diff options
-rw-r--r-- | db/re/item_db.conf | 42 | ||||
-rw-r--r-- | npc/007-1/pylon.txt | 35 |
2 files changed, 41 insertions, 36 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index eb7c3b9bd..dde26090d 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -4713,29 +4713,29 @@ item_db: ( }, { Id: 858 - AegisName: "RubyPowder" - Name: "Ruby Powder" + AegisName: "DiamondPowder" + Name: "Diamond Powder" Type: "IT_ETC" - Buy: 5000 - Sell: 500 + Buy: 8000 + Sell: 800 Weight: 12 }, { Id: 859 - AegisName: "TopazPowder" - Name: "Topaz Powder" + AegisName: "RubyPowder" + Name: "Ruby Powder" Type: "IT_ETC" - Buy: 6000 - Sell: 600 + Buy: 5000 + Sell: 500 Weight: 12 }, { Id: 860 - AegisName: "DiamondPowder" - Name: "Diamond Powder" + AegisName: "EmeraldPowder" + Name: "Emerald Powder" Type: "IT_ETC" - Buy: 8000 - Sell: 800 + Buy: 7500 + Sell: 750 Weight: 12 }, { @@ -4749,20 +4749,20 @@ item_db: ( }, { Id: 862 - AegisName: "AmethystPowder" - Name: "Amethyst Powder" + AegisName: "TopazPowder" + Name: "Topaz Powder" Type: "IT_ETC" - Buy: 10000 - Sell: 1000 + Buy: 6000 + Sell: 600 Weight: 12 }, { - Id: 863 - AegisName: "EmeraldPowder" - Name: "Emerald Powder" + Id: 862 + AegisName: "AmethystPowder" + Name: "Amethyst Powder" Type: "IT_ETC" - Buy: 7500 - Sell: 750 + Buy: 10000 + Sell: 1000 Weight: 12 }, { diff --git a/npc/007-1/pylon.txt b/npc/007-1/pylon.txt index 0390833af..8cafff87f 100644 --- a/npc/007-1/pylon.txt +++ b/npc/007-1/pylon.txt @@ -28,7 +28,7 @@ L_Menu: mesn strcharinfo(0); // We could add a drag zone, and allow players to drag their gems, but... Meh. select - l("Hum, How much gem's powders can i get from one gem?."), + l("Hum, how many gem powders can I get from one gem?"), rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!"), rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!"), rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!"), @@ -37,6 +37,8 @@ L_Menu: rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!"), l("No, thanks, I will keep my gems."); + mes ""; + switch (@menu) { case 1: goto L_Question; @@ -63,7 +65,7 @@ L_Question: /* -L_EndMenu: +L_EndMenu: menu l("Yeah i need more powder!"), L_PowderMenu, l("Nah i'm done with it, Thanks dude."), L_Close, @@ -82,16 +84,19 @@ L_PowderMenu: L_Powder: // Magic .@id=Diamond+@menu-2; + .@pw=DiamondPowder+@menu-2; + + // Amount .@am=rand(1,3); delitem .@id, 1; Zeny = Zeny - 100; getexp 60, 0; - //inventoryplace RubyPowder, 1; // @jesusalva how to set a random 1 to 3 - //getitem RubyPowder, 1; - inventoryplace GemPowder, .@am; - getitem GemPowder, .@am; + + inventoryplace .@pw, .@am; + getitem .@pw, .@am; + mes ""; mesn; mesq l("Here is your powder! I hope it will be useful."); @@ -101,7 +106,7 @@ L_Powder: goto L_Menu; /* -L_Topaz: +L_Topaz: delitem Topaz, 1; Zeny = Zeny - 100; getexp 100, 0; @@ -116,7 +121,7 @@ L_Topaz: goto L_EndMenu; close; -L_Emerald: +L_Emerald: delitem Emerald, 1; getexp 100, 0; Zeny = Zeny - 100; @@ -129,9 +134,9 @@ L_Emerald: mesq l("Would you like to transform one more?"); next; goto L_EndMenu; - close; + close; -L_Diamond: +L_Diamond: delitem Diamond, 1; getexp 100, 0; Zeny = Zeny - 100; @@ -144,9 +149,9 @@ L_Diamond: mesq l("Would you like to transform one more?"); next; goto L_EndMenu; - close; + close; -L_Amethyst: +L_Amethyst: delitem Amethyst, 1; getexp 100, 0; Zeny = Zeny - 100; @@ -159,9 +164,9 @@ L_Amethyst: mesq l("Would you like to transform one more?"); next; goto L_EndMenu; - close; + close; -L_Sapphire: +L_Sapphire: delitem Sapphire, 1; getexp 100, 0; Zeny = Zeny - 100; @@ -174,7 +179,7 @@ L_Sapphire: mesq l("Would you like to transform one more?"); next; goto L_EndMenu; - close; + close; */ L_Close: |