diff options
-rw-r--r-- | npc/001-1/rewards.txt | 3 | ||||
-rw-r--r-- | npc/items/shovel.txt | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/npc/001-1/rewards.txt b/npc/001-1/rewards.txt index dbf3d06b4..2228a6576 100644 --- a/npc/001-1/rewards.txt +++ b/npc/001-1/rewards.txt @@ -47,6 +47,9 @@ OnInit: sellitem LeatherShirt, 350; sellitem JeansShorts, 300; + // Awesome Feature, pending quest, DO NOT FORGET, @JESUSALVA + sellitem IronShovel,200; + // Temporary, but later may sell rare dyes (eg. purple and... golden?) sellitem RedDye, 50; sellitem GreenDye, 50; diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt index bbefc3274..6fed767e6 100644 --- a/npc/items/shovel.txt +++ b/npc/items/shovel.txt @@ -232,7 +232,7 @@ OnHour00: // There are 25600 possible cells, and over half of them are collisions. // As we don't prevent treasure from falling on collision, it is pretty high. // If two treasures fall on same place, the previous treasure will be deleted. - // Theoretical chance of treasure is 0.12% to 0.70% + // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70% shovel_scatter("007-1", 20, 20, 180, 180, .@Treasure, rand(30,180)); shovel_scatter("011-1", 20, 20, 180, 180, .@Treasure, rand(30,180)); shovel_scatter("015-1", 20, 20, 180, 180, .@Treasure, rand(30,180)); |