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author | Jesusaves <cpntb1@ymail.com> | 2018-05-24 09:15:31 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-05-24 09:19:44 -0300 |
commit | cffc2e613acc29837cf2fd2553219a3400819f4d (patch) | |
tree | 4af02212783f6af4e31e69c7fc4671e7ab29f5e3 /npc | |
parent | 94b3e594fedceb91c1b74500820e456e53a3f7e2 (diff) | |
download | serverdata-cffc2e613acc29837cf2fd2553219a3400819f4d.tar.gz serverdata-cffc2e613acc29837cf2fd2553219a3400819f4d.tar.bz2 serverdata-cffc2e613acc29837cf2fd2553219a3400819f4d.tar.xz serverdata-cffc2e613acc29837cf2fd2553219a3400819f4d.zip |
Copy TMW-BR contrabandist for @Saulc Burglar mask :>
TBH I was lazy.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/009-1/trader_king.txt | 185 |
2 files changed, 186 insertions, 0 deletions
diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt index f276acde6..9e7a960e5 100644 --- a/npc/009-1/_import.txt +++ b/npc/009-1/_import.txt @@ -10,3 +10,4 @@ "npc/009-1/luanna.txt", "npc/009-1/lynnthetraveler.txt", "npc/009-1/soul-menhir.txt", +"npc/009-1/trader_king.txt", diff --git a/npc/009-1/trader_king.txt b/npc/009-1/trader_king.txt new file mode 100644 index 000000000..5d0ec35bd --- /dev/null +++ b/npc/009-1/trader_king.txt @@ -0,0 +1,185 @@ +// TMW-2 Script +// Original Creator: Adson Renato <adson25@gmail.com> +// Date: 2010-11-19 2:31 AM BRT +// Review: +// * 2013-09-03: ernando2000 <ernando.quirino@hotmail.com> +// * 2013-09-04: Lunovox Heavenfinder <rui.gravata@gmail.com> +// * 2016-06-14: Jesusalva <tmwbr@jesussalva.com> +// * 2017-06-17: Jesusalva <cpntb1@ymail.com> +// * 2018-05-24: Jesusalva <admin@tmw2.org> +// * Adapted from TMW-BR to TMW2 +// Minimum Req.: LVL 30 +// Consumables: Bandits drops: CoinBag, Dagger, Leather Shield, Empty Bottle +// Prize: 1 BurglarMask +// Description: +// A contrabandist which feeds Halinarzo's black market. +// Will later teach the Steal skill. (maybe) +// Notes: +// Blame Saulc. + + + + +009-1,24,105,0 script Trader King NPC_ORC,{ + .@q=getq(HalinarzoQuest_TraderKing); + if (BaseLevel < 30) goto L_Weak; + if (.@q == 1) goto L_Return; + if (.@q == 2) goto L_End; + goto L_Start; + +L_Weak: + mesn; + mesq lg("Get out of here, weakling. You'll be killed by bandits."); + close; + +L_Inicio: + mesn; + mes lg(":> \"Hello, youngling...\""); + next; + mesn strcharinfo(0); + menu + l("This character person is strange I better get away..."), L_Distrust, + l("Hmm, who are you?") , L_WhoAmI; + +L_WhoAmI: + mes ""; + mesn; + mesq l("I am the Trader King, because I supply a market!"); + close; + +L_Distrust: + mes ""; + mesn strcharinfo(0); + mes l("¬.¬ \"Hmm, to me, you look like a thief or bandit...\""); + next; + mesn; + mes l(":D \"HAHAHAHAH! Me?! a thief? only during free time...\""); + next; + mesn strcharinfo(0); + mes l("¬.¬ \"I knew it! I'll report you at once.\""); + next; + mesn; + mes l("0.0 \"No no, please no! I can propose you a great deal for your silence!\""); + next; + menu + l("Which deal?"), L_Deal, + l("No, justice must be done.") , L_Die; + +L_Deal: + mes ""; + mesn; + mesq l(":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\""); + next; + mesn strcharinfo(0); + mes l(":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\""); + next; + mesn; + mes l(":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.\"", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield)); + mesq l("What do you say?"); + next; + mesn strcharinfo(0); + menu + l("No way! That's absurd!"), L_Close, + l("That's a lot, but we have a deal!"), L_Accept; + +L_Accept: + mes ""; + mesn; + mes l(">:| \"Go take the items and remember: Not even a single word about me!\""); + next; + mesn strcharinfo(0); + mes l(";-) \"Don't worry! Leave to me!\""); + next; + mesn; + mes l("Here's what I need:"); + mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); + mes l("@@/2 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); + mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); + mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); + mes l("@@/6000 GP", Zeny); + + setq HalinarzoQuest_TraderKing, 1; + close; + +L_Return: + mesn; + mes "\"Do you have what I asked for?\""; + next; + menu + l("Yes, of course."), L_Finish, + l("I forgot what you need."), L_Review, + l("Not yet, I'll be right back."), L_Wait; + +L_Wait: + mes ""; + mesn; + mesq l("\"I'll be waiting for you! And trading some items of questionable origins...\""); + close; + +L_Finish: + if (Zeny < 6000) goto L_Pobre; + if (countitem(CoinBag) < 30 || + countitem(EmptyBottle) < 2 || + countitem(Dagger) < 2 || + countitem(LeatherShield) < 1) + goto L_Missing; + + inventoryplace BurglarMask; + delitem CoinBag, 30; + delitem EmptyBottle, 2; + delitem Dagger, 2; + delitem LeatherShield, 1; + Zeny = Zeny - 6000; + getitem BurglarMask, 1; + setq HalinarzoQuest_TraderKing, 2; + mes ""; + mesn; + mes l(":D \"Excellent! You've kept your end on the bargain!\""); + next; + mesn; + mesq l("\"I always keep my end on the bargain, so here you go.\""); + next; + mesn; + mes l(":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\""); + close; + +L_Poor: + mes ""; + mesn; + mes l(":< \"Hey hey! Where's the money?\""); + close; + +L_Missing: + percentheal -15; + mes ""; + mesn; + mes l(":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\""); + close; + +L_End: + mesn; + mes l(":P \"I am busy, leave me aline.\""); + close; + +L_Review: + mes ""; + mesn; + mes l("Here's what I need:"); + mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); + mes l("@@/2 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); + mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); + mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); + mes l("@@/6000 GP", Zeny); + close; + +L_Die: + mesn; + mesq l("Then I'll be sure you can't talk again."); + percentheal -100; + close; + +L_Close: + close; + + +} |