diff options
-rw-r--r-- | npc/000-0-0/sailors.txt | 21 | ||||
-rw-r--r-- | npc/000-0/sailors.txt | 25 | ||||
-rw-r--r-- | npc/002-1/arpan.txt | 12 |
3 files changed, 33 insertions, 25 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt index 853369237..c8f3b095a 100644 --- a/npc/000-0-0/sailors.txt +++ b/npc/000-0-0/sailors.txt @@ -2,32 +2,33 @@ // Authors: // Ablu // Qwerty Dragon +// Jesusalva // Description: // Introduction scene where two sailors talk about how the player was found on his raft. -// Elmo will handle dialogs between both NPCs. +// Elmo will handle dialogs between both NPCs. Modified for TMW2 by Jesusalva 000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{ OnTalk: setcamnpc; mesn "Elmo"; - mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?"); + mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you recognised the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you recognised the logo on his raft?"); next; mesn "Magic Arpan"; - mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast."); + mesq lg("Yaya, it certainly is not from a trade ship, but it doesn't looks like it was from a pirate ship either."); next; mesn "Elmo"; - mesq l("I wonder too..."); + mesq l("I wonder where that raft came from..."); next; mesn "Magic Arpan"; - mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!"); + mesq l("In the worst scenario possible, the Monster King finally decided to attack warships."); next; mesn "Elmo"; - mesq l("Makes sense. Do you think we should inform the capt'n about it?"); + mesq l("It's probably nothing so dramatic. But a warship? Makes sense. Do you think we should inform the capt'n about it?"); next; mesn "Magic Arpan"; @@ -58,8 +59,12 @@ OnTalk: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); next; - mesn "Elmo"; - mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); + //mesn "Elmo"; + //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); + //next; + + mesn "Narrator"; + mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9); next; restorecam; diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index d31c84391..daf149a72 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -4,8 +4,9 @@ // Qwerty Dragon // Reid // Vasily_Makarov +// Jesusalva // Description: -// Starting script of Evol Online. +// Starting script of Evol Online, modified for TMW2. 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ @@ -15,38 +16,34 @@ OnTouch: if (.@lang >= 0 && .@lang <= 9) Lang = .@lang; mesn "Narrator"; - mes col(l("You are on a raft, adrift in the sea."), 9); + mes col(l("You open your eyes. The salt water is not helping your vision."), 9); next; - mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); + mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9); next; - mes col(l("All of a sudden, you hear voices from above."), 9); + mes col(l("Wait. A ship? Where are you, after all?"), 9); next; - mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); + mes col(l("Your body aches. You can't remember what happened."), 9); next; - mes col(l("But still, you open your eyes and see a large ship before you!"), 9); - next; - mes col(l("Aboard stand sailors trying to communicate with you."), 9); + mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9); next; setcamnpc "Sailors", -64, -32; mesn "Kralog Voice"; - mesq lg("Hey Frenchy!"); + mesq lg("Hey kid! Can you hear me?"); next; setcamnpc "Sailors", 0, -32; mesn "Human Voice"; - mesq lg("Why Frenchy? It's a Russian!"); + mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); next; setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; - mesq lg("What are you guys saying ? It's a Yoiis!"); + mesq lg("We speak various languages on this world. Let's try gesturing!"); next; setcamnpc; mesn "Raijin Voice"; - mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head."); - next; mesq l("Hey you! Can you hear us? Are you okay?"); next; restorecam; @@ -66,6 +63,8 @@ OnTouch: mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; + mes col(l("You faint from the pain. At least now, you are in good hands."), 9); + next; mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); next; diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index 61662fcea..be8eb6e3b 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -4,6 +4,7 @@ // Qwerty Dragon // Description: // Explains to the player how he got here. +// Modified for TMW2 by Jesusalva. // Variable: // 0 ShipQuests_Arpan // 1 ShipQuests_Julia @@ -106,6 +107,9 @@ OnTalk: OnClothNotTaken: mesn; mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); + next; + mesn; + mesq lg("It will be a problem if you run around naked!"); close; @@ -161,11 +165,11 @@ L_Menu: L_Where: mes ""; mesn; - mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis."); + mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Tulishmar."); next; mesq l("We will be yaying there in a few days, so we will drop you off there."); next; - mesq l("You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!"); + mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!"); next; goto L_Menu; @@ -201,7 +205,7 @@ L_WhereOldClothes: setq ShipQuests_ArpanMoney, 2; .@q = getq(ShipQuests_Arpan); Zeny = Zeny + 10; - message strcharinfo(0), l("You receive @@ E!", 10); + message strcharinfo(0), l("You receive @@ GP!", 10); goto L_BeforeMenu; @@ -214,7 +218,7 @@ L_WhereMoney: setq ShipQuests_ArpanMoney, 2; .@q = getq(ShipQuests_Arpan); Zeny = Zeny + 10; - message strcharinfo(0), l("You receive @@ E!", 10); + message strcharinfo(0), l("You receive @@ GP!", 10); goto L_BeforeMenu; |