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-rw-r--r--npc/000-2-1/alige.txt14
-rw-r--r--npc/000-2-1/peter.txt4
-rw-r--r--npc/000-2-2/doors.txt43
3 files changed, 30 insertions, 31 deletions
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 698add2b2..7b31d138f 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -1,16 +1,16 @@
// Evol scripts.
// Authors:
// Vasily_Makarov
-// Ablu
-// Reid
+// Ablu
+// Reid
// Description:
// Hidden NPC on a ship'ground hole.
//
-// 2 bits array:
-// ShipQuests
-// Variable:
+// 2 bits array:
+// ShipQuests
+// Variable:
// ShipQuests_Alige
-// Values:
+// Values:
// 0 first talking (before food)
// 1 already talked
@@ -124,7 +124,7 @@
rif(countitem(505, 1), l(getitemname(505))), 505,
rif(countitem(506, 1), l(getitemname(506))), 506,
rif(countitem(507, 1), l(getitemname(507))), 507,
- l("I don't have anything good for you today."), -1;
+ l("I don't have anything good for you today."), -1;
set @id, @menuret;
if (@id == -1) goto l_DamnYou;
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 86bee0f3a..f7fddc1fe 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -2,8 +2,8 @@
// Authors:
// Vasily_Makarov
// 4144
-// Reid
-// Ablu
+// Reid
+// Ablu
// Description:
// Rat killer NPC
// 4 bits array:
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt
index c5b5b6dd8..c8c317f48 100644
--- a/npc/000-2-2/doors.txt
+++ b/npc/000-2-2/doors.txt
@@ -1,41 +1,40 @@
// Evol scripts.
// Authors:
-// Reid
-// Ablu
+// Reid
+// Ablu
// Description:
// Rat killer NPC
-000-2-2.gat,48,29,0,1 script DoorUpwards 0,0,0,{
+000-2-2.gat,48,29,0,1 script DoorUpwards 0,0,0,{
OnTouch:
- set @q, geta4(ShipQuests, ShipQuests_Peter);
- if (@q == 1 || @q == 2) goto l_Check;
- goto l_Warp;
+ set @q, geta4(ShipQuests, ShipQuests_Peter);
+ if (@q == 1 || @q == 2) goto l_Check;
+ goto l_Warp;
l_Check:
- if (getmapmobs("000-2-2.gat") > 0) goto l_Warn;
- seta4 ShipQuests, ShipQuests_Peter, @q+2;
- goto l_Warp;
+ if (getmapmobs("000-2-2.gat") > 0) goto l_Warn;
+ seta4 ShipQuests, ShipQuests_Peter, @q+2;
+ goto l_Warp;
l_Warn:
- mesn;
- mesq l("There are still some rats left! Do you want to abort the quest?");
- menu
- l("Yes."), l_Warp,
- l("No."), -;
- warp "000-2-2", 48, 28;
- close;
+ mesn;
+ mesq l("There are still some rats left! Do you want to abort the quest?");
+ menu
+ l("Yes."), l_Warp,
+ l("No."), -;
+ warp "000-2-2", 48, 28;
+ close;
l_Warp:
- warp "000-2-1", 61, 35;
- close;
+ warp "000-2-1", 61, 35;
+ close;
}
-000-2-2.gat,24,31,0,1 script AreaNPC 0,0,0,{
+000-2-2.gat,24,31,0,1 script AreaNPC 0,0,0,{
OnTouch:
-
- mesq l("This door seems locked");
- close;
+ mesq l("This door seems locked");
+ close;
}