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-rw-r--r--npc/000-0-0/_import.txt2
-rw-r--r--npc/000-0-0/_mobs.txt2
-rw-r--r--npc/000-0-0/q'onan.txt2
-rw-r--r--npc/000-0-0/sailors.txt18
-rw-r--r--npc/000-0/_mobs.txt2
-rw-r--r--npc/000-0/_warps.txt1
-rw-r--r--npc/000-0/sailors.txt14
-rw-r--r--npc/000-1/_mobs.txt2
-rw-r--r--npc/000-1/astapolos.txt14
-rw-r--r--npc/000-1/darlin.txt2
-rw-r--r--npc/000-1/mickael.txt2
-rw-r--r--npc/000-1/muller.txt2
-rw-r--r--npc/000-1/silvio.txt16
-rw-r--r--npc/000-1/tarlan.txt2
-rw-r--r--npc/000-2-0/_mobs.txt2
-rw-r--r--npc/000-2-0/billybons.txt2
-rw-r--r--npc/000-2-0/doors.txt2
-rw-r--r--npc/000-2-0/julia.txt2
-rw-r--r--npc/000-2-0/note.txt2
-rw-r--r--npc/000-2-1/_mobs.txt1
-rw-r--r--npc/000-2-1/arpan.txt15
-rw-r--r--npc/000-2-1/dan.txt6
-rw-r--r--npc/000-2-1/hammock.txt2
-rw-r--r--npc/000-2-1/knife.txt2
-rw-r--r--npc/000-2-1/peter.txt4
-rw-r--r--npc/000-2-1/q'onan.txt2
-rw-r--r--npc/000-2-1/savepoint.txt2
-rw-r--r--npc/000-2-2/doors.txt2
-rw-r--r--npc/000-2-3/_import.txt2
-rw-r--r--npc/000-2-3/_mobs.txt2
-rw-r--r--npc/000-2-3/box.txt2
-rw-r--r--npc/000-2-3/elmo.txt2
-rw-r--r--npc/000-2-3/hammock.txt2
-rw-r--r--npc/000-2-3/nard.txt29
-rw-r--r--npc/000-2-3/sailors.txt2
-rw-r--r--npc/items/croconut.txt2
-rw-r--r--npc/items/oldbook.txt2
37 files changed, 80 insertions, 92 deletions
diff --git a/npc/000-0-0/_import.txt b/npc/000-0-0/_import.txt
index 0aaee909b..ea71b72f4 100644
--- a/npc/000-0-0/_import.txt
+++ b/npc/000-0-0/_import.txt
@@ -3,4 +3,4 @@ npc: npc/000-0-0/_mobs.txt
npc: npc/000-0-0/_warps.txt
npc: npc/000-0-0/mapflags.txt
npc: npc/000-0-0/sailors.txt
-npc: npc/000-0-0/q'onan.txt \ No newline at end of file
+npc: npc/000-0-0/q'onan.txt
diff --git a/npc/000-0-0/_mobs.txt b/npc/000-0-0/_mobs.txt
index f7bdafc15..569a14c80 100644
--- a/npc/000-0-0/_mobs.txt
+++ b/npc/000-0-0/_mobs.txt
@@ -1,7 +1,5 @@
// 000-0-0 mobs
-
-
000-0-0.gat,0,0,0 script Mob000-0-0 -1,{
end;
}
diff --git a/npc/000-0-0/q'onan.txt b/npc/000-0-0/q'onan.txt
index e7743a630..87411f474 100644
--- a/npc/000-0-0/q'onan.txt
+++ b/npc/000-0-0/q'onan.txt
@@ -17,7 +17,7 @@ l_Zzz:
close;
l_Snoring:
- mesq l("Rrrr pchhhh...");
+ mesq l("Rrrr... Pchhhh...");
close;
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 48497c3c7..0d1076b0f 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -9,8 +9,8 @@
OnTalk:
setcamnpc;
mesn "Elmo";
- mesq g(l("This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"),
- l("This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?"));
+ mesq g(l("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?"),
+ l("This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?"));
next;
mesn "Magic Arpan";
@@ -27,7 +27,7 @@ OnTalk:
next;
mesn "Elmo";
- mesq l("It makes sense, do you think we should inform the capt'n about it?");
+ mesq l("This makes sense. Do you think we should inform the capt'n about it?");
next;
mesn "Magic Arpan";
@@ -35,8 +35,8 @@ OnTalk:
next;
mesn "Elmo";
- mesq g(l("Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy..."),
- l("Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy..."));
+ mesq g(l("Alright, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy..."),
+ l("Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy..."));
next;
mesn "Magic Arpan";
@@ -49,11 +49,11 @@ OnTalk:
next;
mesn "Magic Arpan";
- mesq l("Yayayaya, for the first time someone is dressed worse then us!");
+ mesq l("Yayayaya, it's the first time someone is dressed worse then us!");
next;
mesn "Elmo";
- mesq l("He he... Ok, I'm going to the upper level and inform the captain.");
+ mesq l("Hehe... Ok, I'm going to inform the captain up there.");
next;
mesn "Magic Arpan";
@@ -62,8 +62,8 @@ OnTalk:
next;
mesn "Elmo";
