diff options
-rw-r--r-- | npc/005-4/rosen.txt | 54 |
1 files changed, 34 insertions, 20 deletions
diff --git a/npc/005-4/rosen.txt b/npc/005-4/rosen.txt index 83e1bdec3..1b9c173c5 100644 --- a/npc/005-4/rosen.txt +++ b/npc/005-4/rosen.txt @@ -4,15 +4,13 @@ // Description: // Candor Armor&Weapon shop keeper. // Variables: -// CandorQuest_Rosen (nyi) +// CandorQuest_Rosen // Suggestion: Deliver a letter to Zegas, giving player background about // Candor Island and Saxso. Requires level 5. Reward: 150 GP. // Could have an additional step related to Bifs. Even a daily quest asking // for (day % 8) ore, with suitable prices. 005-4,29,36,0 script Rosen NPC_GUARD1,{ - .@q=getq(CandorQuest_Rosen); - .@b=getq(ShipQuests_ChefGado); function explain_ironingot { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Did you see Jhedia the blacksmith in Tulimshar? She might know how you could get this."), @@ -30,7 +28,7 @@ select menuaction(l("Trade")), l("How can I get iron ingot?"), - rif(getq(CandorQuest_Rosen) < 3, l("I want to improve my equipment.")), + l("I want to improve my equipment."), menuaction(l("Quit")); switch (@menu) @@ -55,45 +53,61 @@ L_Gloves: .@q=getq(CandorQuest_Rosen); + .@b=getq(ShipQuests_ChefGado); mes ""; if (BaseLevel < 4) goto L_NoLevel; if (.@b <= 2) goto L_NoGloves; + if (.@q >= 3) goto L_Complete; .@k=getq2(CandorQuest_Rosen); // Get number of kills (via getq2) - + mesn; if (.@q == 0) { - mesq l("As i see you have some used gloves, I'm not sure if you can mine with it..."); + mesq l("Ah, I see you have some used gloves. I'm not sure if you can even mine with it..."); next; - mesq l("Ah! let's do a test. Go mine 10 @@. You should found some source at nord east of the Island.", getmonsterlink(DiamondBif)); + mesn; + mesq l("Uhm, maybe I could teach you something, too. Go mine 10 @@. You should find some at northeast of the Island.", getmonsterlink(DiamondBif)); + next; + mesn; + mesq l("These monsters are a great source of raw crafting materials."); setq CandorQuest_Rosen, 1, 0; } else if (.@q == 1) { - mesq l("You done mine enought @@. The perfect spot is at nord east of this islend.", getmonsterlink(DiamondBif)); + mesq l("You didn't mine enough @@. The perfect spot is at northeast of this island. It takes a while to them respawn, so don't hurry.", getmonsterlink(DiamondBif)); } else if (.@q == 2) { - mesq l("Wow! those pity gloves arent made for mining."); - mesq l("Here, take this @@ It will be better suited!.", getitemlink(CandorGloves)); + mesq l("Wow! those pity gloves aren'st made for mining. They're almost ruined!"); + mesq l("Here, take this @@. It will be better suited!", getitemlink(CandorGloves)); inventoryplace CandorGloves, 1; getexp 30, 5; getitem CandorGloves, 1; setq CandorQuest_Rosen, 3, 0; } close; - + L_NoLevel: mesn; - mesq l("You aren't strong enought."); + mesq l("You aren't strong enough."); next; mesn; - mesq l("Go see someone else.."); + mesq l("Go see someone else for now. Yes, you need level to take most tasks available on the world!"); close; - + L_NoGloves: mesn; - mesq l("A miner have real decent gloves dude."); + mesq l("You should have some decent gloves, dude. These offer defense, as it's easier to handle your weapon and parry attacks."); next; mesn; - mesq l("For sure Chef of Nard's ship can spare you a pair of glove."); + mesq l("For sure the chef of Nard's ship could spare you a pair of gloves."); close; +L_Complete: + mesn; + mesq l("Ah, uhm, I'm not sure. We at Candor don't need much."); + next; + mesn; + mesq l("You could try to get new equipment by doing more quests. You need level to use them, though."); + next; + mesn; + mesq l("Alternatively, I think someone at the Land Of Fire Village is able to refine some items. Why don't you try it sometime?"); + close; function rosen_add_kills { @@ -119,7 +133,7 @@ OnKillMBif: message strcharinfo(0), l("Go back to Rosen!"); } else { rosen_add_kills(); - message strcharinfo(0), l("@@/10 Emerald Bif", .@k+1); + message strcharinfo(0), l("@@/10 @@", .@k+1, getmonsterlink(DiamondBif)); } } end; @@ -137,11 +151,11 @@ OnInit: "wait", 31, 0, "move", 25, 35, "dir", UP, 0, - "wait", 2, 0, + "wait", 2, 0, "move", 29, 36, "dir", DOWN, 0, - "wait", 31, 0; + "wait", 31, 0; initialmove; initnpctimer; .distance = 5; -} +} |