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-rw-r--r--npc/012-2/helena.txt2
-rw-r--r--npc/015-2/_import.txt1
-rw-r--r--npc/015-2/guard.txt46
3 files changed, 48 insertions, 1 deletions
diff --git a/npc/012-2/helena.txt b/npc/012-2/helena.txt
index b945edb8c..cf92c48d4 100644
--- a/npc/012-2/helena.txt
+++ b/npc/012-2/helena.txt
@@ -177,7 +177,7 @@ L_BanditLord:
mesq l("So... I won't say you can't do it, @@. I will just say killing the Bandit Lord is no easy task.", strcharinfo(0));
next;
mesn;
- mesq l("The @@ is not only a fearsome and ruthless leader. It is strong, and it have tricks on his sleeve.", getmonsterlink(BanditLord));
+ mesq l("The @@ is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve.", getmonsterlink(BanditLord));
next;
mesn;
mesq l("He will summon allies if he think you have the upper hand. So, bring allies yourself, too.");
diff --git a/npc/015-2/_import.txt b/npc/015-2/_import.txt
index fce140ddf..25b948ad8 100644
--- a/npc/015-2/_import.txt
+++ b/npc/015-2/_import.txt
@@ -2,4 +2,5 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/015-2/_mobs.txt",
"npc/015-2/_warps.txt",
+"npc/015-2/guard.txt",
"npc/015-2/lordcave.txt",
diff --git a/npc/015-2/guard.txt b/npc/015-2/guard.txt
new file mode 100644
index 000000000..e9ba3fe37
--- /dev/null
+++ b/npc/015-2/guard.txt
@@ -0,0 +1,46 @@
+// TMW2 Script.
+// Author:
+// Jesusalva
+// Description:
+// Part of Helena's quest
+
+012-2,47,40,0 script Helena's Teammate NPC_ORC,{
+ .@q=getq(HurnscaldQuest_Bandits);
+ if (.@q == 5) goto L_SilverKey;
+ if (.@q == 6) goto L_BanditLord;
+ mesn;
+ mesq lg("Welcome.");
+ mesq l("This small island is a good place to heal our wounds, the slimes and the snakes are not threating.");
+ close;
+
+L_SilverKey:
+ mesn;
+ mesq l("Don't say anything, I can smell the scent of Helena's hair on you.");
+ next;
+ geitem SilverKey, 1;
+ setq HurnscaldQuest_Bandits, 6;
+ mesn;
+ mesq l("I guess she sent you to kill another Bandit Lord, right? Ok, I'll give you the key for his room.");
+ next;
+ mesn;
+ mesq l("It is pretty close to here. I advise you to bring friends, and use a sword, but I can't give keys to them and etc.");
+ close;
+
+L_BanditLord:
+ mesn strcharinfo(0);
+ mesq l("There was nobody on the Bandit Lord's room.");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FairyHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
+ setunitdata(.@npcId, UDT_WEAPON, DeepDarkBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 24);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}