- mesq g(l("Ok, I think she's waking up, go see to her."),
- l("Ok, I think he's waking up, go see to him."));
+ mesq g(l("Ok, I think she's waking up, go see her."),
+ l("Ok, I think he's waking up, go see him."));
next;
restorecam;
diff --git a/npc/000-0/_mobs.txt b/npc/000-0/_mobs.txt
index b2af1d88c..280cd6be9 100644
--- a/npc/000-0/_mobs.txt
+++ b/npc/000-0/_mobs.txt
@@ -1,7 +1,5 @@
// 000-0 mobs
-
-
000-0.gat,0,0,0 script Mob000-0 -1,{
end;
}
diff --git a/npc/000-0/_warps.txt b/npc/000-0/_warps.txt
index b1182fdbe..af57951fe 100644
--- a/npc/000-0/_warps.txt
+++ b/npc/000-0/_warps.txt
@@ -1,2 +1 @@
// 000-0 warps
-
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 4aa633660..9c7951c9e 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -16,13 +16,13 @@ OnTouch:
mesn "Narrator";
mes col(l("You are on a raft, adrift in the sea."), 9);
next;
- mes col(l("You don't remember anything before this."), 9);
+ mes col(l("You realise you can't remember anything."), 9);
next;
mes col(l("Suddenly, you hear a voice from the sky."), 9);
next;
- mes col(l("As you open your eyes and look around, you see a large ship."), 9);
+ mes col(l("As you open your eyes, you see a large ship before you."), 9);
next;
- mes col(l("Some sailors are trying to talk to you.."), 9);
+ mes col(l("Aboard stand sailors trying to talk to you."), 9);
next;
mesn "Orc Voice";
@@ -34,14 +34,14 @@ OnTouch:
next;
mesn "Tritan Voice";
- mesq lg("What are you saying guys, it's a yoiis!");
+ mesq lg("What are you guys saying ? He's a Yoiis!");
next;
mesn "Raijin Voice";
mesq g(l("You stupid, she's english, look at the shape of the head."),
l("You stupid, he's english, look at the shape of the head."));
next;
- mesq l("Hey you! Do you hear us? Are you okay?");
+ mesq l("Hey you! Can you hear us? Are you okay?");
next;
menu
@@ -66,7 +66,7 @@ OnTouch:
next;
mesn "Narrator";
- mes col(l("The sailors take you aboard their ship to help you."), 9);
+ mes col(l("The sailors take you aboard their ship."), 9);
next;
mes col(l("Click on the NPCs around you to continue the introduction."), 9);
next;
@@ -75,4 +75,4 @@ OnTouch:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-1/_mobs.txt b/npc/000-1/_mobs.txt
index c67148200..78ee8f461 100644
--- a/npc/000-1/_mobs.txt
+++ b/npc/000-1/_mobs.txt
@@ -1,7 +1,5 @@
// 000-1 mobs
-
-
000-1.gat,0,0,0 script Mob000-1 -1,{
end;
}
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 69e6ffe98..be76f99da 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -20,9 +20,9 @@
mesn;
mesq l("A sunny and hot day,");
next;
- mesq l("A quiet place,");
+ mesq l("a quiet place,");
next;
- mesq l("A ground!");
+ mesq l("a ground!");
next;
mesq l("I hope that answers your question.") + " " + l("Hehe!");
@@ -33,7 +33,7 @@ l_Name:
mesn;
mesq l("A few moments ago, I heard your conversation with Darlin.");
next;
- mesq l("Oh, not everything, don't worry, but your name came up twice in the conversation.");
+ mesq l("Oh, not everything, don't worry, but your name came up at least twice in the conversation.");
close;
@@ -42,7 +42,7 @@ l_Who:
mesn;
mesq l("My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
next;
- mesq l("At this time, we were selling crab's food on our old mushroom island.");
+ mesq l("At this time, we were selling crab food on our old mushroom island.");
next;
mesq l("And now I'm a sailor, as you can see!");
@@ -53,10 +53,10 @@ l_Aquada:
mesn;
mesq l("This is a light blue sea fruit, they're highly desired around the archipelago.");
next;
- mesq l("You can find them on the ocean, around some corals and sea monsters.");
+ mesq l("You can find them on the ocean, near corals and other sea beings.");
next;
