diff options
-rw-r--r-- | npc/006-1/crazyfefe.txt | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt index 5f32f7e71..aac877ccd 100644 --- a/npc/006-1/crazyfefe.txt +++ b/npc/006-1/crazyfefe.txt @@ -6,7 +6,7 @@ // Crazyfefe will wake up when he smells battle // Variables: // $@FEFE_CAVE_LEVEL -// Tracks if a fight is going on, and the current round if true. +// Tracks if a fight is going on, and the magic number to determine how many mobs show up. // $@FEFE_DELAY // Tracks the delay between challenges. Also used to start the combat. Set it to zero so you can start fight at once. // $@FEFE_CAVE_HERO$ @@ -84,7 +84,7 @@ L_StartFight: L_Enjoy: npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0)); if (is_gm()) - dispbottom l("Round @@", $@FEFE_CAVE_LEVEL); + dispbottom l("Round @@", $@FEFE_WAVE); end; L_NotEnough: @@ -168,8 +168,9 @@ L_NextRound: .wtime=0; $@FEFE_WAVE = $@FEFE_WAVE + 1; // Prepare next round, and reward survivors - $@FEFE_CAVE_LEVEL = $@FEFE_CAVE_LEVEL + $@FEFE_CAVE_PLAYER_COUNT + rand(1,3) + $@FEFE_WAVE; + $@FEFE_CAVE_LEVEL = $@FEFE_CAVE_LEVEL + $@FEFE_CAVE_PLAYER_COUNT + rand(1,3) + ($@FEFE_WAVE*3); $@FEFE_DIFFICULTY+=$@FEFE_CAVE_PLAYER_COUNT+$@FEFE_WAVE*6; + $@FEFE_DIFFICULTY+=(($@FEFE_WAVE/5)*10); areatimer "006-1", 20, 20, 70, 60, 10, "Crazyfefe::OnReward"; mapannounce "006-1", "The wave nÂș "+$@FEFE_WAVE+" is starting with " + $@FEFE_CAVE_PLAYER_COUNT + " player(s) left alive." , 0; @@ -228,7 +229,8 @@ L_Summon: } areamonster "006-1", 20, 20, 70, 60, strmobinfo(1, .@monsterId), .@monsterId, 1, "Crazyfefe::OnPetDeath"; // We must lower difficulty according to summoned monster. Only 60% is lowered. - $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-max(1, .@lv*6); + // If total level exceeds 250, it will cap at that to prevent excessive "slooping" + $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-max(1, min(25, .@lv)*6); } freeloop(false); initnpctimer; |