diff options
-rw-r--r-- | db/re/item_db.conf | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 732d16b60..5d7beba0e 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -97,6 +97,20 @@ item_db: ( MaxFloorOffset: [x, y] (int, defaults to 8) MaxFloorOffset: offset (int, defaults to 8) Identified: true/false (boolean, default to true) + RequiredStr: required strength (int, default to 0) + RequiredAgi: required agility (int, default to 0) + RequiredVit: required vitality (int, default to 0) + RequiredInt: required intellect (int, default to 0) + RequiredDex: required dexterity (int, default to 0) + RequiredLuk: required luck (int, default to 0) + RequiredMaxHp: required max hp (int, default to 0) + RequiredMaxSp: required max sp (int, default to 0) + RequiredAtk: required attack (int, default to 0) + RequiredMAtkMin: required minimal magic attack (int, default to 0) + RequiredMAtkMax: required maximum magic attack (int, default to 0) + RequiredDef: required defence (int, default to 0) + RequiredMDef: required magic defence (int, default to 0) + RequiredSkill: required skill (int, default to 0) UseEffect: effect if use/equip item success (int, default to -1) UseFailEffect: effect if use/equip item failed (int, default to -1) UnequipEffect: effect if unequip item success (int, default to -1) @@ -6265,6 +6279,7 @@ item_db: ( Def: 0 Loc: "EQP_ACC_L" EquipLv: 30 + RequiredAgi: 15 Refine: false Script: <" // Bow: Subtype W_BOW (ITEMINFO_SUBTYPE) @@ -6293,6 +6308,7 @@ item_db: ( Def: 0 Loc: "EQP_ACC_L" EquipLv: 50 + RequiredAgi: 21 Refine: false Script: <" if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) { @@ -6313,6 +6329,7 @@ item_db: ( Def: 0 Loc: "EQP_ACC_L" EquipLv: 70 + RequiredAgi: 49 Refine: false Script: <" if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) { @@ -6333,6 +6350,7 @@ item_db: ( Def: 0 Loc: "EQP_ACC_L" EquipLv: 90 + RequiredAgi: 63 Refine: false Script: <" if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) { |