diff options
-rw-r--r-- | db/re/item_db.conf | 20 | ||||
-rw-r--r-- | maps/re/029-0.mcache | bin | 3178 -> 3182 bytes | |||
-rw-r--r-- | npc/000-0/sailors.txt | 7 | ||||
-rw-r--r-- | npc/029-0/_import.txt | 1 | ||||
-rw-r--r-- | npc/029-0/elora.txt | 6 | ||||
-rw-r--r-- | npc/029-0/event.txt | 129 |
6 files changed, 148 insertions, 15 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index bf9573b2f..966f33a8f 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -15185,7 +15185,7 @@ item_db: ( AegisName: "AlchemyBlueprintA" Name: "Alchemy Blueprint A" Type: "IT_USABLE" - Buy: 0 + Buy: 3000 Sell: 0 Weight: 40 Script: <" @@ -15209,7 +15209,7 @@ item_db: ( AegisName: "AlchemyBlueprintB" Name: "Alchemy Blueprint B" Type: "IT_USABLE" - Buy: 0 + Buy: 6000 Sell: 0 Weight: 40 Script: <" @@ -15236,7 +15236,7 @@ item_db: ( AegisName: "AlchemyBlueprintC" Name: "Alchemy Blueprint C" Type: "IT_USABLE" - Buy: 0 + Buy: 9000 Sell: 0 Weight: 40 Script: <" @@ -15263,7 +15263,7 @@ item_db: ( AegisName: "AlchemyBlueprintD" Name: "Alchemy Blueprint D" Type: "IT_USABLE" - Buy: 0 + Buy: 12000 Sell: 0 Weight: 40 Script: <" @@ -15290,7 +15290,7 @@ item_db: ( AegisName: "AlchemyBlueprintE" Name: "Alchemy Blueprint E" Type: "IT_USABLE" - Buy: 0 + Buy: 15000 Sell: 0 Weight: 40 Script: <" @@ -15314,7 +15314,7 @@ item_db: ( AegisName: "EquipmentBlueprintA" Name: "Equipment Blueprint A" Type: "IT_USABLE" - Buy: 0 + Buy: 3000 Sell: 0 Weight: 40 Script: <" @@ -15338,7 +15338,7 @@ item_db: ( AegisName: "EquipmentBlueprintB" Name: "Equipment Blueprint B" Type: "IT_USABLE" - Buy: 0 + Buy: 6000 Sell: 0 Weight: 40 Script: <" @@ -15365,7 +15365,7 @@ item_db: ( AegisName: "EquipmentBlueprintC" Name: "Equipment Blueprint C" Type: "IT_USABLE" - Buy: 0 + Buy: 9000 Sell: 0 Weight: 40 Script: <" @@ -15392,7 +15392,7 @@ item_db: ( AegisName: "EquipmentBlueprintD" Name: "Equipment Blueprint D" Type: "IT_USABLE" - Buy: 0 + Buy: 12000 Sell: 0 Weight: 40 Script: <" @@ -15419,7 +15419,7 @@ item_db: ( AegisName: "EquipmentBlueprintE" Name: "Equipment Blueprint E" Type: "IT_USABLE" - Buy: 0 + Buy: 15000 Sell: 0 Weight: 40 Script: <" diff --git a/maps/re/029-0.mcache b/maps/re/029-0.mcache Binary files differindex 48ce8cd97..2d1eb9c51 100644 --- a/maps/re/029-0.mcache +++ b/maps/re/029-0.mcache diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index 9ecbfee00..c2b33a860 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -25,7 +25,7 @@ OnTouch: if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang; showavatar 3; - if ($FIRESOFSTEAM) goto L_FiresOfSteam; + if ($FIRESOFSTEAM && gettime(7) == 2021) goto L_FiresOfSteam; mesn "Narrator"; mesc l("You open your eyes. The salt water is not helping your vision."); @@ -188,7 +188,7 @@ L_FiresOfSteam: equip(.@glo); equip(.@shi); equip(.@wpn); - Zeny+=rand2(40000); + Zeny+=rand2(10000, 60000); } adddefaultskills(); sk_lvup(AL_DP); @@ -207,6 +207,7 @@ L_FiresOfSteam: sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_CRAFT); + sk_lvup(TMW2_ANCIENTLANGUAGES); sk_lvup(TMW2_MANABOMB); sk_lvup(ASC_METEORASSAULT); sk_lvup(TMW2_NAPALMBEAT); @@ -242,6 +243,8 @@ L_FiresOfSteam: #TUTORIAL_DONE=true; #REG_DATE=gettimetick(2); TUTORIAL=true; + CRAFTQUEST=true; + MPQUEST=true; MAGIC_LVL=7; savepoint "029-0", 202, 85; warp "029-0", 202, 85; diff --git a/npc/029-0/_import.txt b/npc/029-0/_import.txt index e10e238de..a1ee90f8c 100644 --- a/npc/029-0/_import.txt +++ b/npc/029-0/_import.txt @@ -2,6 +2,7 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/029-0/_mobs.txt", "npc/029-0/elora.txt", +"npc/029-0/event.txt", "npc/029-0/mobs.txt", "npc/029-0/sakar.txt", "npc/029-0/warps.txt", diff --git a/npc/029-0/elora.txt b/npc/029-0/elora.txt index 71de8b7bf..4417094e3 100644 --- a/npc/029-0/elora.txt +++ b/npc/029-0/elora.txt @@ -58,13 +58,13 @@ OnInit: // UTILITY 029-0,96,110,0 duplicate(Nicholas) Nicholas#FoS NPC_NICHOLAS 029-0,89,75,0 duplicate(Fortiun) Fortiun#FoS NPC_FORTIUN -029-0,68,89,0 duplicate(Tolchi) Tolchi#FoS NPC_RAIJIN_FEMALE_LEGION_ARTIS +029-0,68,87,0 duplicate(Tolchi) Tolchi#FoS NPC_RAIJIN_FEMALE_LEGION_ARTIS 029-0,137,75,0 