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-rw-r--r--npc/003-0/mainquest.txt8
1 files changed, 6 insertions, 2 deletions
diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt
index f03bf6d9c..f65ceb057 100644
--- a/npc/003-0/mainquest.txt
+++ b/npc/003-0/mainquest.txt
@@ -39,13 +39,17 @@ OnBegin:
if (.@y < 34)
.@y=34;
}
- setcells .@m$, 47, 35, 51, 35, 3, "MQ2Wall"+getcharid(0), .@n$+"::OnAssassinDefeat";
+ setcells .@m$, 47, 35, 51, 35, 3, "MQ2Wall"+getcharid(0);
if (isin(.@m$, 44, 24, 54, 34)) {
warp .@m$, 49, 33;
atcommand("@refresh");
}
- @ASSASSIN=monster(.@m$, .@x, .@y, l("Assassin"), Assassin, 1);
+ @ASSASSIN=monster(.@m$, .@x, .@y, l("Assassin"), Assassin, 1, .@n$+"::OnAssassinDefeat");
unittalk(@ASSASSIN, l("Die now!!"));
+ // TODO: unitwalk
+ // TODO: Energy Balls. Should they spawn at (21,31) and (69,31)?
+ // At this time they are utterly deadly. You could use a skill to
+ // disable them... Perhaps... A grenade?
dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1);
end;