- mesq l("Or, you could try to kill some Tortugas, or some Crocs if you're strong enough, I'm sure that they'll drop one or two @@.", getitemlink("Aquada"));
+ mesq l("Orelse, if you feel capable, you can try killing Tortugas or Crocs if you're strong enough. I'm sure they could drop one or two @@.", getitemlink("Aquada"));
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index eb9ebd98e..168f31cf7 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -172,4 +172,4 @@ l_DangerAround:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-1/mickael.txt b/npc/000-1/mickael.txt
index d381571b6..bc634a0ac 100644
--- a/npc/000-1/mickael.txt
+++ b/npc/000-1/mickael.txt
@@ -37,4 +37,4 @@ l_Artis:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 8a7502904..5106b0412 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -11,4 +11,4 @@
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index e9e238d4c..6a1261b81 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -29,7 +29,7 @@
menu
g(l("You're right, it's about you."),
l("You're right, it's about Julia.")), l_Julia,
- l("Oh look, there is a piou behind you."), l_Piou,
+ l("Oh look, there's a piou behind you."), l_Piou,
l("What is Artis?"), l_Artis,
l("None of them?"), -;
@@ -87,8 +87,8 @@ l_VeryImportantNoob:
next;
mesn;
- mesq g(l("Duty is calling me, *hic*, see you later honey."),
- l("Duty is calling me, *hic*, see you later dude."));
+ mesq g(l("Duty calls me, *hic*, see you later honey."),
+ l("Duty calls me, *hic*, see you later dude."));
close;
@@ -107,29 +107,29 @@ l_Piou:
mesn;
mesq l("Seriously?!");
next;
- mesq l("Hurry hurry! Need to verify his teeth!");
+ mesq l("Hurry, hurry! Need to check his teeth!");
close;
l_Artis:
mes "";
mesn;
- mesq l("It's a nice place... There are some nice chicks...");
+ mesq l("This is a nice place... There are some nice chicks...");
next;
mesq l("The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.");
next;
mesq l("Oh, and Olga from the market place as well!");
next;
- mesq l("You should look at them once we arrive at the port, they are worth it, eheh.");
+ mesq l("You should look at them once we arrive at the port, they are worth it, hehe...");
close;
l_ForeverAlone:
mes "";
mesn "Narrator";
- mes col(l("Silvio starts to speak with his bottle, you leave the conversation."), 9);
+ mes col(l("Silvio starts to speak to his bottle, you leave the conversation."), 9);
l_Quit:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
index c783f7342..f9c6c8085 100644
--- a/npc/000-1/tarlan.txt
+++ b/npc/000-1/tarlan.txt
@@ -61,4 +61,4 @@ l_Close:
setnpcdir 4;
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-0/_mobs.txt b/npc/000-2-0/_mobs.txt
index c6e01a0cc..2f4d17985 100644
--- a/npc/000-2-0/_mobs.txt
+++ b/npc/000-2-0/_mobs.txt
@@ -1,7 +1,5 @@
// 000-2-0 mobs
-
-
000-2-0.gat,0,0,0 script Mob000-2-0 -1,{
end;
}
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
index a3eb23f03..9b152d8ed 100644
--- a/npc/000-2-0/billybons.txt
+++ b/npc/000-2-0/billybons.txt
@@ -86,4 +86,4 @@ l_Quit:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt
index 2d33ece0f..3fe89757f 100644
--- a/npc/000-2-0/doors.txt
+++ b/npc/000-2-0/doors.txt
@@ -41,4 +41,4 @@ l_End:
mes col(l("The door is closed."), 9);
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index f5cc88102..5b3116298 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -179,4 +179,4 @@ OnTouch:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index c20f6e994..a0d52cbcb 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -32,4 +32,4 @@
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-1/_mobs.txt b/npc/000-2-1/_mobs.txt
index 2ca1626cc..4db3bb26b 100644
--- a/npc/000-2-1/_mobs.txt
+++ b/npc/000-2-1/_mobs.txt
@@ -1,2 +1,3 @@
// 000-2-1 mobs
+
000-2-1.gat,41,32,41,19 monster Piou 1002,3,30000,20000
