diff options
-rw-r--r-- | db/re/skill_db.conf | 20 | ||||
-rw-r--r-- | npc/003-1/luca.txt | 14 |
2 files changed, 20 insertions, 14 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 748b83cd8..17974a80e 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -303,16 +303,16 @@ skill_db: ( Element: "Ele_Weapon" Requirements: { SPCost: { - Lv1: 8 - Lv2: 8 - Lv3: 8 - Lv4: 8 - Lv5: 8 - Lv6: 15 - Lv7: 15 - Lv8: 15 - Lv9: 15 - Lv10: 15 + Lv1: 70 + Lv2: 80 + Lv3: 90 + Lv4: 100 + Lv5: 110 + Lv6: 120 + Lv7: 130 + Lv8: 140 + Lv9: 150 + Lv10: 160 } WeaponTypes: { NoWeapon: true diff --git a/npc/003-1/luca.txt b/npc/003-1/luca.txt index 1e7221878..0b3962d6c 100644 --- a/npc/003-1/luca.txt +++ b/npc/003-1/luca.txt @@ -8,11 +8,17 @@ 003-1,109,129,0 script Luca NPC_PLAYER,{ mesn; - if (BaseLevel < 20) mesq l("Hello there. I am looking for strong people, but you are not strong enough."); - if (BaseLevel < 20) close; - mesq l("I was looking for strong people, but I forgot what I was going to say when I meet them."); + if (BaseLevel < 40) mesq l("Hello there. I am looking for strong people, but you are not strong enough."); + if (BaseLevel < 40) close; + if (getskilllv(SM_BASH) >= 1) mesq l("Are you using my skill?"); + if (getskilllv(SM_BASH) >= 1) close; + if (!getgmlevel()) mesq l("Hey, you're strong! Congratulations!"); + if (!getgmlevel()) close; + mesq l("Hey, you are strong! But still, so, so GREEN! You're PATHETIC! I mean, look your skill list! Empty!"); next; - mesq l("Maybe later I remember and tell you, but don't count on that. I don't have a very good memory."); + // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1. + skill(SM_BASH,1,0); + mesq l("Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Thanks me later, man!"); close; OnInit: |