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-rw-r--r--npc/017-10/airship.txt1
-rw-r--r--npc/017-10/mayor.txt50
-rw-r--r--npc/025-2/guard.txt4
3 files changed, 45 insertions, 10 deletions
diff --git a/npc/017-10/airship.txt b/npc/017-10/airship.txt
index 57618a629..f9f69fa18 100644
--- a/npc/017-10/airship.txt
+++ b/npc/017-10/airship.txt
@@ -29,6 +29,7 @@ OnTouch:
mesc l("WARNING: HIGH LEVEL AREA. COME PREPARED."), 1;
mesc l("Note: This travel takes a whole minute to complete!!");
mesc l("Note 2: If you leave this plataform, it'll reset!");
+ mesc l("Note 3: All maps in Fortress Island have penalty, even towns!");
next;
mesc l("BEGIN WARP PROCEDURES?"), 1;
if (askyesno() == ASK_YES) {
diff --git a/npc/017-10/mayor.txt b/npc/017-10/mayor.txt
index 4a1d3f21b..822658633 100644
--- a/npc/017-10/mayor.txt
+++ b/npc/017-10/mayor.txt
@@ -147,17 +147,47 @@
break;
// Barbara Quest was complete and solution was marked in BARBARA_STATE
case 19:
- // Endtrail
+ mesn;
+ mesq l("So, where we were again... Oh right, travel to world edge, look for family or whatever, right?");
+ next;
+ mesn;
+ mesq l("Yes. I mean, yes, Pihro and Pyndragon will fancy you an airship.");
+ next;
+ select
+ l("What is an airship? O.o"),
+ l("Cool, an airship!");
mes "";
- mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;
- // Yes. I mean, yes, Pihro and Pyndragon will fancy you an airship.
- // An Airship? It is just a ship. Which flies.
- // How long it'll take? It's done already. You took a long time, you know? Also, we're talking about Pihro and Pyndragon.
- // Uh? No way! Not even nobles are normally allowed on it.
- // You're only being allowed on it for the sake of this world.
- // Not that I really care with the world, anyway...
- // movecamera FIXME TODO (maybe setcamnpc works better?)
- // You can go to the landing area just north of here, upstairs.
+ if (@menu == 1) {
+ mesn;
+ mesq l("An Airship? It is just a ship. Which flies.");
+ next;
+ }
+ mesn;
+ mesq l("Now, crafting an airship requires a lot of efforts, resources, money and specially time. Fourteen months, to be exact.");
+ next;
+ mesn;
+ mesq l("By the way , it is done already. You took a long time, you know? Also, we're talking about Pihro and Pyndragon.");
+ next;
+ mesn;
+ mesq l("Besides, the Alliance High Council had plans for an expedition on the Fortress Island, but had no personal to do it.");
+ next;
+ mesn;
+ mesq l("Yes, you are now personal! Doesn't it feels exciting? Please tell me it does, I have nothing else to convince you to go otherwise.");
+ next;
+ mesn;
+ mesq l("The Fortress Island is a terribly dangerous place, so the Alliance sent a scout party beforehand, and set up a tower in front of an... erm... Very disturbing walled place we found.");
+ next;
+ mesn;
+ mesq l("Now go and save the world or something like that. I mean, it is not like I really cared with the world, anyway... With luck you'll even find what you are looking for.");
+ next;
+ // FALLTHROUGH
+ case 20:
+ setcamnpc "#ToFortress";
+ mesn;
+ mesq l("Just go over there and you'll be able to board the Airship. The travel takes a while so please be patient and good luck!");
+ next;
+ setcamnpc;
+ setq General_Narrator, 20;
// TODO: Maybe investigate & report to Tulimshar Magic Council?
break;
}
diff --git a/npc/025-2/guard.txt b/npc/025-2/guard.txt
index 93839a2a3..0a00f0cfd 100644
--- a/npc/025-2/guard.txt
+++ b/npc/025-2/guard.txt
@@ -19,6 +19,10 @@ L_ShortSummary:
.@lock$=l("It is locked but %s should be able to coordinate a raid on it.", $MOST_HEROIC$);
mesn;
mesq l("Past this point is the Fortress Island. %s Even so, be careful, the town should not exist.", ($FORTRESS_STATE ? .@open$ : .@lock$));
+
+ // Endtrail
+ mes "";
+ mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;
close;
}