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-rw-r--r--npc/025-1/ctrl.c4
-rw-r--r--npc/functions/mkbot.txt6
2 files changed, 6 insertions, 4 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c
index 03997d62b..7006f7a63 100644
--- a/npc/025-1/ctrl.c
+++ b/npc/025-1/ctrl.c
@@ -432,8 +432,10 @@ OnConquest:
FTCleanup(true);
kamibroadcast("Fortress Town has been captured by the Allied Forces!");
// Experience injection to the brave (500k EXP, 100k JEXP)
- if (playerattached())
+ if (playerattached()) {
getexp 500000, 100000;
+ getitem StrangeCoin, rand2(40,50);
+ }
stopnpctimer;
end;
}
diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt
index 4030b943f..7fc290a24 100644
--- a/npc/functions/mkbot.txt
+++ b/npc/functions/mkbot.txt
@@ -162,14 +162,14 @@ OnTimer90000:
}
// Siege events (req. 300 aggro, 3 users, and 70% chances to begin)
- if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 500) && .users >= 3 && rand2(0,100) < 70 &&
+ if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 &&
is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){
// Delta handles the compulsory wait time between waves.
- // 6 hours normally, 12 hours if the army is in disarray.
+ // 6 hours normally, 24 hours if the army is in disarray.
.@delta=6;
$@SIEGE_ABORTED = false;
if ($GAME_STORYLINE == 3)
- .@delta=12;
+ .@delta=24;
// Tulimshar
if (compare(.mp$, "003-")) {
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;