diff options
-rw-r--r-- | npc/soren-2/main.txt | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/npc/soren-2/main.txt b/npc/soren-2/main.txt index 5fbd492e0..932d8e881 100644 --- a/npc/soren-2/main.txt +++ b/npc/soren-2/main.txt @@ -50,6 +50,13 @@ OnCheck: // This doesn't works (or didn't used to), maybe because the way it's called if (!mobcount("soren-2", "#SorenSanctum::OnCheck")) setnpcdisplay "#SorenSanctum", NPC_SUMMONING_CIRC; + else + setnpcdisplay "#SorenSanctum", NPC_NO_SPRITE; + // Repeat if possible + if (!playerattached()) + end; + if (getmap() == "soren-2") + addtimer2(10000, "#SorenSanctum::OnCheck"); end; OnSanctum: @@ -80,13 +87,13 @@ OnSanctum: .@bonus=1; } - // Generate which monster/item would be dropped, depending on your (un)luck at ODDS + // Generate which monster/item would be dropped, depending on your (un)luck at ODDS (FIXME - Mobs not on par with everything else or players level) .@mid=rand(1,10)+.@bonus; switch (.@mid) { case 1: .@monsterId = AngryRedScorpion ; break; case 2: - .@monsterId = CaveMaggot ; break; + .@monsterId = CaveMaggot ; break; // Replace! case 3: .@monsterId = SeaSlime ; break; case 4: @@ -116,7 +123,7 @@ OnSanctum: case 3: .@itemId = Aquada ; break; case 4: - .@itemId = StrenghtPotion ; break; + .@itemId = StrengthPotion ; break; case 5: .@itemId = Plushroom ; break; case 6: @@ -178,7 +185,10 @@ OnSanctum: addtimer(rand(15000, 35000)+getusers(1)*5000, "#SorenSanctum::OnSanctum"); else addtimer(rand(25000, 35000)+getusers(1)*5000, "#SorenSanctum::OnSanctum"); - end; + + // Enforce the policy + addtimer2(10000, "#SorenSanctum::OnCheck"); + goto OnCheck; |