diff options
-rw-r--r-- | db/re/item_db.conf | 18 | ||||
-rw-r--r-- | npc/003-5/jeweler.txt | 18 | ||||
-rw-r--r-- | npc/005-6/zitoni.txt | 10 | ||||
-rw-r--r-- | npc/012-5/nicholas.txt | 16 | ||||
-rw-r--r-- | npc/017-4/pyndragon.txt | 8 | ||||
-rw-r--r-- | npc/017-5/silversmith.txt | 8 |
6 files changed, 39 insertions, 39 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 88f71fa36..842450669 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -3314,7 +3314,7 @@ item_db: ( Name: "Iron Ingot" Type: "IT_ETC" Buy: 37500 - Sell: 9240 + Sell: 924 Weight: 260 Refine: false ViewSprite: 770 @@ -4165,7 +4165,7 @@ item_db: ( Name: "Copper Ingot" Type: "IT_ETC" Buy: 20000 - Sell: 5000 + Sell: 500 Weight: 1000 }, { @@ -4174,7 +4174,7 @@ item_db: ( Name: "Lead Ingot" Type: "IT_ETC" Buy: 22000 - Sell: 5800 + Sell: 580 Weight: 1000 }, { @@ -4183,7 +4183,7 @@ item_db: ( Name: "Tin Ingot" Type: "IT_ETC" Buy: 18000 - Sell: 5600 + Sell: 560 Weight: 1000 }, { @@ -4192,7 +4192,7 @@ item_db: ( Name: "Silver Ingot" Type: "IT_ETC" Buy: 20000 - Sell: 5200 + Sell: 520 Weight: 1000 }, { @@ -4201,7 +4201,7 @@ item_db: ( Name: "Gold Ingot" Type: "IT_ETC" Buy: 24000 - Sell: 5400 + Sell: 540 Weight: 1000 }, { @@ -4210,7 +4210,7 @@ item_db: ( Name: "Platinum Ingot" Type: "IT_ETC" Buy: 180000 - Sell: 50000 + Sell: 5000 Weight: 1000 }, { @@ -4219,7 +4219,7 @@ item_db: ( Name: "Iridium Ingot" Type: "IT_ETC" Buy: 20000 - Sell: 6200 + Sell: 620 Weight: 1000 }, { @@ -4228,7 +4228,7 @@ item_db: ( Name: "Titanium Ingot" Type: "IT_ETC" Buy: 20000 - Sell: 6000 + Sell: 600 Weight: 1000 }, { diff --git a/npc/003-5/jeweler.txt b/npc/003-5/jeweler.txt index 8004d7317..e72c76664 100644 --- a/npc/003-5/jeweler.txt +++ b/npc/003-5/jeweler.txt @@ -37,26 +37,26 @@ L_Craft: mes ""; mesn l("Inya, the Jeweler"); mesq l("Of course, I actually have two options:"); - mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing)); - mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO + mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing)); + mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO next; menu - rif(countitem(GoldPieces) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the gold ring.")), -, - rif(countitem(SilverIngot) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the silver ring.")), -, + rif(countitem(GoldPieces) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the gold ring.")), -, + rif(countitem(SilverIngot) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the silver ring.")), -, l("...I'll be back later."), L_Close; switch (@menu) { case 1: inventoryplace GoldenRing, 1; delitem GoldPieces, 5; - Zeny=Zeny-12000; + Zeny=Zeny-1200; getitem GoldenRing, 1; getexp 100, 25; break; case 2: inventoryplace SilverRing, 1; delitem SilverIngot, 5; // TODO - Zeny=Zeny-12000; + Zeny=Zeny-1200; getitem SilverRing, 1; getexp 50, 15; break; @@ -71,9 +71,9 @@ L_Gemstone: mes ""; mesn l("Inya, the Jeweler"); mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily."); - mesq l("I charge a service fee of 2000 GP, and two gemstones."); + mesq l("I charge a service fee of 400 GP, and two gemstones."); next; - if (Zeny < 2000) { + if (Zeny < 400) { mesn l("Inya, the Jeweler"); mesq lg("You clearly don't have money, so let's not bother with that right now."); next; @@ -95,7 +95,7 @@ L_Gemstone: // As usual, I don't care with cheaters, so if you somehow cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds. inventoryplace PolishedDiamond-2+@menu, 1; delitem Diamond-2+@menu, 2; - Zeny=Zeny-2000; + Zeny=Zeny-400; getitem PolishedDiamond-2+@menu, 1; getexp 800, 0; goto L_Menu; diff --git a/npc/005-6/zitoni.txt b/npc/005-6/zitoni.txt index fe08c404f..a497477f6 100644 --- a/npc/005-6/zitoni.txt +++ b/npc/005-6/zitoni.txt @@ -148,7 +148,7 @@ L_OtherPotion: mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion)); next; mesn; - mesq l("For you, it will be only 150 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom)); + mesq l("For you, it will be only 50 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom)); next; menu l("Nothing at the moment."), L_Quit, @@ -158,7 +158,7 @@ L_OtherPotion: