diff options
-rw-r--r-- | db/re/skill_tree.conf | 2 | ||||
-rw-r--r-- | npc/003-0/mages.txt | 2 | ||||
-rw-r--r-- | npc/003-0/paladin.txt | 2 | ||||
-rw-r--r-- | npc/003-0/tanker.txt | 41 | ||||
-rw-r--r-- | npc/003-0/warriors.txt | 8 |
5 files changed, 41 insertions, 14 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 0b0577a66..5aa1b695f 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -68,7 +68,7 @@ Human: { //CR_TRUST already defined on Paladin CR_AUTOGUARD: 0 CR_DEFENDER: 0 - SM_RECOVERY: 10 + SM_RECOVERY: 0 // Berseker KN_AUTOCOUNTER: 0 diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt index b933ce23e..6f92cdd23 100644 --- a/npc/003-0/mages.txt +++ b/npc/003-0/mages.txt @@ -14,7 +14,7 @@ // some summoning magic, maybe? Or just MAGIC_EXP gain rate up // Priest -// //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) +// Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) // AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) diff --git a/npc/003-0/paladin.txt b/npc/003-0/paladin.txt index 6f8d8bb73..2a46f6c00 100644 --- a/npc/003-0/paladin.txt +++ b/npc/003-0/paladin.txt @@ -24,7 +24,7 @@ L_SignUp: next; if (askyesno() != ASK_YES) close; - // TODO: Requeriment for signing up to a subclass? Or is the tier quest hard enough? + // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_PALADIN; mesn; mesq l("Welcome to the paladin guild!"); diff --git a/npc/003-0/tanker.txt b/npc/003-0/tanker.txt index 7854754d7..a7776fb1f 100644 --- a/npc/003-0/tanker.txt +++ b/npc/003-0/tanker.txt @@ -24,7 +24,7 @@ L_SignUp: next; if (askyesno() != ASK_YES) close; - // TODO: Requeriment for signing up to a subclass? Or is the tier quest hard enough? + // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_TANKER; mesn; mesq l("Welcome to the tanker guild!"); @@ -55,10 +55,10 @@ L_Member: mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); select rif(sk_intcost(CR_TRUST) && getskilllv(CR_TRUST) < 1+(degree_subclass()/2), l("Learn Last Standing Man")), - "","", + "", //rif(sk_intcost(CR_AUTOGUARD) && sk_canlvup(CR_AUTOGUARD), l("Improve Guard")), - //rif(sk_intcost(CR_DEFENDER) && sk_canlvup(CR_DEFENDER), l("Improve Arrow Shield")), - rif(sk_intcost(SM_RECOVERY) && !getskilllv(SM_RECOVERY), l("Learn Standing HP Regen")), + rif(sk_intcost(CR_DEFENDER) && sk_canlvup(CR_DEFENDER), l("Improve Arrow Shield")), + rif(sk_intcost(SM_RECOVERY) && sk_canlvup(SM_RECOVERY), l("Improve Standing HP Regen")), l("Nothing at the moment."); mes ""; switch (@menu) { @@ -104,8 +104,35 @@ L_Member: sk_lvup(CR_AUTOGUARD); break; case 3: - // TODO: Requirem, quest, agree - sk_lvup(CR_DEFENDER); + mesn; + mesq l("This useful skill will only require:"); + mesc l("@@/@@ @@", countitem(PiouFeathers), (getskilllv(CR_DEFENDER)+1)*60, getitemlink(PiouFeathers)); + mesc l("@@/@@ @@", countitem(PoisonArrow), (getskilllv(CR_DEFENDER)+1)*10, getitemlink(PoisonArrow)); + mesc l("@@/@@ @@", countitem(CursedArrow), (getskilllv(CR_DEFENDER)+1)*10, getitemlink(CursedArrow)); + mesc l("@@/@@ @@", countitem(OrangeCupcake), (getskilllv(CR_DEFENDER)+1)*6, getitemlink(OrangeCupcake)); + mesc l("@@/@@ @@", countitem(Mashmallow), (getskilllv(CR_DEFENDER)+1)*5, getitemlink(Mashmallow)); + mesc l("@@/@@ @@", countitem(Orange), (getskilllv(CR_DEFENDER)+1)*4, getitemlink(Orange)); + next; + if (askyesno() == ASK_YES) { + if ( + countitem(PiouFeathers) < (getskilllv(CR_DEFENDER)+1)*60 || + countitem(PoisonArrow) < (getskilllv(CR_DEFENDER)+1)*10 || + countitem(CursedArrow) < (getskilllv(CR_DEFENDER)+1)*10 || + countitem(OrangeCupcake) < (getskilllv(CR_DEFENDER)+1)*6 || + countitem(Mashmallow) < (getskilllv(CR_DEFENDER)+1)*5 || + countitem(Orange) < (getskilllv(CR_DEFENDER)+1)*4) goto L_Missing; + + delitem PiouFeathers, (getskilllv(CR_DEFENDER)+1)*60; + delitem PoisonArrow, (getskilllv(CR_DEFENDER)+1)*10; + delitem CursedArrow, (getskilllv(CR_DEFENDER)+1)*10; + delitem PrangeCupcake, (getskilllv(CR_DEFENDER)+1)*6; + delitem Mashmallow, (getskilllv(CR_DEFENDER)+1)*5; + delitem Orange, (getskilllv(CR_DEFENDER)+1)*4; + + sk_lvup(CR_DEFENDER); + + next; + } break; case 4: mesn; @@ -128,7 +155,7 @@ L_Member: delitem TonoriDelight, (getskilllv(SM_RECOVERY)+1)*8; sk_lvup(SM_RECOVERY); - mesc l("This skill can be further improved with Job Points"); + //mesc l("This skill can be further improved with Job Points"); next; } diff --git a/npc/003-0/warriors.txt b/npc/003-0/warriors.txt index a115593f1..ead55217e 100644 --- a/npc/003-0/warriors.txt +++ b/npc/003-0/warriors.txt @@ -1,8 +1,8 @@ // Paladin // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) // AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) -// PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) -// MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) +// Broken //PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) +// Broken? //MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) // SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. // Warrior - Class extinct @@ -10,14 +10,14 @@ // Tanker // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield. Last 5m.) +// Broken? //CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield. Last 5m.) // CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m. // SM_RECOVERY (insignificant HP recovery every 10s without moving. Better with higher level.) - low mp cost // Berserker // KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s) // SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s) -// SM_AUTOBERSERK (when < 25% hp, get +32% ATK and -55% VIT DEF. Drain SP and keep working even with 0 MP. Trigerrable passive.) +// Broken? //SM_AUTOBERSERK (when < 25% hp, get +32% ATK and -55% VIT DEF. Drain SP and keep working even with 0 MP. Trigerrable passive.) |