diff options
-rw-r--r-- | npc/017-1/fairy_collector.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt index 3d67b9323..8b7ab5aa2 100644 --- a/npc/017-1/fairy_collector.txt +++ b/npc/017-1/fairy_collector.txt @@ -51,24 +51,24 @@ L_Main: mes ""; select l("Good bye!"), - rif(!(.@q & COLLECT_CHESTPLATE), l("Chestplates")), - rif(!(.@q & COLLECT_HEADGEAR), l("Headgear")), - rif(!(.@q & COLLECT_PANTS), l("Pants")), - rif(!(.@q & COLLECT_SHOES), l("Shoes")), - rif(!(.@q & COLLECT_NECKLACES), l("Necklaces")), - rif(!(.@q & COLLECT_RINGS), l("Rings")), - rif(!(.@q & COLLECT_ACESSORIES), l("Accessories")), - rif(!(.@q & COLLECT_SCARFS), l("Scarfs")), - rif(!(.@q & COLLECT_GLOVES), l("Gloves")), - rif(!(.@q & COLLECT_SHIELDS), l("Shields")), - rif(!(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")), - rif(!(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")), - rif(!(.@q & COLLECT_BOWS), l("Bows")), - rif(!(.@q & COLLECT_FIREGUNS), l("Fire Staves")), - rif(!(.@q & COLLECT_WANDS), l("Wands")), - rif(!(.@q & COLLECT_QUIVERS), l("Quivers")), - rif(!(.@q & COLLECT_MOUNTS), l("Mounts")), - rif(!(.@q & COLLECT_PETS), l("Pets")), + rif(false && !(.@q & COLLECT_CHESTPLATE), l("Chestplates")), + rif(false && !(.@q & COLLECT_HEADGEAR), l("Headgear")), + rif(false && !(.@q & COLLECT_PANTS), l("Pants")), + rif(false && !(.@q & COLLECT_SHOES), l("Shoes")), + rif(false && !(.@q & COLLECT_NECKLACES), l("Necklaces")), + rif(false && !(.@q & COLLECT_RINGS), l("Rings")), + rif(false && !(.@q & COLLECT_ACESSORIES), l("Accessories")), + rif(false && !(.@q & COLLECT_SCARFS), l("Scarfs")), + rif(false && !(.@q & COLLECT_GLOVES), l("Gloves")), + rif(false && !(.@q & COLLECT_SHIELDS), l("Shields")), + rif(false && !(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")), + rif(true && !(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")), + rif(true && !(.@q & COLLECT_BOWS), l("Bows")), + rif(true && !(.@q & COLLECT_FIREGUNS), l("Fire Staves")), + rif(true && !(.@q & COLLECT_WANDS), l("Wands")), + rif(true && !(.@q & COLLECT_QUIVERS), l("Quivers")), + rif(false && !(.@q & COLLECT_MOUNTS), l("Mounts")), + rif(false && !(.@q & COLLECT_PETS), l("Pets")), mes ""; switch (@menu) { // Chestplate |