diff options
-rw-r--r-- | db/re/skill_db.conf | 195 | ||||
-rw-r--r-- | db/re/skill_tree.conf | 1 | ||||
-rw-r--r-- | npc/003-0/warriors.txt | 13 |
3 files changed, 125 insertions, 84 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 6fc3d3845..11a081b2c 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -438,7 +438,18 @@ skill_db: ( CoolDown: 10000 FixedCastTime: 0 Requirements: { - SPCost: 10 + SPCost: { + Lv1: 60 + Lv2: 80 + Lv3: 100 + Lv4: 120 + Lv5: 140 + Lv6: 160 + Lv7: 180 + Lv8: 200 + Lv9: 220 + Lv10: 240 + } } }, { @@ -1530,30 +1541,30 @@ skill_db: ( CastTime: 350 AfterCastActDelay: 3500 SkillData1: { - Lv1: 30000 - Lv2: 60000 - Lv3: 90000 - Lv4: 120000 - Lv5: 150000 - Lv6: 180000 - Lv7: 210000 - Lv8: 240000 - Lv9: 270000 - Lv10: 300000 + Lv1: 15000 + Lv2: 30000 + Lv3: 45000 + Lv4: 60000 + Lv5: 75000 + Lv6: 90000 + Lv7: 105000 + Lv8: 120000 + Lv9: 135000 + Lv10: 150000 } FixedCastTime: 150 Requirements: { SPCost: { - Lv1: 23 - Lv2: 26 - Lv3: 29 - Lv4: 32 - Lv5: 35 - Lv6: 38 - Lv7: 41 - Lv8: 44 - Lv9: 47 - Lv10: 50 + Lv1: 100 + Lv2: 150 + Lv3: 200 + Lv4: 250 + Lv5: 300 + Lv6: 350 + Lv7: 400 + Lv8: 450 + Lv9: 500 + Lv10: 550 } } }, @@ -1828,19 +1839,30 @@ skill_db: ( Lv9: 3 Lv10: 3 } - KnockBackTiles: 2 + KnockBackTiles: 1 AfterCastActDelay: 100 SkillData1: 100 FixedCastTime: 0 Requirements: { - SPCost: 15 + SPCost: { + Lv1: 250 + Lv2: 300 + Lv3: 350 + Lv4: 400 + Lv5: 450 + Lv6: 500 + Lv7: 550 + Lv8: 600 + Lv9: 650 + Lv10: 700 + } WeaponTypes: { Bows: true } AmmoTypes: { A_ARROW: true } - AmmoAmount: 1 + AmmoAmount: 5 } Unit: { Id: 0x86 @@ -2210,20 +2232,20 @@ skill_db: ( IgnoreDefense: true } SkillData1: { - Lv1: 400 - Lv2: 800 - Lv3: 1200 - Lv4: 1600 - Lv5: 2000 - Lv6: 2400 - Lv7: 2800 - Lv8: 3200 - Lv9: 3600 - Lv10: 4000 + Lv1: 500 + Lv2: 1000 + Lv3: 1500 + Lv4: 2000 + Lv5: 2500 + Lv6: 3000 + Lv7: 3500 + Lv8: 4000 + Lv9: 4500 + Lv10: 5000 } FixedCastTime: 0 Requirements: { - SPCost: 3 + SPCost: 100 WeaponTypes: { NoWeapon: true Daggers: true @@ -7296,16 +7318,16 @@ skill_db: ( FixedCastTime: 0 Requirements: { SPCost: { - Lv1: 12 - Lv2: 14 - Lv3: 16 - Lv4: 18 - Lv5: 20 - Lv6: 22 - Lv7: 24 - Lv8: 26 - Lv9: 28 - Lv10: 30 + Lv1: 120 + Lv2: 124 + Lv3: 126 + Lv4: 128 + Lv5: 130 + Lv6: 132 + Lv7: 134 + Lv8: 136 + Lv9: 138 + Lv10: 140 } State: "Shield" } @@ -11610,16 +11632,16 @@ skill_db: ( } Requirements: { SPCost: { - Lv1: 46 - Lv2: 52 - Lv3: 58 - Lv4: 64 - Lv5: 70 - Lv6: 76 - Lv7: 82 - Lv8: 88 - Lv9: 94 - Lv10: 100 + Lv1: 146 + Lv2: 252 + Lv3: 358 + Lv4: 464 + Lv5: 570 + Lv6: 676 + Lv7: 782 + Lv8: 888 + Lv9: 994 + Lv10: 1100 } } }, @@ -15423,7 +15445,13 @@ skill_db: ( SkillData1: 60000 FixedCastTime: 0 Requirements: { - SPCost: 30 + SPCost: 180 + } + WeaponTypes: { + Revolvers: true + Rifles: true + GatlingGuns: true + Shotguns: true } }, { @@ -15439,8 +15467,13 @@ skill_db: ( AttackType: "Weapon" Element: "Ele_Ghost" Requirements: { - SPCost: 7 - SpiritSphereCost: 1 + SPCost: 70 + } + WeaponTypes: { + Revolvers: true + Rifles: true + GatlingGuns: true + Shotguns: true } }, { @@ -15492,6 +15525,12 @@ skill_db: ( AttackType: "Weapon" Element: "Ele_Weapon" NumberOfHits: 2 + WeaponTypes: { + Revolvers: true + Rifles: true + GatlingGuns: true + Shotguns: true + } }, { Id: 512 @@ -37138,16 +37177,16 @@ skill_db: ( CastTime: 1000 AfterCastActDelay: 1000 SkillData1: { - Lv1: 60000 - Lv2: 80000 - Lv3: 100000 - Lv4: 120000 - Lv5: 140000 - Lv6: 160000 - Lv7: 180000 - Lv8: 200000 - Lv9: 220000 - Lv10: 240000 + Lv1: 20000 + Lv2: 40000 + Lv3: 60000 + Lv4: 80000 + Lv5: 100000 + Lv6: 120000 + Lv7: 140000 + Lv8: 160000 + Lv9: 180000 + Lv10: 200000 } FixedCastTime: 0 CastTimeOptions: { @@ -37158,16 +37197,16 @@ skill_db: ( Requirements: { HPCost: 15 SPCost: { - Lv1: 18 - Lv2: 21 - Lv3: 24 - Lv4: 27 - Lv5: 30 - Lv6: 33 - Lv7: 36 - Lv8: 39 - Lv9: 42 - Lv10: 45 + Lv1: 180 + Lv2: 210 + Lv3: 240 + Lv4: 270 + Lv5: 300 + Lv6: 330 + Lv7: 360 + Lv8: 390 + Lv9: 420 + Lv10: 450 } } }, diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index d1c235493..72a207e75 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -83,6 +83,7 @@ Human: { GS_SINGLEACTION: 0 GS_INCREASING: 0 GS_CHAINACTION: 0 + GS_MAGICALBULLET: 0 // Wizards MG_COLDBOLT: 0 diff --git a/npc/003-0/warriors.txt b/npc/003-0/warriors.txt index b8a24832f..33b13a32b 100644 --- a/npc/003-0/warriors.txt +++ b/npc/003-0/warriors.txt @@ -1,8 +1,8 @@ // Paladin // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// AL_ANGELUS (DEF Increase 5% for 30s, 14x14 area for PARTY) +// AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) // PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) -// MER_INCAGI (raise agi and move speed. Have an HP cost.) +// MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) // SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. // Warrior - Class extinct @@ -10,12 +10,12 @@ // Tanker // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield) -// CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz +// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield. Last 5m.) +// CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m. // SM_RECOVERY (insignificant HP recovery every 10s without moving. Better with higher level.) - low mp cost -// Bersek -// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.4s) +// Berseker +// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s) // SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s) // SM_AUTOBERSERK (when < 25% hp, get +32% ATK and -55% VIT DEF. Drain SP and keep working even with 0 MP. Trigerrable passive.) @@ -33,4 +33,5 @@ // GS_SINGLEACTION (passive, acc +2 and aspd +1%) // GS_INCREASING (+20 Acc, +4 Dex and +4 Agi for 60s) // GS_CHAINACTION (revolver may shoot twice) +// GS_MAGICALBULLET (adds MATK to your regular attack) |