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-rw-r--r--db/re/item_db.conf22
-rw-r--r--npc/012-7/celestia.txt4
2 files changed, 13 insertions, 13 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 1dd138657..ea564d8d2 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -1014,7 +1014,7 @@ item_db: (
{
Id: 550
AegisName: "CherryCake"
- Name: "CherryCake"
+ Name: "Cherry Cake"
Type: "IT_HEALING"
Buy: 50
Sell: 25
@@ -1025,8 +1025,8 @@ item_db: (
Delay: 500
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
- @max = 400;
+ @min = 60;
+ @max = 130;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1067,9 +1067,9 @@ item_db: (
Delay: 500
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
- @max = 400;
- @delay = 3;
+ @min = 100;
+ @max = 800;
+ @delay = rand(1,8);
@type = 1;
doevent "rand_sc_heal::OnUse";
">
@@ -1089,8 +1089,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
@min = 4;
- @max = 400;
- @delay = 3;
+ @max = 240;
+ @delay = 4;
@type = 1;
doevent "rand_sc_heal::OnUse";
">
@@ -1256,9 +1256,9 @@ item_db: (
Delay: 500
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
+ @min = 200;
@max = 400;
- @delay = 3;
+ @delay = 2;
@type = 1;
doevent "rand_sc_heal::OnUse";
">
@@ -1543,7 +1543,7 @@ item_db: (
Type: "IT_HEALING"
Buy: 50
Sell: 25
- Weight: 4
+ Weight: 5
Refine: false
ViewSprite: 583
BuyingStore: true
diff --git a/npc/012-7/celestia.txt b/npc/012-7/celestia.txt
index e3bbd762b..cb176320e 100644
--- a/npc/012-7/celestia.txt
+++ b/npc/012-7/celestia.txt
@@ -38,13 +38,13 @@ L_Crown:
mesq l("Ooh, this nice shiny thing? It was an event.");
next;
mesn;
- mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this crown.");
+ mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@.", getitemlink(MurdererCrown));
next;
mesn;
mesq l("Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won.");
next;
mesn;
- if (BaseLevel < 90)
+ if (BaseLevel < 100)
mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow));
else
mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow));