diff options
-rw-r--r-- | db/re/skill_db.conf | 18 | ||||
-rw-r--r-- | npc/magic/guild.txt | 12 |
2 files changed, 15 insertions, 15 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index d45045c78..78730dcef 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -38597,7 +38597,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38613,7 +38613,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38629,7 +38629,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38645,7 +38645,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38661,7 +38661,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38677,7 +38677,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38693,7 +38693,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38709,7 +38709,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { @@ -38725,7 +38725,7 @@ skill_db: ( SkillType: { Self: true } - CoolDown: 30000 + CoolDown: 180000 Requirements: { SPCost: 35 Items: { diff --git a/npc/magic/guild.txt b/npc/magic/guild.txt index 43c46db92..be94a523c 100644 --- a/npc/magic/guild.txt +++ b/npc/magic/guild.txt @@ -58,7 +58,7 @@ Increase HIT of players in the area of effect by +2 per SkillLV. The accuracy ra function script GD_allboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 10000*.@lv, SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild"); return; } @@ -78,7 +78,7 @@ function script GD_regenerating { function script GD_defboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 15000*.@lv, SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild"); return; } @@ -88,7 +88,7 @@ function script GD_defboost { function script GD_atkboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 15000*.@lv, SC_BLESSING, BL_PC, .@lv, "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_BLESSING, BL_PC, .@lv, "filter_sameguild"); return; } @@ -98,7 +98,7 @@ function script GD_atkboost { function script GD_atkboost2 { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 15000*.@lv, SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild"); return; } @@ -108,7 +108,7 @@ function script GD_atkboost2 { function script GD_critboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, 1, power, filter - areasc(.@lv, 10000*.@lv, SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild"); + areasc(.@lv, 30000+(5000*.@lv), SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild"); return; } @@ -120,7 +120,7 @@ function script GD_critboost { function script GD_autorevive { .@lv=getarg(0, @skillLv); // range, time, SC, BL, 1, power, filter - areasc(.@lv, 10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou"); + areasc(.@lv, 25000+10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou"); return; } |