duplicate(Bracco) Bracco#FoS NPC_ORC_SAILOR 029-0,90,130,0 duplicate(Zitoni) Zitoni#FoS NPC_RUMLY 029-0,132,51,0 duplicate(Cynric) Cynric#FoS NPC_LLOYD +029-0,57,55,0 duplicate(Mercenary Trainer) Mercenary Trainer#FoS NPC_REDY_MALE_SWORD, 029-0,58,118,0 duplicate(Neko) Neko#FoS1 NPC_KAYLO -// TODO: Custom shop for ores and blueprints -// TODO: Mercenary Shop +// TODO: Custom shop for ores and blueprints, and mobpt // TODO: Magic School NPCs // 029-1 diff --git a/npc/029-0/event.txt b/npc/029-0/event.txt new file mode 100644 index 000000000..d7a1b5088 --- /dev/null +++ b/npc/029-0/event.txt @@ -0,0 +1,129 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Exclusive for Fires of Steam 2021 - When our OVH server datacenter got fire. + +029-0,111,37,0 script Alliance Hero#FoS NPC_HALBERDBARBARIAN,{ + if (gettime(7) != 2021 || !$FIRESOFSTEAM) { + disablenpc .name$; + die(); end; + } + + mesn; + mesq l("Sooo, the police station of Moubootaur Legends went ablaze. Constable Perry is too busy to monitor illegal operation on this continent."); + next; + mesn; + mesq l("Therefore... Are you perhaps interested in some... illicit goods? %%p"); + next; + select + l("Show me what you got, noob."), + l("Actually - Do you exchange goods even more illegal goods than this?"), + l("Actually - Do you exchange illegal... research results?"); + mes ""; + if (@menu == 1) { + closeclientdialog; + openshop .name$; + close; + } + else if (@menu == 2) { + mesn; + mesq l("Yes I do... I sell %s %s for the small amount of %s GP. Interested? %%%%p", fnum(.mobp), l("Monster Points"), fnum(.mobg)); + if (Zeny < .mobg) close; + next; + if (askyesno() == ASK_NO) close; + if (Zeny < .mobg) { die(); close; } + Zeny-=.mobg; + Mobpt+=.mobp; + mes ""; + mesn; + mesq l("Hehehe... A pleasure doing business with you!"); + } else if (@menu == 3) { + mesn; + mesq l("Yes I do... I sell %s %s for the small amount of %s GP. Interested? %%%%p", fnum(.robp), l("Research Points"), fnum(.robg)); + if (Zeny < .robg) close; + next; + if (askyesno() == ASK_NO) close; + if (Zeny < .robg) { die(); close; } + Zeny-=.robg; + Mobpt+=.robp; + mes ""; + mesn; + mesq l("Hehehe... A pleasure doing business with you!"); + } + close; + +OnInit: + tradertype(NST_MARKET); + .mobp=rand2(1000, 2500); + .mobg=.mobp*rand2(100, 150)/10; + .robp=rand2(900, 1200); + .robg=.robp*rand2(80, 110); + .distance=5; + .sex=G_MALE; + + sellitem Coal, -1, 40; + sellitem IronOre, -1, 30; + sellitem CopperOre, -1, 20; + sellitem LeadOre, -1, 15; + sellitem TinOre, -1, 15; + sellitem SilverOre, -1, 14; + sellitem GoldOre, -1, 14; + sellitem TitaniumOre, -1, 9; + sellitem IridiumOre, -1, 6; + sellitem PlatinumOre, -1, 3; + + sellitem AncientBlueprint, -1, 5; + + sellitem AlchemyBlueprintA, -1, 5; + sellitem AlchemyBlueprintB, -1, 4; + sellitem AlchemyBlueprintC, -1, 3; + sellitem AlchemyBlueprintD, -1, 2; + sellitem AlchemyBlueprintE, -1, 1; + + sellitem EquipmentBlueprintA, -1, 5; + sellitem EquipmentBlueprintB, -1, 4; + sellitem EquipmentBlueprintC, -1, 3; + sellitem EquipmentBlueprintD, -1, 2; + sellitem EquipmentBlueprintE, -1, 1; + + sellitem ArcmageBoxset, 10000, 4; + + if (gettime(7) != 2021) + disablenpc .name$; + end; + +OnClock0001: +OnClock1201: + .mobp=rand2(1000, 2500); + .mobg=.mobp*rand2(100, 150)/10; + + restoreshopitem Coal, 40; + restoreshopitem IronOre, 30; + restoreshopitem CopperOre, 20; + restoreshopitem LeadOre, 15; + restoreshopitem TinOre, 15; + restoreshopitem SilverOre, 14; + restoreshopitem GoldOre, 14; + restoreshopitem TitaniumOre, 9; + restoreshopitem IridiumOre, 6; + restoreshopitem PlatinumOre, 3; + + restoreshopitem AncientBlueprint, 5; + + restoreshopitem AlchemyBlueprintA, 5; + restoreshopitem AlchemyBlueprintB, 4; + restoreshopitem AlchemyBlueprintC, 3; + restoreshopitem AlchemyBlueprintD, 2; + restoreshopitem AlchemyBlueprintE, 1; + + restoreshopitem EquipmentBlueprintA, 5; + restoreshopitem EquipmentBlueprintB, 4; + restoreshopitem EquipmentBlueprintC, 3; + restoreshopitem EquipmentBlueprintD, 2; + restoreshopitem EquipmentBlueprintE, 1; + + restoreshopitem ArcmageBoxset, 10000, 4; + end; +} + |