diff options
-rw-r--r-- | npc/005-7/_import.txt | 1 | ||||
-rw-r--r-- | npc/005-7/nurse.txt | 79 |
2 files changed, 80 insertions, 0 deletions
diff --git a/npc/005-7/_import.txt b/npc/005-7/_import.txt index 79d8a945d..943f21d5e 100644 --- a/npc/005-7/_import.txt +++ b/npc/005-7/_import.txt @@ -1,4 +1,5 @@ // Map 005-7: Training House // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/005-7/_warps.txt", +"npc/005-7/nurse.txt", "npc/005-7/trainer.txt", diff --git a/npc/005-7/nurse.txt b/npc/005-7/nurse.txt new file mode 100644 index 000000000..abf65d66c --- /dev/null +++ b/npc/005-7/nurse.txt @@ -0,0 +1,79 @@ +// TMW-2 Script +// Author: +// Jesusalva + +005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{ + + //if (sc_check(SC_POISON)) goto L_CurePoison; + + mesn; + @temp = rand(4); + if(@temp == 1) goto L_Heal2; + if(@temp == 2) goto L_Heal3; + if(@temp == 3) goto L_Heal4; + goto L_Heal1; + +L_Heal1: + mesq l("You don't look too well; let me treat your wounds."); + mes ""; + goto L_Menu; + +L_Heal2: + mesq l("I will make quick work of your wounds."); + mes ""; + goto L_Menu; + +L_Heal3: + mesq l("Need a healing?"); + mes ""; + goto L_Menu; + +L_Heal4: + mesq l("Sometimes you just need to run from battle."); + mes ""; + goto L_Menu; + +L_Menu: + .@price=(MaxHp-Hp)/5; + .@price=.@price+10; + if (BaseLevel <= 15) .@price=(.@price/10); + mesq l("For you, it'll be @@ GP.", .@price); + mes ""; + menu + rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L, + l("Another time, maybe."), L_Close; + + +L_Heal_L: + mes ""; + set Zeny, Zeny - .@price; + sc_end(SC_POISON); + sc_end(SC_SLOWPOISON); + percentheal 100,100; // We can also use "recovery(<account id>)" + mesn; + @temp = rand(1,4); + if(@temp == 1) mesq l("Here you go!"); + if(@temp == 2) mesq l("Painless, wasn't it?"); + if(@temp == 3) mesq l("You should be more careful."); + if(@temp == 4) mesq l("Much better, right?!"); + goto L_Close; + + +L_Close: + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + // I got lazy and NPC is behind a desk, so minimal equipment. + //setunitdata(.@npcId, UDT_HEADTOP, 2929); + setunitdata(.@npcId, UDT_HEADMIDDLE, 1313); + //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); + //setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 12); + setunitdata(.@npcId, UDT_HAIRCOLOR, 14); + + .sex = G_FEMALE; + .distance = 5; + end; + +} |