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-rw-r--r--npc/001-6/warp.txt4
-rw-r--r--npc/soren/main.txt6
2 files changed, 8 insertions, 2 deletions
diff --git a/npc/001-6/warp.txt b/npc/001-6/warp.txt
index ceb19c8d8..b0e387911 100644
--- a/npc/001-6/warp.txt
+++ b/npc/001-6/warp.txt
@@ -18,8 +18,8 @@ OnTouch:
OnWarper:
@SorenWarpOnline=0;
- if (isin("001-6", 159, 157, 159, 157)) {
- if (!ispcdead())
+ if (isin("001-6", 159, 157, 159, 157) && !ispcdead()) {
+ compareandsetq HurnscaldQuest_Celestia, 2, 3;
warp "soren", 179, 76;
} else {
dispbottom l("Failed to warp to Soren Village.");
diff --git a/npc/soren/main.txt b/npc/soren/main.txt
index e7eb63f93..8934f33b4 100644
--- a/npc/soren/main.txt
+++ b/npc/soren/main.txt
@@ -21,6 +21,12 @@
// This way, I could use @cast_places to control stuff.
//
// Obviously NPC variables was more sane.
+//
+// The use of compareandsetq HurnscaldQuest_Celestia, 2, 3;
+// Ensures you're NOT capable of skipping to final stage in order to finish
+// the quest. Nice attempt, but that won't work. The scripts will advance,
+// but you'll stay at the same quest state, and when it's checked, you will
+// be with bound hands.
soren,105,57,0 script Soren's House NPC_NO_SPRITE,0,0,{
end;