt to catch it, and zoomed out of sight.");
+ .LastTimeTouched = .@tick;
+ end;
+ }
+
+ .LastTimeTouched = .@tick;
+
+ .@rnd = TryCatchPiou();
+ if (!.@rnd)
+ {
+ npcstop;
+ stopnpctimer;
+ getmapxy(.@map$, .@x, .@y, 1);
+ npcwalkto .@x, .@y;
+ .@trader$ = "Salem#001-1";
+ mesn "Narrator";
+ mesc(l("Finally, you captured the speedy hatchling, but he's trying to squirm away! Hurry back to May before he escapes."), 9);
+ setq LilitQuest_Hatchling, 1;
+ getexp(1000, 500);
+ set getvariableofnpc(.LastPiouHunter$, .@trader$), strcharinfo(0);
+ set getvariableofnpc(.PiouEscapedMessage$, .@trader$), l("The little pipsqueak gave you the slip! You need to catch him again.");
+ set getvariableofnpc(.LastPiouHunterID, .@trader$), .@charid;
+ set getvariableofnpc(.PiouCaught, .@trader$), 1;
+ donpcevent .@trader$ + "::OnPiouFlee";
+ close2;
+ disablenpc strnpcinfo(3);
+ close;
+ }
+ else
+ {
+ setarray .RandomFailureMessages$[0], l("Nearly there!"), l("Like trying to catch a greased shrewboo..."), l("Aw, he got away again!"), l("Slippery little guy!");
+ .@r = rand(getarraysize(.RandomFailureMessages$));
+ message strcharinfo(0), .RandomFailureMessages$[.@r];
+ .speed = max(140, 200 - 10 * (@ArtisQuests_CatchPiouTries +
+ ArtisQuests_CatchPiou_Difficulcy));
+ }
+ end;
+
+OnHour00:
+ .LastTimeTouched = 0;
+ end;
+
+OnTimer1000:
+ dographmovestep;
+
+OnInit:
+ .distance = 5;
+ .walkmask = WALK_WATER;
+
+ initmovegraph "carpet middle", 38, 28,
+ "upper left", 34, 26, 32, 23,
+ "lower right", 41, 31, 44, 34,
+ "upper right", 42, 26, 44, 23,
+ "lower left", 35, 31, 32, 34,
+ "passage left", 32, 28,
+ "passage right", 44, 28,
+ ;
+
+ setmovegraphcmd "carpet middle", "upper left", 1, "wait 1; call ArtisFlyingPiouLogic",
+ "upper left", "lower right", 1, "call ArtisFlyingPiouLogic",
+ "lower right", "upper right", 2, "call ArtisFlyingPiouLogic",
+ "lower right", "lower_left", 1, "call ArtisFlyingPiouLogic",
+ "upper right", "lower left", 1, "call ArtisFlyingPiouLogic",
+ "lower left", "table left", 1, "call ArtisFlyingPiouLogic",
+ "lower left", "table right", 1, "call ArtisFlyingPiouLogic",
+ "passage left", "carpet middle", 1, "wait 2; call ArtisFlyingPiouLogic",
+ "passage right", "carpet middle", 1, "wait 2; call ArtisFlyingPiouLogic",
+ ;
+
+ firstmove "speed 200", "market_start";
+ initnpctimer;
+
+ .LastPlayerTouched = -1;
+ end;
+}