L_HastePotion: mes ""; mesn; - if (Zeny < 150) { + if (Zeny < 50) { mesq l("You don't have enough money. Sorry."); next; goto L_Quit; @@ -169,7 +169,7 @@ L_HastePotion: goto L_Quit; } inventoryplace HastePotion, 1; - Zeny=Zeny-150; + Zeny=Zeny-50; delitem Plushroom, 4; getitem HastePotion, 1; mesq l("Here you go!"); @@ -178,7 +178,7 @@ L_HastePotion: L_StrengthPotion: mes ""; mesn; - if (Zeny < 150) { + if (Zeny < 50) { mesq l("You don't have enough money. Sorry."); next; goto L_Quit; @@ -189,7 +189,7 @@ L_StrengthPotion: goto L_Quit; } inventoryplace StrengthPotion, 1; - Zeny=Zeny-150; + Zeny=Zeny-50; delitem Chagashroom, 4; getitem StrengthPotion, 1; mesq l("Here you go!"); diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt index 78ac16a47..67b2b79d6 100644 --- a/npc/012-5/nicholas.txt +++ b/npc/012-5/nicholas.txt @@ -124,16 +124,16 @@ L_Weapon: case 1: goto L_Menu; case 2: - blacksmith_create(WoodenLog, 35, RawLog, 5, WoodenSword, 4500); + blacksmith_create(WoodenLog, 35, RawLog, 5, WoodenSword, 450); break; case 3: - blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 5000); + blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 500); break; case 4: - blacksmith_create(IronIngot, 8, Coal, 12, BugSlayer, 10000); + blacksmith_create(IronIngot, 8, Coal, 12, BugSlayer, 1000); break; case 5: - blacksmith_create(IronIngot, 12, Coal, 16, ShortGladius, 15000); + blacksmith_create(IronIngot, 12, Coal, 16, ShortGladius, 1550); break; } goto L_Weapon; @@ -153,7 +153,7 @@ L_Shield: case 1: goto L_Menu; case 2: - blacksmith_create(WoodenLog, 40, LeatherPatch, 2, WoodenShield, 5000); + blacksmith_create(WoodenLog, 40, LeatherPatch, 2, WoodenShield, 500); break; } goto L_Shield; @@ -175,13 +175,13 @@ L_Quiver: case 1: goto L_Menu; case 2: - blacksmith_create(LeatherPatch, 35, TitaniumIngot, 1, LeatherQuiver, 20000); + blacksmith_create(LeatherPatch, 35, TitaniumIngot, 1, LeatherQuiver, 2000); break; case 3: - blacksmith_create(TerraniteOre, 210, Coal, 80, TerraniteQuiver, 30000); // TODO: Terranite Ingot + blacksmith_create(TerraniteOre, 210, Coal, 80, TerraniteQuiver, 3000); // TODO: Terranite Ingot break; case 4: - blacksmith_create(PlatinumIngot, 30, IridiumIngot, 10, PlatinumQuiver, 40000); + blacksmith_create(PlatinumIngot, 30, IridiumIngot, 10, PlatinumQuiver, 4000); break; } goto L_Quiver; diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt index 6c69b294b..e1ee6062e 100644 --- a/npc/017-4/pyndragon.txt +++ b/npc/017-4/pyndragon.txt @@ -110,16 +110,16 @@ L_Craft: switch (@menu) { case 2: - craft_gun( LeadIngot, 5, TitaniumIngot, 5, Coal, 11, PynRevolver, 15000 ); + craft_gun( LeadIngot, 5, TitaniumIngot, 5, Coal, 11, PynRevolver, 3000 ); goto L_Craft; case 3: - craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynRifle, 15000 ); + craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynRifle, 3000 ); goto L_Craft; case 4: - craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynGatling, 15000 ); + craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynGatling, 4000 ); goto L_Craft; case 5: - craft_gun( LeadIngot, 11, TitaniumIngot, 11, Coal, 16, PynShotgun, 60000 ); + craft_gun( LeadIngot, 11, TitaniumIngot, 11, Coal, 16, PynShotgun, 6000 ); goto L_Craft; } goto L_Menu; diff --git a/npc/017-5/silversmith.txt b/npc/017-5/silversmith.txt index 60fe9a705..fc03a6ffc 100644 --- a/npc/017-5/silversmith.txt +++ b/npc/017-5/silversmith.txt @@ -67,16 +67,16 @@ L_Menu: switch (@menu) { case 2: - blacksmith_create(SilverIngot, 3, CrozeniteFourLeafAmulet, 1, SilverFourLeafAmulet, 5000); + blacksmith_create(SilverIngot, 3, CrozeniteFourLeafAmulet, 1, SilverFourLeafAmulet, 500); break; case 3: - blacksmith_create(SilverIngot, 4, TinIngot, 2, SilverRing, 10000); + blacksmith_create(SilverIngot, 4, TinIngot, 2, SilverRing, 1000); break; case 4: - blacksmith_create(SilverIngot, 12, Coal, 8, MiereCleaver, 20000); + blacksmith_create(SilverIngot, 12, Coal, 8, MiereCleaver, 8000); break; case 5: - blacksmith_create(SilverIngot, 27, Coal, 20, Broadsword, 50000); + blacksmith_create(SilverIngot, 27, Coal, 20, Broadsword, 15000); break; } close; |