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-rw-r--r--db/job_db2.txt16
-rw-r--r--npc/003-1/michel.txt2
-rw-r--r--npc/items/rand_sc_heal.txt6
3 files changed, 12 insertions, 12 deletions
diff --git a/db/job_db2.txt b/db/job_db2.txt
index b665f38f4..c254ef2f0 100644
--- a/db/job_db2.txt
+++ b/db/job_db2.txt
@@ -14,17 +14,17 @@
//
// TMW2 default is: ,0,6,5,0,2,3,0,1,4,0
//
-// Human
-0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
-// Ukar
+// Human (max level = 100)
+0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
+// Ukar (max level = 20)
1,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
-// Redy
+// Redy (max level = 20)
2,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
-// Elven
+// Elven (max level = 20)
3,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
-// Orc
+// Orc (max level = 20)
4,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
-// Raijin
+// Raijin (max level = 20)
5,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
-// Tritan
+// Tritan (max level = 20)
6,0,6,5,0,2,3,0,1,4,0,0,6,5,0,2,3,0,1,4,0
diff --git a/npc/003-1/michel.txt b/npc/003-1/michel.txt
index ed0eef8bb..1024e401c 100644
--- a/npc/003-1/michel.txt
+++ b/npc/003-1/michel.txt
@@ -30,7 +30,7 @@
next;
mes "";
- .@nb = query_sql("select name, base_level from `char` ORDER BY base_level DESC WHERE `guild_id`!=1 LIMIT 5", .@name$, .@value);
+ .@nb = query_sql("select name, base_level from `char` WHERE `guild_id`!=1 ORDER BY base_level DESC LIMIT 5", .@name$, .@value);
mes l("##BHall Of Level: TOP5##b");
mes("1."+.@name$[0]+" ("+.@value[0]+")");
mes("2."+.@name$[1]+" ("+.@value[1]+")");
diff --git a/npc/items/rand_sc_heal.txt b/npc/items/rand_sc_heal.txt
index 046b38e1c..bc3d870fe 100644
--- a/npc/items/rand_sc_heal.txt
+++ b/npc/items/rand_sc_heal.txt
@@ -38,7 +38,7 @@
}
else
{
- @val3 = @val1;
+ @val1 = @val3;
}
return;
}
@@ -50,9 +50,9 @@ OnUse:
.@vitality_bonus = min(@min, readparam(bVit) * BaseLevel / 20);
.@rand_heal_val = rand(@min, @max);
- // val3 is the heal value without the vitality bonus
- @val3 = .@rand_heal_val / @delay;
+ // val1 used to be the heal value without the vitality bonus
@val1 = (.@rand_heal_val + .@vitality_bonus) / @delay;
+ @val3 = (.@rand_heal_val + .@vitality_bonus) / @delay;
if (@val3 <= 0) close;