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-rw-r--r--npc/002-1/_mobs.txt2
-rw-r--r--npc/002-1/dan.txt4
-rw-r--r--npc/002-3/_mobs.txt2
-rw-r--r--npc/magic/parum.txt2
4 files changed, 8 insertions, 2 deletions
diff --git a/npc/002-1/_mobs.txt b/npc/002-1/_mobs.txt
index c4b3b3073..0cc92c0f6 100644
--- a/npc/002-1/_mobs.txt
+++ b/npc/002-1/_mobs.txt
@@ -1,3 +1,3 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 002-1: Second Deck mobs
-002-1,49,30,25,12 monster Piou 1002,2,30000,20000
+002-1,49,30,25,12 monster Piou 1002,2,30000,20000,PiouSpwn::OnFakeKill
diff --git a/npc/002-1/dan.txt b/npc/002-1/dan.txt
index ebc7c4fcd..179deab5a 100644
--- a/npc/002-1/dan.txt
+++ b/npc/002-1/dan.txt
@@ -94,6 +94,10 @@ OnInit:
if (.@t+1 < 12) setq ShipQuests_Dan, 1, .@t+1;
}
+OnFakeKill:
+ DanCheck();
+ end;
+
OnRespawnPiou1:
if (getq(ShipQuests_Dan) == 1) DanCheck();
sleep 59000;
diff --git a/npc/002-3/_mobs.txt b/npc/002-3/_mobs.txt
index 38af6847b..9e5e45b86 100644
--- a/npc/002-3/_mobs.txt
+++ b/npc/002-3/_mobs.txt
@@ -1,3 +1,3 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 002-3: First Deck mobs
-002-3,35,28,4,2 monster Piou 1002,1,30000,20000
+002-3,35,28,4,2 monster Piou 1002,1,30000,20000,PiouSpwn::OnFakeKill
diff --git a/npc/magic/parum.txt b/npc/magic/parum.txt
index 951a71699..19a16bdd5 100644
--- a/npc/magic/parum.txt
+++ b/npc/magic/parum.txt
@@ -8,6 +8,8 @@
// With enough ManaExp may create WoodenLog.
// Is not powerful enough to create overly complex stuff like Wooden Sword, Wooden Shield or Wooden Bow
// Final item is random
+// TODO: Using too much transmutation magic may have dire consequences! Like, uh, transmutating your head!
+// Nah, it is probably just propaganda... I hope. ¬.¬
- script sk#parum 32767,{
end;