diff options
-rw-r--r-- | db/re/item_db.conf | 22 | ||||
-rw-r--r-- | npc/012-7/celestia.txt | 4 |
2 files changed, 13 insertions, 13 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 1dd138657..ea564d8d2 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -1014,7 +1014,7 @@ item_db: ( { Id: 550 AegisName: "CherryCake" - Name: "CherryCake" + Name: "Cherry Cake" Type: "IT_HEALING" Buy: 50 Sell: 25 @@ -1025,8 +1025,8 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - @min = 4; - @max = 400; + @min = 60; + @max = 130; @delay = 3; @type = 1; doevent "rand_sc_heal::OnUse"; @@ -1067,9 +1067,9 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - @min = 4; - @max = 400; - @delay = 3; + @min = 100; + @max = 800; + @delay = rand(1,8); @type = 1; doevent "rand_sc_heal::OnUse"; "> @@ -1089,8 +1089,8 @@ item_db: ( UseEffect: "EFFECT_HEAL" Script: <" @min = 4; - @max = 400; - @delay = 3; + @max = 240; + @delay = 4; @type = 1; doevent "rand_sc_heal::OnUse"; "> @@ -1256,9 +1256,9 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - @min = 4; + @min = 200; @max = 400; - @delay = 3; + @delay = 2; @type = 1; doevent "rand_sc_heal::OnUse"; "> @@ -1543,7 +1543,7 @@ item_db: ( Type: "IT_HEALING" Buy: 50 Sell: 25 - Weight: 4 + Weight: 5 Refine: false ViewSprite: 583 BuyingStore: true diff --git a/npc/012-7/celestia.txt b/npc/012-7/celestia.txt index e3bbd762b..cb176320e 100644 --- a/npc/012-7/celestia.txt +++ b/npc/012-7/celestia.txt @@ -38,13 +38,13 @@ L_Crown: mesq l("Ooh, this nice shiny thing? It was an event."); next; mesn; - mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this crown."); + mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@.", getitemlink(MurdererCrown)); next; mesn; mesq l("Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won."); next; mesn; - if (BaseLevel < 90) + if (BaseLevel < 100) mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow)); else mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow)); |