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-rw-r--r--npc/002-3/nard.txt62
1 files changed, 33 insertions, 29 deletions
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt
index 68992ab33..d18ce909b 100644
--- a/npc/002-3/nard.txt
+++ b/npc/002-3/nard.txt
@@ -231,35 +231,13 @@ L_NotYet:
getitem TulimMap, 1;
mesq l("Set sail! We're going to Tulimshar!");
next;
- showavatar;
- setcam 0, 0;
- mesc l("Some time later...");
- next;
- restorecam;
- showavatar NPC_NARD; // this is handled by avatars.xml
- mesn;
- mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
- mesc l("Nard gives you a map of the city so you don't get lost.");
- next;
- if (GSET_SOULMENHIR_MANUAL) {
- mesn;
- mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor.");
- next;
- } else {
- mesn;
- mesq l("If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior.", b("@ucp"));
- next;
- }
- mesn;
- mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall.");
- next;
- mesn;
- mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
- next;
- mesn;
- mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
- mesc l("PROTIP: Every quest you complete in a location, will make ship travels to and from them cheaper!");
-
+ PC_DEST$="Tulim";
+ addtimer nard_time(PC_DEST$)+800, .name$+"::OnNardStage";
+ addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
+ @timer_navio_running = 1;
+ warp "002-5", 39, 26;
+ closeclientdialog;
+ end;
} else {
mesq l("You still haven't completed your tasks.");
mes "";
@@ -359,6 +337,32 @@ L_Tier2Ok:
mesq l("Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me.");
close;
+OnNardStage:
+ showavatar NPC_NARD; // this is handled by avatars.xml
+ mesn;
+ mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
+ mesc l("Nard gives you a map of the city so you don't get lost.");
+ next;
+ if (GSET_SOULMENHIR_MANUAL) {
+ mesn;
+ mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor.");
+ next;
+ } else {
+ mesn;
+ mesq l("If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior.", b("@ucp"));
+ next;
+ }
+ mesn;
+ mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall.");
+ next;
+ mesn;
+ mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
+ next;
+ mesn;
+ mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
+ tutmes l("PROTIP: Every quest you complete in a location, will make ship travels to and from them cheaper!"), "Protip", false;
+ close;
+
L_Close:
close;