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-rw-r--r--db/re/item_db.conf18
-rw-r--r--npc/003-5/jeweler.txt18
-rw-r--r--npc/005-6/zitoni.txt10
-rw-r--r--npc/012-5/nicholas.txt16
-rw-r--r--npc/017-4/pyndragon.txt8
-rw-r--r--npc/017-5/silversmith.txt8
6 files changed, 39 insertions, 39 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 88f71fa36..842450669 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -3314,7 +3314,7 @@ item_db: (
Name: "Iron Ingot"
Type: "IT_ETC"
Buy: 37500
- Sell: 9240
+ Sell: 924
Weight: 260
Refine: false
ViewSprite: 770
@@ -4165,7 +4165,7 @@ item_db: (
Name: "Copper Ingot"
Type: "IT_ETC"
Buy: 20000
- Sell: 5000
+ Sell: 500
Weight: 1000
},
{
@@ -4174,7 +4174,7 @@ item_db: (
Name: "Lead Ingot"
Type: "IT_ETC"
Buy: 22000
- Sell: 5800
+ Sell: 580
Weight: 1000
},
{
@@ -4183,7 +4183,7 @@ item_db: (
Name: "Tin Ingot"
Type: "IT_ETC"
Buy: 18000
- Sell: 5600
+ Sell: 560
Weight: 1000
},
{
@@ -4192,7 +4192,7 @@ item_db: (
Name: "Silver Ingot"
Type: "IT_ETC"
Buy: 20000
- Sell: 5200
+ Sell: 520
Weight: 1000
},
{
@@ -4201,7 +4201,7 @@ item_db: (
Name: "Gold Ingot"
Type: "IT_ETC"
Buy: 24000
- Sell: 5400
+ Sell: 540
Weight: 1000
},
{
@@ -4210,7 +4210,7 @@ item_db: (
Name: "Platinum Ingot"
Type: "IT_ETC"
Buy: 180000
- Sell: 50000
+ Sell: 5000
Weight: 1000
},
{
@@ -4219,7 +4219,7 @@ item_db: (
Name: "Iridium Ingot"
Type: "IT_ETC"
Buy: 20000
- Sell: 6200
+ Sell: 620
Weight: 1000
},
{
@@ -4228,7 +4228,7 @@ item_db: (
Name: "Titanium Ingot"
Type: "IT_ETC"
Buy: 20000
- Sell: 6000
+ Sell: 600
Weight: 1000
},
{
diff --git a/npc/003-5/jeweler.txt b/npc/003-5/jeweler.txt
index 8004d7317..e72c76664 100644
--- a/npc/003-5/jeweler.txt
+++ b/npc/003-5/jeweler.txt
@@ -37,26 +37,26 @@ L_Craft:
mes "";
mesn l("Inya, the Jeweler");
mesq l("Of course, I actually have two options:");
- mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing));
- mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO
+ mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing));
+ mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO
next;
menu
- rif(countitem(GoldPieces) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the gold ring.")), -,
- rif(countitem(SilverIngot) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the silver ring.")), -,
+ rif(countitem(GoldPieces) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the gold ring.")), -,
+ rif(countitem(SilverIngot) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the silver ring.")), -,
l("...I'll be back later."), L_Close;
switch (@menu) {
case 1:
inventoryplace GoldenRing, 1;
delitem GoldPieces, 5;
- Zeny=Zeny-12000;
+ Zeny=Zeny-1200;
getitem GoldenRing, 1;
getexp 100, 25;
break;
case 2:
inventoryplace SilverRing, 1;
delitem SilverIngot, 5; // TODO
- Zeny=Zeny-12000;
+ Zeny=Zeny-1200;
getitem SilverRing, 1;
getexp 50, 15;
break;
@@ -71,9 +71,9 @@ L_Gemstone:
mes "";
mesn l("Inya, the Jeweler");
mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily.");
- mesq l("I charge a service fee of 2000 GP, and two gemstones.");
+ mesq l("I charge a service fee of 400 GP, and two gemstones.");
next;
- if (Zeny < 2000) {
+ if (Zeny < 400) {
mesn l("Inya, the Jeweler");
mesq lg("You clearly don't have money, so let's not bother with that right now.");
next;
@@ -95,7 +95,7 @@ L_Gemstone:
// As usual, I don't care with cheaters, so if you somehow cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds.
