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-rw-r--r--npc/003-1-1/_import.txt1
-rw-r--r--npc/003-1-1/downpath.txt30
2 files changed, 31 insertions, 0 deletions
diff --git a/npc/003-1-1/_import.txt b/npc/003-1-1/_import.txt
index 3acc019ee..56c456ab0 100644
--- a/npc/003-1-1/_import.txt
+++ b/npc/003-1-1/_import.txt
@@ -2,5 +2,6 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-1-1/_mobs.txt",
"npc/003-1-1/_warps.txt",
+"npc/003-1-1/downpath.txt",
"npc/003-1-1/treasure.txt",
"npc/003-1-1/yetiking.txt",
diff --git a/npc/003-1-1/downpath.txt b/npc/003-1-1/downpath.txt
new file mode 100644
index 000000000..fd0c77480
--- /dev/null
+++ b/npc/003-1-1/downpath.txt
@@ -0,0 +1,30 @@
+// TMW2 scripts.
+// Author:
+// Jesusalva
+// Notes:
+// TW: Tulimshar, West
+// TE: Tulimshar, East
+
+003-1-1,100,58,0 script #SewerDD-TW NPC_NO_SPRITE,{
+ mesc l("There's a small, damp corritor, which you could crawl though.");
+ mesc l("It's not possible to see any light, and it seems to small and damp to have monsters.");
+ mesc l("You could barely fit on it, and your clothes will be ruined, in need of washing.");
+ next;
+ mesc l("Descend into the small corritor?");
+ mesc l("Note: You'll be vulnerable for a short while!"), 1;
+ if (askyesno() == ASK_YES) {
+ closedialog;
+ sc_start SC_STUN, 3000, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, getcharid(3);
+ sleep2(3000);
+ warp "003-1-3", 45, 36;
+ dispbottom l("At long last, you see the end of the corritor.");
+ end;
+ }
+ close;
+}
+
+003-1-1,150,140,0 script #SewerDD-TE NPC_NO_SPRITE,{
+ dispbottom l("The sewer mouth is locked.");
+ end;
+}
+