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author | Jesusaves <cpntb1@ymail.com> | 2020-04-30 05:04:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-30 05:04:20 -0300 |
commit | 9cb0ed3ff400a6fde020770cd2e3cab4ee0936e2 (patch) | |
tree | bf27ad6e0e17a78086fb85e9f81555d42218b6ec /npc | |
parent | 2cb2b072e0eb67d80bed5df97181a9d3a051752e (diff) | |
download | serverdata-9cb0ed3ff400a6fde020770cd2e3cab4ee0936e2.tar.gz serverdata-9cb0ed3ff400a6fde020770cd2e3cab4ee0936e2.tar.bz2 serverdata-9cb0ed3ff400a6fde020770cd2e3cab4ee0936e2.tar.xz serverdata-9cb0ed3ff400a6fde020770cd2e3cab4ee0936e2.zip |
Add a random treasure chest on 042-4
Still missing the whole logic stuff D:
Diffstat (limited to 'npc')
-rw-r--r-- | npc/042-3/jail.txt | 4 | ||||
-rw-r--r-- | npc/042-4/_import.txt | 1 | ||||
-rw-r--r-- | npc/042-4/ctrl.txt | 23 |
3 files changed, 25 insertions, 3 deletions
diff --git a/npc/042-3/jail.txt b/npc/042-3/jail.txt index f13ad14f5..3eeb84648 100644 --- a/npc/042-3/jail.txt +++ b/npc/042-3/jail.txt @@ -4,9 +4,7 @@ // Micksha // Description: // Controls jails and lockpicks -// TODO: Spawn slime as players are warped, so they always have the chance -// TODO: Stationary guards outside the cells (can be spawn with player) -// We can set their speed to nil, after all. Make them all archers :3 +// Also creates siege towers to keep prisoners in check :3 042-3,0,0,0 script #KSlimeSpawn NPC_HIDDEN,{ end; diff --git a/npc/042-4/_import.txt b/npc/042-4/_import.txt index e054eb681..00c3684cb 100644 --- a/npc/042-4/_import.txt +++ b/npc/042-4/_import.txt @@ -1,3 +1,4 @@ // Map 042-4: Camelot - Sewer // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/042-4/_warps.txt", +"npc/042-4/ctrl.txt", diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt new file mode 100644 index 000000000..a2b22dd78 --- /dev/null +++ b/npc/042-4/ctrl.txt @@ -0,0 +1,23 @@ +// TMW 2 Script +// Author: +// Jesusalva +// Micksha +// Description: +// Controls sewers. +// This one is simple, it just sends a message about path splitting +// And spawn several monsters when instance is initialized D: +// Also handles their respawn. + +// A simple random treasure chest - to be sure players were introduced to this +// awesome system. Same rules as any treasure box still applies. +042-4,94,47,0 script #chest_0424 NPC_CHEST,{ + + TreasureBox(); + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + close; + +OnInit: + .distance = 2; + end; +} + |