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 4ef180c29..d80071222 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -77,7 +77,6 @@ l_EquipDone:
}
-
000-2-1.gat,39,33,0,1 script Magic Arpan 307;5,{
OnTalk:
@@ -121,7 +120,7 @@ l_Story:
next;
mesq lg("Yaya, you should go see her! She'll be happy to see you.");
next;
- mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the chest around your bed, there is some new ones inside.");
+ mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
setcamnpc "Chest";
next;
restorecam;
@@ -176,7 +175,7 @@ l_Who:
l_WhereOldClothes:
mes "";
mesn;
- mesq lg("We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.");
+ mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
next;
mes lg("Oh, now that I remember, we've also found some money in your pockets, here it is!");
setq ShipQuests_ArpanMoney, 1;
@@ -192,15 +191,15 @@ l_WhereOldClothes:
l_WhatCloth:
mes "";
mesn;
- mesq lg("Oh yeyeye, as they are not eatable, you can try to equip them!");
+ mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
next;
mesn "Narrator";
- mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ mes col(lg("To open your inventory, use the F3 key or use your mouse in the above menu of your client."), 9);
next;
- mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
+ mes col(lg("When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it."), 9);
next;
- mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
+ mes col(lg("Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold."), 9);
next;
l_BeforeMenu:
@@ -210,4 +209,4 @@ l_BeforeMenu:
l_Quit:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 8b20ecd2f..9a655d946 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -29,7 +29,7 @@ l_QuestStory:
mesn;
mesq l("Oh, it's you.");
next;
- mesq l("So you finally woke up? We all thought that you were in something like... You know, one of those long comas.");
+ mesq l("So you finally woke up? We all thought you were in something like... You know, one of these long comas.");
next;
menu
@@ -71,7 +71,7 @@ l_Quest:
l_Close2:
mesn "Narrator";
- mes col(l("Dan closes the conversation and he continues to write his letter."), 9);
+ mes col(l("Dan ends the conversation and resumes to write his letter."), 9);
close;
@@ -82,4 +82,4 @@ l_Close:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-1/hammock.txt b/npc/000-2-1/hammock.txt
index 7ec63f909..5ff9cb866 100644
--- a/npc/000-2-1/hammock.txt
+++ b/npc/000-2-1/hammock.txt
@@ -164,4 +164,4 @@ OnTimer5440:
stopnpctimer;
end;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index c7ca1a550..d39350d1f 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -38,4 +38,4 @@ l_Give:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index e2821ba47..cd14c93c8 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -4,7 +4,7 @@
// 4144
// Reid
// Ablu
-// alastrim
+// Alastrim
// Description:
// Rat hunter.
// 4 bits array:
@@ -303,4 +303,4 @@ L_Close:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-1/q'onan.txt b/npc/000-2-1/q'onan.txt
index 43693b098..87a61d079 100644
--- a/npc/000-2-1/q'onan.txt
+++ b/npc/000-2-1/q'onan.txt
@@ -17,7 +17,7 @@ l_Zzz:
close;
l_Snoring:
- mesq l("Rrrr pchhhh...");
+ mesq l("Rrrr... Pchhhh...");
close;
diff --git a/npc/000-2-1/savepoint.txt b/npc/000-2-1/savepoint.txt
index 8aff9c16e..5d6f6ecf3 100644
--- a/npc/000-2-1/savepoint.txt
+++ b/npc/000-2-1/savepoint.txt
@@ -41,4 +41,4 @@
callfunc "SavePoint";
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt
index 6d978bfb3..404038a60 100644
--- a/npc/000-2-2/doors.txt
+++ b/npc/000-2-2/doors.txt
@@ -2,7 +2,7 @@
// Authors:
// Reid
// Ablu
-// alastrim
+// Alastrim
// Description:
// Ratto killer.