inventoryplace PolishedDiamond-2+@menu, 1;
delitem Diamond-2+@menu, 2;
- Zeny=Zeny-2000;
+ Zeny=Zeny-400;
getitem PolishedDiamond-2+@menu, 1;
getexp 800, 0;
goto L_Menu;
diff --git a/npc/005-6/zitoni.txt b/npc/005-6/zitoni.txt
index fe08c404f..a497477f6 100644
--- a/npc/005-6/zitoni.txt
+++ b/npc/005-6/zitoni.txt
@@ -148,7 +148,7 @@ L_OtherPotion:
mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion));
next;
mesn;
- mesq l("For you, it will be only 150 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom));
+ mesq l("For you, it will be only 50 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom));
next;
menu
l("Nothing at the moment."), L_Quit,
@@ -158,7 +158,7 @@ L_OtherPotion:
L_HastePotion:
mes "";
mesn;
- if (Zeny < 150) {
+ if (Zeny < 50) {
mesq l("You don't have enough money. Sorry.");
next;
goto L_Quit;
@@ -169,7 +169,7 @@ L_HastePotion:
goto L_Quit;
}
inventoryplace HastePotion, 1;
- Zeny=Zeny-150;
+ Zeny=Zeny-50;
delitem Plushroom, 4;
getitem HastePotion, 1;
mesq l("Here you go!");
@@ -178,7 +178,7 @@ L_HastePotion:
L_StrengthPotion:
mes "";
mesn;
- if (Zeny < 150) {
+ if (Zeny < 50) {
mesq l("You don't have enough money. Sorry.");
next;
goto L_Quit;
@@ -189,7 +189,7 @@ L_StrengthPotion:
goto L_Quit;
}
inventoryplace StrengthPotion, 1;
- Zeny=Zeny-150;
+ Zeny=Zeny-50;
delitem Chagashroom, 4;
getitem StrengthPotion, 1;
mesq l("Here you go!");
diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt
index 78ac16a47..67b2b79d6 100644
--- a/npc/012-5/nicholas.txt
+++ b/npc/012-5/nicholas.txt
@@ -124,16 +124,16 @@ L_Weapon:
case 1:
goto L_Menu;
case 2:
- blacksmith_create(WoodenLog, 35, RawLog, 5, WoodenSword, 4500);
+ blacksmith_create(WoodenLog, 35, RawLog, 5, WoodenSword, 450);
break;
case 3:
- blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 5000);
+ blacksmith_create(CopperIngot, 18, TinIngot, 2, BronzeGladius, 500);
break;
case 4:
- blacksmith_create(IronIngot, 8, Coal, 12, BugSlayer, 10000);
+ blacksmith_create(IronIngot, 8, Coal, 12, BugSlayer, 1000);
break;
case 5:
- blacksmith_create(IronIngot, 12, Coal, 16, ShortGladius, 15000);
+ blacksmith_create(IronIngot, 12, Coal, 16, ShortGladius, 1550);
break;
}
goto L_Weapon;
@@ -153,7 +153,7 @@ L_Shield:
case 1:
goto L_Menu;
case 2:
- blacksmith_create(WoodenLog, 40, LeatherPatch, 2, WoodenShield, 5000);
+ blacksmith_create(WoodenLog, 40, LeatherPatch, 2, WoodenShield, 500);
break;
}
goto L_Shield;
@@ -175,13 +175,13 @@ L_Quiver:
case 1:
goto L_Menu;
case 2:
- blacksmith_create(LeatherPatch, 35, TitaniumIngot, 1, LeatherQuiver, 20000);
+ blacksmith_create(LeatherPatch, 35, TitaniumIngot, 1, LeatherQuiver, 2000);
break;
case 3:
- blacksmith_create(TerraniteOre, 210, Coal, 80, TerraniteQuiver, 30000); // TODO: Terranite Ingot
+ blacksmith_create(TerraniteOre, 210, Coal, 80, TerraniteQuiver, 3000); // TODO: Terranite Ingot
break;
case 4:
- blacksmith_create(PlatinumIngot, 30, IridiumIngot, 10, PlatinumQuiver, 40000);
+ blacksmith_create(PlatinumIngot, 30, IridiumIngot, 10, PlatinumQuiver, 4000);
break;
}
goto L_Quiver;
diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt
index 6c69b294b..e1ee6062e 100644
--- a/npc/017-4/pyndragon.txt
+++ b/npc/017-4/pyndragon.txt
@@ -110,16 +110,16 @@ L_Craft:
switch (@menu) {
case 2:
- craft_gun( LeadIngot, 5, TitaniumIngot, 5, Coal, 11, PynRevolver, 15000 );
+ craft_gun( LeadIngot, 5, TitaniumIngot, 5, Coal, 11, PynRevolver, 3000 );
goto L_Craft;
case 3:
- craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynRifle, 15000 );
+ craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynRifle, 3000 );
goto L_Craft;
case 4:
- craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynGatling, 15000 );
+ craft_gun( LeadIngot, 7, TitaniumIngot, 7, Coal, 14, PynGatling, 4000 );
goto L_Craft;
case 5:
- craft_gun( LeadIngot, 11, TitaniumIngot, 11, Coal, 16, PynShotgun, 60000 );
+ craft_gun( LeadIngot, 11, TitaniumIngot, 11, Coal, 16, PynShotgun, 6000 );
goto L_Craft;
}
goto L_Menu;
diff --git a/npc/017-5/silversmith.txt b/npc/017-5/silversmith.txt
index 60fe9a705..fc03a6ffc 100644
--- a/npc/017-5/silversmith.txt
+++ b/npc/017-5/silversmith.txt
@@ -67,16 +67,16 @@ L_Menu:
switch (@menu) {
case 2:
- blacksmith_create(SilverIngot, 3, CrozeniteFourLeafAmulet, 1, SilverFourLeafAmulet, 5000);
+ blacksmith_create(SilverIngot, 3, CrozeniteFourLeafAmulet, 1, SilverFourLeafAmulet, 500);
break;
case 3:
- blacksmith_create(SilverIngot, 4, TinIngot, 2, SilverRing, 10000);
+ blacksmith_create(SilverIngot, 4, TinIngot, 2, SilverRing, 1000);
break;
case 4:
- blacksmith_create(SilverIngot, 12, Coal, 8, MiereCleaver, 20000);
+ blacksmith_create(SilverIngot, 12, Coal, 8, MiereCleaver, 8000);
break;
case 5:
- blacksmith_create(SilverIngot, 27, Coal, 20, Broadsword, 50000);
+ blacksmith_create(SilverIngot, 27, Coal, 20, Broadsword, 15000);
break;
}
close;