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-rw-r--r--npc/003-1/sarah.txt44
-rw-r--r--npc/004-1/_mobs.txt2
-rw-r--r--npc/005-2/saxsochest.txt40
3 files changed, 40 insertions, 46 deletions
diff --git a/npc/003-1/sarah.txt b/npc/003-1/sarah.txt
index ebcd1131e..01bb2fbf9 100644
--- a/npc/003-1/sarah.txt
+++ b/npc/003-1/sarah.txt
@@ -1,30 +1,30 @@
+// TMW2 Script
// Author:
// Saulc
+// Description:
+// Random NPC without any purpose but to give SerfHat. Uh.
// TODO: Could be repeatable quest (eg. 60 GP for a cake every day, so you can have a 10 GP profit selling cakes)
003-1,90,144,0 script Sarah NPC_FEMALE,{
.cake = CherryCake;
.reward = SerfHat;
-
- function quest_completed{
+
+ function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("It was so tasty, I can't eat anything more... Thank you.");
close;
}
function quest_open {
- if (countitem(.cake) > 5)
- {
+ if (countitem(.cake) >= 5) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You brought me 6 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward));
- delitem .cake,6;
+ l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward));
+ delitem .cake,5;
getitem .reward,1;
setq TulimsharQuest_Sarah, 1;
close;
- }
- else
- {
+ } else {
speech S_FIRST_BLANK_LINE,
l("Sorry, that is not the cake I love.");
close;
@@ -35,22 +35,21 @@
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh, Welcome then.");
speech S_LAST_NEXT,
- l("Can you bring me 6 piece of Cherry Cake? Pretty please?");
+ l("Can you bring me 5 pieces of Cherry Cake? Pretty please?");
do
{
- select
- l("Here is it!"),
- menuaction(l("Quit"));
+ select
+ l("Here they are!"),
+ menuaction(l("Quit"));
- switch (@menu)
- {
- case 1:
- quest_open;
- break;
- }
- } while (@menu != 2);
+ switch (@menu) {
+ case 1:
+ quest_open;
+ break;
+ }
+ } while (@menu != 2);
}
-
+
do
{
.@chest = getq(TulimsharQuest_Sarah);
@@ -61,8 +60,7 @@
l("Hello, I'm new here! Can I help you?")),
menuaction(l("Quit"));
- switch (@menu)
- {
+ switch (@menu) {
case 1:
quest_started;
break;
diff --git a/npc/004-1/_mobs.txt b/npc/004-1/_mobs.txt
index 97f55c942..9c2d6ba46 100644
--- a/npc/004-1/_mobs.txt
+++ b/npc/004-1/_mobs.txt
@@ -4,5 +4,5 @@
004-1,44,26,7,5 monster Croc 1006,3,35000,150000
004-1,38,77,8,21 monster Scorpion 1071,20,35000,300000
004-1,108,65,10,7 monster Giant Maggot 1031,4,35000,300000
-004-1,106,114,11,7 monster Golden Scoprion 1078,1,99000,300000
+004-1,106,114,11,7 monster Golden Scorpion 1078,1,99000,300000
004-1,66,74,21,8 monster Black Scorpion 1075,1,35000,300000
diff --git a/npc/005-2/saxsochest.txt b/npc/005-2/saxsochest.txt
index d21c30716..be84a3171 100644
--- a/npc/005-2/saxsochest.txt
+++ b/npc/005-2/saxsochest.txt
@@ -1,3 +1,4 @@
+// TMW2 Script
// Author:
// Crazyfefe
@@ -6,48 +7,44 @@
.key = SaxsoKey;
.reward = ToothNecklace;
- function quest_completed{
+ function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("you allready open the chest.");
+ l("you already opened the chest.");
close;
}
function quest_open {
- if (countitem(.key) > 0)
- {
+ if (countitem(.key) > 0) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You open the chest and found a @@.",getitemlink(.reward));
delitem .key,1;
getitem .reward,1;
setq CandorQuest_Chest, 1;
close;
- }
- else
- {
+ } else {
speech S_FIRST_BLANK_LINE,
- l("you don't have the key.");
+ l("You don't have the key.");
close;
}
}
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("it look close.");
+ l("It looks locked.");
narrator S_LAST_NEXT,
- l("you should use a key for open it.");
+ l("Perhaps you should use a key to open it.");
do
{
- select
- l("Use a key."),
- menuaction(l("Quit"));
+ select
+ l("Use a key."),
+ menuaction(l("Quit"));
- switch (@menu)
- {
- case 1:
- quest_open;
- break;
- }
- } while (@menu != 2);
+ switch (@menu) {
+ case 1:
+ quest_open;
+ break;
+ }
+ } while (@menu != 2);
}
do
@@ -59,8 +56,7 @@
rif(.@chest == 0,l("There are a dusty chest.")),
menuaction(l("Quit"));
- switch (@menu)
- {
+ switch (@menu) {
case 1:
quest_started;
break;