diff options
-rw-r--r-- | db/re/item_db.conf | 10 | ||||
-rw-r--r-- | npc/items/alcohol.txt | 76 | ||||
-rw-r--r-- | npc/scripts.conf | 1 |
3 files changed, 80 insertions, 7 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 23f5e6b77..d02fada4d 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -772,13 +772,9 @@ item_db: ( Delay: 500 UseEffect: "EFFECT_HEAL" Script: <" - sc_start SC_CONFUSION, 5000, 0; // Warning, forces user to use @resync! - sc_start SC_PLUSATTACKPOWER, 15000, 40; - @min = 50; - @max = 110; - @delay = 5; - @type = 1; - doevent "rand_sc_heal::OnUse"; + @taste = 50; + @Alcohol = 49; + doevent "alcohol_sc::OnUse"; "> }, { diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt new file mode 100644 index 000000000..6ecad5571 --- /dev/null +++ b/npc/items/alcohol.txt @@ -0,0 +1,76 @@ +// TMW-2 Script. +// Author: +// Crush +// Jesusalva +// Description: +// Alcohol effects +// TODO: Retroactive, weakens every hour... +// +// Variables: +// @taste Alcohol taste (0~100) - influences exp up +// @Alcool Alcoholic rating (0~100) - influences Attack Speed Malus, Min. Vit and duration +// ALC_DELAYTIME For how long you are drunk (the delay) - gettimetick(2) +// ALC_THRESHOLD How drunk you are (the bonus) +// +// When drunk, attack speed is lowered but exp gain is increased. +// Attack Speed Reductor: SC_ATTHASTE_INFINITY +// Max HP Reductor: SC_INCMHPRATE +// EXP Increaser: SC_OVERLAPEXPUP + +- script alcohol_sc -1,{ + + // Stack remaning bonuses if the last one hasn't finished + // remaining_bonuses(sc, type) + // type 0: delay + // type 1: value + function remaining_bonus + { + if (getstatus(getarg(0))) + { + if (getarg(1)) + return getstatus(getarg(0), 1); + else + return getstatus(getarg(0), 4); // Shouldn't it be 5? + } + return 0; + } + +OnUse: + if (@Alcool <= 0) close; + // Do you have enough vitality to hold your beer? + .@vit=readparam(bVit); + if (@Alcool+ALC_THRESHOLD > .@vit) { + dispbottom l("You vomit, you are too drunk for this to have effect anymore."); + dispbottom l("Raise vitality to be able to drink even more."); + sc_start SC_CONFUSION, 5000, 0, 10000, SCFLAG_NOAVOID; // Warning, forces user to use @resync! + end; + } + + // Put the delay in ms. Each ALCOOL point is 10 minutes. + .@delay = remaining_bonus(SC_OVERLAPEXPUP, false); + .@delay += @Alcool*600*1000; + // Alcohol EXP Bonus sums to previous exp bonus + .@val1 = remaining_bonus(SC_OVERLAPEXPUP, true); + .@val1 += @taste; + + // Reset EXP Bonus + sc_end SC_OVERLAPEXPUP; + sc_start SC_OVERLAPEXPUP, .@delay, .@val1; + + // Same goes for attack speed debuff + // Except delay does not stack, and malus is recalculated + .@delay = @Alcool*600*1000; + .@val1 = ALC_THRESHOLD+@Alcool; + + // Reset Attack Speed Debuff + sc_end SC_ATTHASTE_INFINITY; + sc_start SC_ATTHASTE_INFINITY, .@delay, -.@val1; + + // Recalculate Alcohol Threshold and time + ALC_THRESHOLD+=@Alcool; + if (ALC_DELAYTIME < gettimetick(2)) + ALC_DELAYTIME=gettimetick(2); + ALC_DELAYTIME+=@Alcool*600*1000; + close; +} + diff --git a/npc/scripts.conf b/npc/scripts.conf index fbe0fb172..4bf722fdf 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -62,6 +62,7 @@ "npc/functions/treasure.txt", // Item functions +"npc/items/alcohol.txt", "npc/items/books.txt", "npc/items/croconut.txt", "npc/items/emptybox.txt", |