diff --git a/npc/000-2-3/_import.txt b/npc/000-2-3/_import.txt
index d5067ace2..a1ef1259f 100644
--- a/npc/000-2-3/_import.txt
+++ b/npc/000-2-3/_import.txt
@@ -6,4 +6,4 @@ npc: npc/000-2-3/sailors.txt
npc: npc/000-2-3/elmo.txt
npc: npc/000-2-3/nard.txt
npc: npc/000-2-3/hammock.txt
-npc: npc/000-2-3/box.txt \ No newline at end of file
+npc: npc/000-2-3/box.txt
diff --git a/npc/000-2-3/_mobs.txt b/npc/000-2-3/_mobs.txt
index e8dda6774..7caf20c13 100644
--- a/npc/000-2-3/_mobs.txt
+++ b/npc/000-2-3/_mobs.txt
@@ -1,7 +1,5 @@
// 000-2-3 mobs
-
-
000-2-3.gat,0,0,0 script Mob000-2-3 -1,{
end;
}
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index c15c0e50f..2040ddcb8 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -92,4 +92,4 @@ l_Already:
mesq l("You already took a Bandana, please put this one back in the box.");
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index 871c2170a..3808f65f1 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -62,4 +62,4 @@ l_GotMoney:
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-3/hammock.txt b/npc/000-2-3/hammock.txt
index 65858e022..f5d214e4e 100644
--- a/npc/000-2-3/hammock.txt
+++ b/npc/000-2-3/hammock.txt
@@ -20,4 +20,4 @@ OnTimer5440:
stopnpctimer;
end;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index daa5f6ca9..b38713847 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -29,7 +29,7 @@ l_Checker:
next;
mesq l("Let me introduce myself, I am Nard, captain of this ship.");
next;
- mesq lg("It is nice to see that you woke up and you're ok, Elmo came here to tell me this good news!");
+ mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!");
next;
mesn "Elmo";
@@ -37,7 +37,7 @@ l_Checker:
next;
mesn;
- mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!");
+ mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
next;
mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
next;
@@ -46,12 +46,11 @@ l_Menu:
menu
lg("I feel ok."), l_Ok,
l("Who's this Julia?"), l_Julia,
- lg("I'm a bit sick."), -;
-
+ lg("I'm a bit sick..."), -;
mes "";
mesn;
- mesq l("Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.");
+ mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
next;
l_MenuQuest:
@@ -61,10 +60,10 @@ l_MenuQuest:
mes "";
mesn;
- mesq l("I like this answer!");
+ mesq l("Oh! I like that sort of answer!");
next;
- mesq g(l("We need of manpower on the island... Oh excuse me, women are also welcome!"),
- l("We need of manpower on the island."));
+ mesq g(l("We need manpower on the island... Oh forgive me, women are also welcome, of course."),
+ l("We need manpower on the island."));
next;
goto l_NeedContent;
@@ -74,7 +73,7 @@ l_NeedHead:
mesn;
l_NeedContent:
- mesq l("Of course, there is a reward for your task.");
+ mesq l("Sure, there is a reward for your task.");
next;
mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
next;
@@ -96,7 +95,7 @@ l_Ok:
next;
mesq l("We made a stop at a little island, before making it to the port of Artis.");
next;
- mesq l("It'll be a good time for you to do some exercise, the ship isn't big enough for that.");
+ mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
next;
goto l_SpecialTask;
@@ -104,15 +103,15 @@ l_Ok:
l_Julia:
mes "";
mesn;
- mesq l("You have very bad amnesia.");
+ mesq l("You have an awful amnesia.");
next;
- mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent chef!");
+ mesq l("She is the nurse and shipkeeper of this ship, and also an excellent chef!");
next;
- mesq lg("But most important, she's the one who took care of you when you were in coma.");
+ mesq lg("But most important, she is the one who took care of you when you were unconscious.");
next;
l_SpecialTask:
- mesq l("I know that you're just feeling better, but I'd like to ask of you a special task.");
+ mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
next;
goto l_MenuQuest;
@@ -139,4 +138,4 @@ l_Already:
mesq l("I don't need any help right now, come back later.");
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index ebcded78b..68a2a1933 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -119,4 +119,4 @@ OnTouch:
close;
-} \ No newline at end of file
+}
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt
index 427385a29..1092b051f 100644
--- a/npc/items/croconut.txt
+++ b/npc/items/croconut.txt
@@ -65,4 +65,4 @@ L_Good:
getitem "HalfCroconut", 2, 1;
close;
-} \ No newline at end of file
+}
diff --git a/npc/items/oldbook.txt b/npc/items/oldbook.txt
index f28d30b69..8389fb030 100644
--- a/npc/items/oldbook.txt
+++ b/npc/items/oldbook.txt
@@ -22,4 +22,4 @@ OnUse:
close;
-} \ No newline at end of file
+}