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authorJesusaves <cpntb1@ymail.com>2019-05-26 16:35:43 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-26 16:35:43 -0300
commite60933d60b504e98a45dd92ceee65aff3bb26605 (patch)
treeac40f176cc199ccbc71549cb79934879973f120d /npc
parente3a5860e65f6a2287d66df3d1ab3efb267e905dc (diff)
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Notes, and fix a style issue
Diffstat (limited to 'npc')
-rw-r--r--npc/003-6/cyndala.txt4
-rw-r--r--npc/020-7-1/janitors.txt2
-rw-r--r--npc/craft/smith.txt9
-rw-r--r--npc/functions/news.txt2
4 files changed, 15 insertions, 2 deletions
diff --git a/npc/003-6/cyndala.txt b/npc/003-6/cyndala.txt
index 35f697601..f9bee1c75 100644
--- a/npc/003-6/cyndala.txt
+++ b/npc/003-6/cyndala.txt
@@ -75,6 +75,10 @@
else
successremovecardsindex(.@item_index);
+ // First option slot of weapon: Raises STR in 5
+ // setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5);
+ // This is an option :3
+
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("..."),
l("Here it is, clean like a whistle!");
diff --git a/npc/020-7-1/janitors.txt b/npc/020-7-1/janitors.txt
index 4606ef5b2..f49a6b0ea 100644
--- a/npc/020-7-1/janitors.txt
+++ b/npc/020-7-1/janitors.txt
@@ -480,7 +480,7 @@ function askQuestion {
case 1:
mesn;
mesq l("Not yet, blame Jesusalva, your reward was with them");
- //setq2 NivalisQuest_BlueSageSlimes, 256; // TODO Give reward
+ //setq1 NivalisQuest_BlueSageSlimes, 2; // TODO Give reward
break;
case 2:
mesn;
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt
index d75f30d92..ba2155210 100644
--- a/npc/craft/smith.txt
+++ b/npc/craft/smith.txt
@@ -5,6 +5,15 @@
// Smith System (Player, Guild, NPC)
// Notes:
// Base for Evol MR
+// This one is more crazy. Cannot be equipping target craft.
+// After successful craft, we use CraftDB return code to equip() the
+// new item and apply a random option bonus based on crafter skills
+// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5)
+// We should be able to apply several bonuses for the nicest experience :3
+// We should also add a movespeed bonus... So demure can specialize herself in
+// crafting really fast weapons in every aspects, and this system would allow her
+// to do so :> But then, maybe we should have a crafting skill where players can
+// allocate status points?
// Usage: SmithSystem ({scope})
// Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD
diff --git a/npc/functions/news.txt b/npc/functions/news.txt
index 7e281772f..0b737d99a 100644
--- a/npc/functions/news.txt
+++ b/npc/functions/news.txt
@@ -354,7 +354,7 @@ function script Journalman {
l("Beware the Terranite! Only @@ would be brave enough to challenge them!", $MOST_HEROIC$),
l("Terrible manaquake hits the whole world, causing dramatic changes!"),
l("Green Wars project says that @@ trees were planted by adventurers on the world!", $TREE_PLANTED),
- l("The Team For A Better PvP says that @@ players were killed in fair matches!", $PLAYERS_KILLED),
+ l("The Team For A Better PvP says that @@ players were killed in fair matches!", format_number($PLAYERS_KILLED)),
l("The Alliance says that @@ monsters have been slain by players since 2019-05-24!", $MONSTERS_KILLED),
l("All hail @@ and Andrei Sakar, heroes of the world!", $MOST_HEROIC$));
mesn getarg(0);