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-rw-r--r--db/mob_skill_db2.txt54
-rw-r--r--db/re/mob_skill_db.txt82
2 files changed, 0 insertions, 136 deletions
diff --git a/db/mob_skill_db2.txt b/db/mob_skill_db2.txt
deleted file mode 100644
index a670fecb3..000000000
--- a/db/mob_skill_db2.txt
+++ /dev/null
@@ -1,54 +0,0 @@
-// Custom Mob Skill Database
-//
-// Structure of Database:
-// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
-//
-// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
-// DELAY: the time (in milliseconds) before attempting to recast the same skill.
-//
-// STATE:
-// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
-// loot /attack / angry (like attack, except player has not attacked mob yet) /
-// chase (following target, after being attacked) / follow (following target,
-// without being attacked) / anytarget (attack+angry+chase+follow)
-//
-// TARGET:
-// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
-//
-// The following are for ground-skills, a random target tile is selected from the specified area:
-// around1 (3x3 area around self) / around2 (5x5 area around self) /
-// around3 (7x7 area around self) / around4 (9x9 area around self) /
-// around5 (3x3 area around target) / around6 (5x5 area around target) /
-// around7 (7x7 area around target) / around8 (9x9 area around target) /
-// around = around4
-//
-// CONDITION:
-// always Unconditional (no condition value).
-// onspawn When mob spawns/respawns (no condition value).
-// myhpltmaxrate When mob's HP drops to the specified %.
-// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
-// mystatuson If mob has the specified abnormality in status.
-// mystatusoff If mob has ended the specified abnormality in status.
-// friendhpltmaxrate When mob's friend's HP drops to the specified %.
-// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
-// friendstatuson If friend has the specified abnormality in status.
-// friendstatusoff If friend has ended the specified abnormality in status.
-// attackpcgt When attack PCs become greater than specified number.
-// attackpcge When attack PCs become greater than or equal to the specified number.
-// slavelt When number of slaves is less than the original specified number.
-// slavele When number of slaves is less than or equal to the original specified number.
-// closedattacked When close range melee attacked (no condition value).
-// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
-// skillused When the specified skill is used on the mob.
-// afterskill After mob casts the specified skill.
-// casttargeted When a target is in cast range (no condition value).
-// rudeattacked When mob is rude attacked (no condition value).
-//
-// Status abnormalities specified through the statuson/statusoff system:
-// anybad (any type of state change) / stone / freeze / stun / sleep /
-// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
-//
-// Note: if a negative MobID is provided, the skill will be treated as 'global':
-// -1: added for all boss types.
-// -2: added for all normal types.
-// -4: added for all mobs.
diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt
deleted file mode 100644
index 9f2868956..000000000
--- a/db/re/mob_skill_db.txt
+++ /dev/null
@@ -1,82 +0,0 @@
-// Mob Skill Database
-// Based on Aegis Episode 14.2
-//
-// Structure of Database:
-// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
-//
-// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
-// DELAY: the time (in milliseconds) before attempting to recast the same skill.
-//
-// STATE:
-// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
-// loot /attack / angry (like attack, except player has not attacked mob yet) /
-// chase (following target, after being attacked) / follow (following target,
-// without being attacked) / anytarget (attack+angry+chase+follow)
-//
-// TARGET:
-// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
-//
-// The following are for ground-skills, a random target tile is selected from the specified area:
-// around1 (3x3 area around self) / around2 (5x5 area around self) /
-// around3 (7x7 area around self) / around4 (9x9 area around self) /
-// around5 (3x3 area around target) / around6 (5x5 area around target) /
-// around7 (7x7 area around target) / around8 (9x9 area around target) /
-// around = around4
-//
-// CONDITION:
-// always Unconditional (no condition value).
-// onspawn When mob spawns/respawns (no condition value).
-// myhpltmaxrate When mob's HP drops to the specified %.
-// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
-// mystatuson If mob has the specified abnormality in status.
-// mystatusoff If mob has ended the specified abnormality in status.
-// friendhpltmaxrate When mob's friend's HP drops to the specified %.
-// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
-// friendstatuson If friend has the specified abnormality in status.
-// friendstatusoff If friend has ended the specified abnormality in status.
-// attackpcgt When attack PCs become greater than specified number.
-// attackpcge When attack PCs become greater than or equal to the specified number.
-// slavelt When number of slaves is less than the original specified number.
-// slavele When number of slaves is less than or equal to the original specified number.
-// closedattacked When close range melee attacked (no condition value).
-// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
-// skillused When the specified skill is used on the mob.
-// afterskill After mob casts the specified skill.
-// casttargeted When a target is in cast range (no condition value).
-// rudeattacked When mob is rude attacked (no condition value).
-//
-// Status abnormalities specified through the statuson/statusoff system:
-// anybad (any type of state change) / stone / freeze / stun / sleep /
-// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
-//
-// Note: if a negative MobID is provided, the skill will be treated as 'global':
-// -1: added for all boss types.
-// -2: added for all normal types.
-// -4: added for all mobs.
-
-//id,name@skill,state,skillid,skilllevel,rate,casttime,delay,cancel,target,cond1,cond2,val0,val1,val2,val3,val4,emotion,chat
-1005,Ratto@NPC_POISON,attack,176,20,50,0,500,yes,target,always,0,,,,,,,
-1008,Blub@NPC_SUMMONSLAVE,any,196,4,10000,700,60000,no,self,onspawn,0,1007,,,,,,
-//1010,Crocotree@NPC_REBIRTH,dead,208,2,10000,0,0,yes,self,always,0,,,,,,,
-//1010,Crocotree@NPC_TRANSFORMATION,any,198,1,10000,700,60000,no,self,afterskill,208,1014,,,,,,
-//1012,Frostiana@NPC_POISON,attack,176,5,1000,0,2000,yes,target,always,0,,,,,,,
-//1013,Pikpik@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,,
-//1013,Pikpik@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,,
-//1014,Croconut@NPC_SUICIDE,any,175,1,10000,1000,0,no,self,always,0,,,,,,,
-1015,Tipiu@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1003,,,,,,
-1015,Tipiu@NPC_SUMMONSLAVE,attack,196,2,2000,700,10000,no,self,slavele,5,1003,,,,,,
-1015,Tipiu@NPC_SUMMONSLAVE,idle,196,2,7000,700,10000,no,self,slavele,5,1003,,,,,,
-1016,Tipiou@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1002,,,,,,
-1016,Tipiou@NPC_SUMMONSLAVE,attack,196,2,2000,700,10000,no,self,slavele,4,1002,,,,,,
-1016,Tipiou@NPC_SUMMONSLAVE,idle,196,2,7000,700,10000,no,self,slavele,4,1002,,,,,,
-1087,BlueSlime@NPC_SUMMONSLAVE,any,196,1,8000,1000,5000,no,self,slavelt,1,1090,0,0,,,,
-1090,SlimeBlast@NPC_SELFDESTRUCTION,attack,173,1,10000,100,500,yes,self,always,0,,,,,,,
-//1096,SantaSlime@NPC_EMOTION,idle,199,1,200,0,5000,yes,self,always,0,7,0,0,,,,
-//1096,SantaSlime@NPC_EMOTION,walk,199,1,100,0,10000,yes,self,always,0,5,0,0,,,,
-1096,SantaSlime@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1086,0,0,,,,
-1096,SantaSlime@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1086,0,0,,,,
-1094,WhiteSlime@NPC_SELFDESTRUCTION,attack,173,1,10000,100,500,yes,self,myhpltmaxrate,20,30,0,0,,,,
-1123,MountainSnake@NPC_POISON,attack,176,20,500,0,500,yes,target,always,0,,,,,,,
-1124,DesertBandit@NPC_POISON,attack,176,20,400,0,500,yes,target,attackpcge,3,,,,,,,
-1125,Sarracenus@NPC_POISON,attack,176,20,400,0,500,yes,target,attackpcge,3,,,,,,,
-//1125,Sarracenus@NPC_CRITICALSLASH,attack,170,3,2000,0,8000,yes,target,always,0,,,,,,,