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-rw-r--r--db/re/skill_db.conf195
-rw-r--r--db/re/skill_tree.conf1
-rw-r--r--npc/003-0/warriors.txt13
3 files changed, 125 insertions, 84 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 6fc3d3845..11a081b2c 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -438,7 +438,18 @@ skill_db: (
CoolDown: 10000
FixedCastTime: 0
Requirements: {
- SPCost: 10
+ SPCost: {
+ Lv1: 60
+ Lv2: 80
+ Lv3: 100
+ Lv4: 120
+ Lv5: 140
+ Lv6: 160
+ Lv7: 180
+ Lv8: 200
+ Lv9: 220
+ Lv10: 240
+ }
}
},
{
@@ -1530,30 +1541,30 @@ skill_db: (
CastTime: 350
AfterCastActDelay: 3500
SkillData1: {
- Lv1: 30000
- Lv2: 60000
- Lv3: 90000
- Lv4: 120000
- Lv5: 150000
- Lv6: 180000
- Lv7: 210000
- Lv8: 240000
- Lv9: 270000
- Lv10: 300000
+ Lv1: 15000
+ Lv2: 30000
+ Lv3: 45000
+ Lv4: 60000
+ Lv5: 75000
+ Lv6: 90000
+ Lv7: 105000
+ Lv8: 120000
+ Lv9: 135000
+ Lv10: 150000
}
FixedCastTime: 150
Requirements: {
SPCost: {
- Lv1: 23
- Lv2: 26
- Lv3: 29
- Lv4: 32
- Lv5: 35
- Lv6: 38
- Lv7: 41
- Lv8: 44
- Lv9: 47
- Lv10: 50
+ Lv1: 100
+ Lv2: 150
+ Lv3: 200
+ Lv4: 250
+ Lv5: 300
+ Lv6: 350
+ Lv7: 400
+ Lv8: 450
+ Lv9: 500
+ Lv10: 550
}
}
},
@@ -1828,19 +1839,30 @@ skill_db: (
Lv9: 3
Lv10: 3
}
- KnockBackTiles: 2
+ KnockBackTiles: 1
AfterCastActDelay: 100
SkillData1: 100
FixedCastTime: 0
Requirements: {
- SPCost: 15
+ SPCost: {
+ Lv1: 250
+ Lv2: 300
+ Lv3: 350
+ Lv4: 400
+ Lv5: 450
+ Lv6: 500
+ Lv7: 550
+ Lv8: 600
+ Lv9: 650
+ Lv10: 700
+ }
WeaponTypes: {
Bows: true
}
AmmoTypes: {
A_ARROW: true
}
- AmmoAmount: 1
+ AmmoAmount: 5
}
Unit: {
Id: 0x86
@@ -2210,20 +2232,20 @@ skill_db: (
IgnoreDefense: true
}
SkillData1: {
- Lv1: 400
- Lv2: 800
- Lv3: 1200
- Lv4: 1600
- Lv5: 2000
- Lv6: 2400
- Lv7: 2800
- Lv8: 3200
- Lv9: 3600
- Lv10: 4000
+ Lv1: 500
+ Lv2: 1000
+ Lv3: 1500
+ Lv4: 2000
+ Lv5: 2500
+ Lv6: 3000
+ Lv7: 3500
+ Lv8: 4000
+ Lv9: 4500
+ Lv10: 5000
}
FixedCastTime: 0
Requirements: {
- SPCost: 3
+ SPCost: 100
WeaponTypes: {
NoWeapon: true
Daggers: true
@@ -7296,16 +7318,16 @@ skill_db: (
FixedCastTime: 0
Requirements: {
SPCost: {
- Lv1: 12
- Lv2: 14
- Lv3: 16
- Lv4: 18
- Lv5: 20
- Lv6: 22
- Lv7: 24
- Lv8: 26
- Lv9: 28
- Lv10: 30
+ Lv1: 120
+ Lv2: 124
+ Lv3: 126
+ Lv4: 128
+ Lv5: 130
+ Lv6: 132
+ Lv7: 134
+ Lv8: 136
+ Lv9: 138
+ Lv10: 140
}
State: "Shield"
}
@@ -11610,16 +11632,16 @@ skill_db: (
}
Requirements: {
SPCost: {
- Lv1: 46
- Lv2: 52
- Lv3: 58
- Lv4: 64
- Lv5: 70
- Lv6: 76
- Lv7: 82
- Lv8: 88
- Lv9: 94
- Lv10: 100
+ Lv1: 146
+ Lv2: 252
+ Lv3: 358
+ Lv4: 464
+ Lv5: 570
+ Lv6: 676
+ Lv7: 782
+ Lv8: 888
+ Lv9: 994
+ Lv10: 1100
}
}
},
@@ -15423,7 +15445,13 @@ skill_db: (
SkillData1: 60000
FixedCastTime: 0
Requirements: {
- SPCost: 30
+ SPCost: 180
+ }
+ WeaponTypes: {
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
}
},
{
@@ -15439,8 +15467,13 @@ skill_db: (
AttackType: "Weapon"
Element: "Ele_Ghost"
Requirements: {
- SPCost: 7
