diff options
-rw-r--r-- | npc/004-3/panoua.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/004-3/panoua.txt b/npc/004-3/panoua.txt index cd8579df7..18258997a 100644 --- a/npc/004-3/panoua.txt +++ b/npc/004-3/panoua.txt @@ -7,18 +7,18 @@ 004-3,32,24,0 script Panoua NPC_PLAYER,{ mesn; mesq l("Life in the desert is simply the best."); + next; goto L_Menu; L_Menu: - .@q = getq(HalinarzoQuest_Panoua); - next; + .@m$ = (getq(HalinarzoQuest_Panoua) ? "Can you make me dye?" : "Do you sell anything?"); mesn; mesq l("Can I help you with anything traveller?"); select l("Who are you?"), l("What is this place?"), l("I am lost, what should I do?"), - rif(.@q < 1, l("Do you sell anything?"), l("Can you make me dye?")), + l(.@m$), l("Nothing. I should get going."); mes ""; @@ -47,8 +47,8 @@ L_Menu: goto L_Menu; case 4: mesn; - mesq l("I have mastered the art of crafting traditional desert dye's."); - mesq l("Ya know, for clothes and stuff"); + mesq l("I have mastered the art of crafting traditional desert dyes."); + mesq l("Ya know, for clothes and stuff."); next; mesn; mesq l("The only problem is I cannot sell any to you because I am all out of ingredients."); @@ -60,7 +60,7 @@ L_Menu: mesq l("I have an idea!"); next; mesn; - mesq l("If you bring me the ingredients, I will make a dye for you...for a small fee of course"); + mesq l("If you bring me the ingredients, I will make a dye for you... for a small fee of course"); next; goto L_Offer; case 5: @@ -80,14 +80,12 @@ L_Offer: mesq l("%d/%d %s",countitem(YellowDye), 2, getitemlink(YellowDye)); mesn; mesq l("So what do you think? Want one?"); - if (.@q < 1) - setq HalinarzoQuest_Panoua, 1; + compareandsetq HalinarzoQuest_Panoua, 0, 1; goto L_Dye; L_Dye: - select - l("Yes."), - l("No."); + if (askyesno() == ASK_NO) + goto L_Quit; mes ""; if (@menu == 2) @@ -119,6 +117,7 @@ L_Dye: } else { mesn; mesq l("Sorry, you seem to be missing some things."); + next; goto L_Menu; } close; @@ -134,7 +133,8 @@ OnInit: setunitdata(.@npcId, UDT_HEADMIDDLE, DesertShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers); setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 1); + setunitdata(.@npcId, UDT_RACE, MedHu); + setunitdata(.@npcId, UDT_HAIRSTYLE, 19); setunitdata(.@npcId, UDT_HAIRCOLOR, 1); .sex = G_OTHER; |