diff options
-rw-r--r-- | npc/012-2/helena.txt | 2 | ||||
-rw-r--r-- | npc/015-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/015-2/guard.txt | 46 |
3 files changed, 48 insertions, 1 deletions
diff --git a/npc/012-2/helena.txt b/npc/012-2/helena.txt index b945edb8c..cf92c48d4 100644 --- a/npc/012-2/helena.txt +++ b/npc/012-2/helena.txt @@ -177,7 +177,7 @@ L_BanditLord: mesq l("So... I won't say you can't do it, @@. I will just say killing the Bandit Lord is no easy task.", strcharinfo(0)); next; mesn; - mesq l("The @@ is not only a fearsome and ruthless leader. It is strong, and it have tricks on his sleeve.", getmonsterlink(BanditLord)); + mesq l("The @@ is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve.", getmonsterlink(BanditLord)); next; mesn; mesq l("He will summon allies if he think you have the upper hand. So, bring allies yourself, too."); diff --git a/npc/015-2/_import.txt b/npc/015-2/_import.txt index fce140ddf..25b948ad8 100644 --- a/npc/015-2/_import.txt +++ b/npc/015-2/_import.txt @@ -2,4 +2,5 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/015-2/_mobs.txt", "npc/015-2/_warps.txt", +"npc/015-2/guard.txt", "npc/015-2/lordcave.txt", diff --git a/npc/015-2/guard.txt b/npc/015-2/guard.txt new file mode 100644 index 000000000..e9ba3fe37 --- /dev/null +++ b/npc/015-2/guard.txt @@ -0,0 +1,46 @@ +// TMW2 Script. +// Author: +// Jesusalva +// Description: +// Part of Helena's quest + +012-2,47,40,0 script Helena's Teammate NPC_ORC,{ + .@q=getq(HurnscaldQuest_Bandits); + if (.@q == 5) goto L_SilverKey; + if (.@q == 6) goto L_BanditLord; + mesn; + mesq lg("Welcome."); + mesq l("This small island is a good place to heal our wounds, the slimes and the snakes are not threating."); + close; + +L_SilverKey: + mesn; + mesq l("Don't say anything, I can smell the scent of Helena's hair on you."); + next; + geitem SilverKey, 1; + setq HurnscaldQuest_Bandits, 6; + mesn; + mesq l("I guess she sent you to kill another Bandit Lord, right? Ok, I'll give you the key for his room."); + next; + mesn; + mesq l("It is pretty close to here. I advise you to bring friends, and use a sword, but I can't give keys to them and etc."); + close; + +L_BanditLord: + mesn strcharinfo(0); + mesq l("There was nobody on the Bandit Lord's room."); + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, FairyHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps); + setunitdata(.@npcId, UDT_WEAPON, DeepDarkBoots); + setunitdata(.@npcId, UDT_HAIRSTYLE, 24); + setunitdata(.@npcId, UDT_HAIRCOLOR, 1); + + .sex = G_MALE; + .distance = 5; + end; +} |