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-rw-r--r--npc/001-1/rewards.txt3
-rw-r--r--npc/items/shovel.txt2
2 files changed, 4 insertions, 1 deletions
diff --git a/npc/001-1/rewards.txt b/npc/001-1/rewards.txt
index dbf3d06b4..2228a6576 100644
--- a/npc/001-1/rewards.txt
+++ b/npc/001-1/rewards.txt
@@ -47,6 +47,9 @@ OnInit:
sellitem LeatherShirt, 350;
sellitem JeansShorts, 300;
+ // Awesome Feature, pending quest, DO NOT FORGET, @JESUSALVA
+ sellitem IronShovel,200;
+
// Temporary, but later may sell rare dyes (eg. purple and... golden?)
sellitem RedDye, 50;
sellitem GreenDye, 50;
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt
index bbefc3274..6fed767e6 100644
--- a/npc/items/shovel.txt
+++ b/npc/items/shovel.txt
@@ -232,7 +232,7 @@ OnHour00:
// There are 25600 possible cells, and over half of them are collisions.
// As we don't prevent treasure from falling on collision, it is pretty high.
// If two treasures fall on same place, the previous treasure will be deleted.
- // Theoretical chance of treasure is 0.12% to 0.70%
+ // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70%
shovel_scatter("007-1", 20, 20, 180, 180, .@Treasure, rand(30,180));
shovel_scatter("011-1", 20, 20, 180, 180, .@Treasure, rand(30,180));
shovel_scatter("015-1", 20, 20, 180, 180, .@Treasure, rand(30,180));