- SpiritSphereCost: 1
+ SPCost: 70
+ }
+ WeaponTypes: {
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
}
},
{
@@ -15492,6 +15525,12 @@ skill_db: (
AttackType: "Weapon"
Element: "Ele_Weapon"
NumberOfHits: 2
+ WeaponTypes: {
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ }
},
{
Id: 512
@@ -37138,16 +37177,16 @@ skill_db: (
CastTime: 1000
AfterCastActDelay: 1000
SkillData1: {
- Lv1: 60000
- Lv2: 80000
- Lv3: 100000
- Lv4: 120000
- Lv5: 140000
- Lv6: 160000
- Lv7: 180000
- Lv8: 200000
- Lv9: 220000
- Lv10: 240000
+ Lv1: 20000
+ Lv2: 40000
+ Lv3: 60000
+ Lv4: 80000
+ Lv5: 100000
+ Lv6: 120000
+ Lv7: 140000
+ Lv8: 160000
+ Lv9: 180000
+ Lv10: 200000
}
FixedCastTime: 0
CastTimeOptions: {
@@ -37158,16 +37197,16 @@ skill_db: (
Requirements: {
HPCost: 15
SPCost: {
- Lv1: 18
- Lv2: 21
- Lv3: 24
- Lv4: 27
- Lv5: 30
- Lv6: 33
- Lv7: 36
- Lv8: 39
- Lv9: 42
- Lv10: 45
+ Lv1: 180
+ Lv2: 210
+ Lv3: 240
+ Lv4: 270
+ Lv5: 300
+ Lv6: 330
+ Lv7: 360
+ Lv8: 390
+ Lv9: 420
+ Lv10: 450
}
}
},
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index d1c235493..72a207e75 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -83,6 +83,7 @@ Human: {
GS_SINGLEACTION: 0
GS_INCREASING: 0
GS_CHAINACTION: 0
+ GS_MAGICALBULLET: 0
// Wizards
MG_COLDBOLT: 0
diff --git a/npc/003-0/warriors.txt b/npc/003-0/warriors.txt
index b8a24832f..33b13a32b 100644
--- a/npc/003-0/warriors.txt
+++ b/npc/003-0/warriors.txt
@@ -1,8 +1,8 @@
// Paladin
// CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive)
-// AL_ANGELUS (DEF Increase 5% for 30s, 14x14 area for PARTY)
+// AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY)
// PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive)
-// MER_INCAGI (raise agi and move speed. Have an HP cost.)
+// MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.)
// SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful.
// Warrior - Class extinct
@@ -10,12 +10,12 @@
// Tanker
// CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive)
-// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield)
-// CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz
+// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield. Last 5m.)
+// CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m.
// SM_RECOVERY (insignificant HP recovery every 10s without moving. Better with higher level.) - low mp cost
-// Bersek
-// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.4s)
+// Berseker
+// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s)
// SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s)
// SM_AUTOBERSERK (when < 25% hp, get +32% ATK and -55% VIT DEF. Drain SP and keep working even with 0 MP. Trigerrable passive.)
@@ -33,4 +33,5 @@
// GS_SINGLEACTION (passive, acc +2 and aspd +1%)
// GS_INCREASING (+20 Acc, +4 Dex and +4 Agi for 60s)
// GS_CHAINACTION (revolver may shoot twice)
+// GS_MAGICALBULLET (adds MATK to your regular attack)